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#1
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![]() Yes, I was surprised by that when I made a human ranger a few day ago. I was wondering if I should really run over to Surfall Glade just to turn in the note or just start killing mobs in the yard. Decided to run to see how difficult that would be. Wasn't a problem. Still a bit strange though.
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#2
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![]() No Kunark
No Velious | ||
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#3
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![]() Does surefall glade have its own newbie yard?
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#4
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![]() Quote:
In project 1999, they mistakenly both spawn at the priest of discord in North qeynos, and their initial bind point is northeast of the gate to qeynos. All wrong. | |||
Last edited by Cen; 10-02-2019 at 09:39 PM..
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#5
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![]() Quote:
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#6
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![]() Quote:
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#7
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![]() My first time running from Freeport to East Commonlands. I could see NOTHING. All I remember is my combat text:
Orc Pawn tries to hit you, but misses. Orc Pawn hits you for 1 pt of damage. A black wolf hits you for 1 pt of damage. A black wolf tries to hit you, but misses. Orc Pawn tries to his you, but misses. A black wolf hits you for 1 pt of damage. Then, a new string of text was added after I heard an unfamiliar (but later would become VERY familiar) sound. A griffin hits you for 80 pts of damage. I ran frantically but I couldn't see anything. I had no idea which way I was going or where I even was. I wound up running into one of the doors of one of the inns and as I opened the door, I was killed. THAT'S Classic EQ! | ||
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#8
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![]() Quote:
It'd be nice if they could reinstate that starting point. | |||
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#10
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![]() Do we have confirmation of classic darkness? I'd love it to be in, but my understanding is that it's really hard to implement with the current client.
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