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#11
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![]() Much more pressing issue of not having the classic character select screen, least not on my install (did anyone ever fix that?). Got to look at the modern one every time i log in.
Danth | ||
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#12
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![]() Three possibilities.
1.A subset of offensive spells required you to "face" the target, and I'm just remembering it was all of them. 2. I'm confusing the "you can't see your target" when they go behind walls and such before the spell finishes with a more general spell failure described above. 3. It actually is how I remember it. if you played a class that was often the "snarer" in dungeons back in the day you'll remember when your snare gets resisted(or you forgot to cast it in time) and they start running away and you cast again but they run right through you often making it hard to spin around and keep facing them to land the snare. | ||
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#13
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![]() Quote:
__________________
Wedar - Level 60 Grandmaster (Retired)
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#15
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![]() Quote:
Quote:
Quote:
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Last edited by Ennewi; 04-04-2019 at 08:20 PM..
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#16
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![]() You're thinking Dark Age of Camelot I bet.
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#17
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![]() This was never a thing.
The end.
__________________
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#18
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![]() The first MMO that required this was Dark Age of Camelot. Anarchy Online didn't technically require you to face the target, but it caused you to snap facing your target when the cast started, and then again when the cast went off. Other then that, those are your "firsts".
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#19
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![]() druid did not need to face quad. we stopped and turn sligjtly so the server did not give us failed cast becazuse it thought we was still moving.
__________________
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
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#20
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![]() I played a druid and wizard from 99-04 and this was never a thing.
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