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  #11  
Old 10-02-2019, 08:30 PM
Deathrydar Deathrydar is offline
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  #12  
Old 10-02-2019, 08:34 PM
garfo garfo is offline
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Does surefall glade have its own newbie yard?
  #13  
Old 10-02-2019, 08:37 PM
Baler Baler is offline
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  #14  
Old 10-02-2019, 09:37 PM
Cen Cen is offline
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Quote:
Originally Posted by garfo [You must be logged in to view images. Log in or Register.]
Does surefall glade have its own newbie yard?
Rangers and Druids classic initial spawn point is supposed to both be in surefall glade, at the back wall you hit if you walk straight forward out the door of the druid guild. Their initial bind point is supposed to both be in Qeynos Hills, approximately 150 game units south southeast of Chanda Miller.


In project 1999, they mistakenly both spawn at the priest of discord in North qeynos, and their initial bind point is northeast of the gate to qeynos. All wrong.
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  #15  
Old 10-02-2019, 09:57 PM
Barantor Barantor is offline
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Quote:
Originally Posted by garfo [You must be logged in to view images. Log in or Register.]
Does surefall glade have its own newbie yard?
Yes, right outside the glade in Qeynos Hills a bunch of lower level mobs spawn, the problem is not very far away are some much higher level stuff so it behooves folks to not stray too far from the guards at first. The very south end of Qeynos Hills has some slightly higher mobs that are near the zone edge to Qeynos.

It'd be nice if they could reinstate that starting point.
  #16  
Old 10-02-2019, 10:14 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
Rangers and Druids classic initial spawn point is supposed to both be in surefall glade, at the back wall you hit if you walk straight forward out the door of the druid guild. Their initial bind point is supposed to both be in Qeynos Hills, approximately 150 game units south southeast of Chanda Miller.


In project 1999, they mistakenly both spawn at the priest of discord in North qeynos, and their initial bind point is northeast of the gate to qeynos. All wrong.
That dark and long ass tunnel out of SFG was super fun to attempt navigation as a brand new human. People are gonna shit if they actually get the old levels of darkness going for this thing.
  #17  
Old 10-02-2019, 10:53 PM
dekova dekova is offline
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Do we have confirmation of classic darkness? I'd love it to be in, but my understanding is that it's really hard to implement with the current client.
  #18  
Old 10-03-2019, 09:30 AM
Tyronius of Midnight Tyronius of Midnight is offline
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DARK NIGHT TIMES and /guildwar are of utmost importance. I cannot stress this enough.
  #19  
Old 10-03-2019, 10:13 AM
BlackBellamy BlackBellamy is offline
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Quote:
Originally Posted by Tyronius of Midnight [You must be logged in to view images. Log in or Register.]
DARK NIGHT TIMES...are of utmost importance. I cannot stress this enough.
Yeah, sounds like something Tyronius of MIDNIGHT would say! GTFO of here with your anti-photon propaganda you shill! How long have you been working for BIG DHARKMA!?
  #20  
Old 10-03-2019, 10:20 AM
Modwolf Modwolf is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
That dark and long ass tunnel out of SFG was super fun to attempt navigation as a brand new human. People are gonna shit if they actually get the old levels of darkness going for this thing.
My very first char started in surefall. So blind. Used a map of qeynos because that is where I selected to spawn. Proceeded to be a completely lost & confused preteen in that darkness and in the end rerolled a mage.
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