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![]() I felt like this deserved its own thread since the other threads I posted in have been reduced to less than constructive conversation:
------------------------------------------------------- The only problem with using the exp nerf penalty as opposed to simply removing pet faction is that enchanters that attempt to solo with their animations get severely screwed. When an enchanter uses his/her pet to solo they rely on haste, slow, possibly runes, the berserker spell line, stuns and maybe feedback (although feedback isn't that efficient when you are slowing mobs). So basically the enchanter is doing a hell of a lot with his mana and nuking or doting doesn't always make sense. If the server went the exp route instead of the faction route then enchanters would have to be excluded from the fix (they can't AFK level anyway). ------------------------------------------------------ This is all coming from experience. Before we get clarity at level 29 nuking or doting mobs is a horrible way to use mana while soloing because all it does is cause extra agro which makes us either have to root or rune ourselves. Our utility spells are much more mana efficient and we use them to keep our pet alive as opposed to doing extra damage. Enchanters need to do a hell of a lot in order to be able to solo effectively, we are constantly casting spells through every encounter. Asking an enchanter to now do more than 50% of the damage to the mob in addition to everything else is an outrage. It basically reduces us to burning through our mana pool for every kill. This was not well thought out for ALL the classes it's effecting. Please feel free to discuss and tell me if I'm missing something. | ||
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