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#11
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![]() Your choice! <3 I can mad proc against some undead though so I smack them around every chance I get.
There is no rule which states the cleric must be sitting on their asses unless casting a buff or a heal. =)
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❤ Z A R A H ❤
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#12
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![]() baalzy & hedbonker Have nailed down very well the life and times of the Cleric.
I would just add a couple of small points. Don’t under estimate having Blinding Luminance which is a Blind spell loaded. (Be careful where you cast though as mobs can wander) this can be just as effective as any root. When you get to the higher Dungeons consider having two DA on your hot bar, it may seem to be fluff but I find that when things get tough you may need it. Once you cast the first one to get out of Danger you may need to cancel it after it has taken effect because someone in your party will die if you don’t. So you cancel, cast your heal and boom you are once again getting beat on. You then can recast your second. When you cast DA you immediately go low on the hate list so it can also be a good way when your group is in trouble to wait a few min before casting this. Yes your getting beat on, but you are wearing mail and you should have your own buffs on yourself. This will give the Tank a chance to take agro back from the Enchanter who is very high on the hate list that you just healed. If you DA too soon the mob just may go back to hitting squishy. This takes practice, don’t fool around though, you die, the party dies. Your Enchanter is your best friend; she can save you a ton of mana by doing her job well, watch her closely and don’t hesitate to heal even a small boo boo. She dies fast when things go south and your job just got very hard, and you have an exponential chance of losing the entire party. Can’t say enough about Hot buttons, learn to use them and love them. Make Hotkeys for your heals as has been already said, if you are in the group with other healers they need to know so that group mana isn’t wasted. This is particularly useful on Raids when you have multiple Clerics. As a rule watch your messages, if you see someone else cast heal on the same person the person who is higher in the text message should finish casting, hit your Duck button. This will cancel your casting. (if you don’t know what this is, figure it out) Your Class is all about support and Mana. Let your group be your arms and legs. You are nothing without Mana, deal with it. Unless you are duoing let your group mate’s deal with damage and stuns. You are far better sitting on your Bum medding. Maximize your med time as much as possible, especially at lower levels make a hot key for Healing and messaging and sitting with one keystroke. /cast gem 1 (Healing that is in proper slot) /cast gem 1 (Make more than one cast to make up for fizzles) /cast gem 1 /pause XX (as close to the time it takes to cast heal as possible) /heal %T (Only text MSG can go on pause line /sit Experiment, try new things, no one has all the answers. Oh, Enchanter / Bard you love them in your group. | ||
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#13
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![]() As with Zereh said, keep DA/DB up at all times. DA only lasts for a short while and doesn't heal you, but it only costs 10 mana. I use it if I have 130-200 mana and I can't root/atone the mob. If you cast DA first and when it fades the mob is still on you, you should have enough mana to cast DB. Can always do this backwards (DB before DA) if you need a bit of a heal.
If it really looks bad, don't hesitate to Gate. Don't stay and die. You can always help the group get back to their corpses.
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Last edited by Hottbiscuits Dreadmuffin; 04-08-2011 at 05:53 PM..
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