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#11
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#12
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![]() If you're a higher level SK and you aren't using Shadow Vortex to keep up with agro buildup on mes'd mobs so that when their turn is up all that you need is a Disease Cloud to wake them up and they're stuck on you?
Well, I don't think you're playing an SK very well... | ||
Last edited by Tenlaar; 10-07-2019 at 02:53 PM..
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#13
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This difference between the two is pretty small 1-50, but the styles are much different. When I played an Enchanter, I loved Paladins and cursed SK's. | |||
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#14
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Sure this makes sense, but again, not necessary most of the time. Sounds like a mana drain when you could have used darkness and taunt. 40 mana a cast, I assure you I wouldn't use that to break every mezz. Only the dangerous ones like maybe The Froglok King or something that could kill my Enchanter. Probably not even then. | |||
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#15
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![]() Don't forget lvl 30 Wave of Enfeeblement, PBAE 0 damage Str debuff. SK stat taps are the expert-level SK spells, combine with Taunt and your chanter will rarely get hit. SK is the only tank with AE taunt at 40 mana/cast.
__________________
Grelwin, Grelroc, Grelfu, Greltwin
60 Halfling Druid 57 Iksar Shadowknight 60 Iksar Monk 20 Halfling Druid === OMNI === | ||
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#16
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Its most obvious and popular use is building hate on mesmerized targets. This doesn't merely save the Enchanter from being hit, it also saves his rune spell and hence saves him money. They appreciate that. As a corollary you also use it on targets which might have to be mesmerized, such as pulls where you know in advance that you might get adds you have to switch to mid-battle (obvious but far from only example is hate breaks where you might get golems adding in). for the same reason it's also the go-to spell for aggro'ing loose mobs that haven't been controlled yet. Don't you HATE it when some brain-dead SK dots multiple monsters making 'em almost unmezzable for duration? In addition to the above in P99's past Shadow Vortex got used for building aggro on rooted but non-engaged creatures. Snare didn't stack with root in the original game, and on P99 if a spell couldn't land (as opposed to a resist) it built no aggro, hence Clinging couldn't be used for that purpose (this aggro mechanic may have been changed--we'll see). You don't use Disease Cloud on rooted targets since the direct damage component can and does break root. The easily-kept and readily-applied buff component acts as a low-maintenance junk buff in an era where clicky-related junk buffs are not easily obtained. I really hate it when symbol of naltron gets dispelled. Doesn't everyone? Calling a mode of gameplay mediocre isn't an insult. Mediocre will by definition get the job done most the time. It's not wholly ineffective. It simply means the player who operates it in that fashion won't be getting the most out of his character in more advanced situations. Groups can invite a mediocre SK and usually beat the content. However the good player will distinguish himself. EDIT: Greldor is right about the AE. It's low-aggro but situationally useful for rounding up packs on incoming. It tends to not be used much, and even then usually not for many levels after it's first learned, so many players forget about it entirely. Danth | |||
Last edited by Danth; 10-07-2019 at 03:06 PM..
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#17
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#18
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![]() Warriors will be dual-wielding Obsidian Shards around the mid-20s most likely. Makes their threat gen a whole better if still unreliable
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#19
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#20
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![]() I generally defer to the opinions of Danth in any matters of Knightly-concern.
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