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  #11  
Old 10-14-2019, 02:12 PM
Deathrydar Deathrydar is offline
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I don't like experience or level boosts either but....

It's beta and it is only for 12 days (when it went live). It's not that big of a deal and there's no way we could test higher level content without the boost.
  #12  
Old 10-14-2019, 02:27 PM
solleks solleks is offline
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Making it more hard would in fact make it more classic. Since we are so much better at the game. So following the logic that this is to create a classic EXPERIENCE IT SHOULD TAKE LONGER
  #13  
Old 10-14-2019, 02:37 PM
Palemoon Palemoon is offline
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After beta hopefully it will be like that, complete with classic death penalty (double what it is now.)

What you should advocate for is them not putting in some sort of grand opening double xp weekend thing. bonus xp should be as rare as hens teeth, and definitely not at the start of the server. I don't remember bonus xp when i logged in first time in 1999.
  #14  
Old 10-14-2019, 02:40 PM
Gustoo Gustoo is offline
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Its 10x exp right now

I don't think the EXP should be non classic. Killing more mobs for longer is not really fun.

If there were any limitations it would be a hard level cap so that people progress together and folks with 1 character can take more time to enjoy the game without feeling left in the dust with their lowbie accomplishments that are fun but pretty weak compared to getting high end gear.
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  #15  
Old 10-14-2019, 02:45 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
If there were any limitations it would be a hard level cap so that people progress together and folks with 1 character can take more time to enjoy the game without feeling left in the dust with their lowbie accomplishments that are fun but pretty weak compared to getting high end gear.
^^Not classic
  #16  
Old 10-14-2019, 05:44 PM
AgentEpilot AgentEpilot is offline
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Give us all epics at level 1 to test the uhhh...things
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