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  #11  
Old 11-10-2019, 04:06 PM
M.J. M.J. is offline
Sarnak


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Gloves of RZ are needed 24-39, so under level 8 mobs dropping them is of note.
  #12  
Old 11-10-2019, 04:34 PM
M.J. M.J. is offline
Sarnak


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Quote:
Originally Posted by Hashire [You must be logged in to view images. Log in or Register.]
LOL dude how sad and lonely are you? You seriously went through a persons elf simulator account to post a thread thats a DECADE old????


Get off the welfare please
As someone who says dude quite liberally, it takes a lot away from staking out the high ground when calling someone a loser. Just a tip from a helpful dude!
  #13  
Old 11-10-2019, 05:30 PM
WaffleztheAndal WaffleztheAndal is offline
Sarnak


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Quote:
Originally Posted by Hashire [You must be logged in to view images. Log in or Register.]
LOL dude how sad and lonely are you? You seriously went through a persons elf simulator account to post a thread thats a DECADE old????


Get off the welfare please
You do seem to have taken a rather dark turn from your original posts. What brought you to the point of trolling elf simulator forums?
  #14  
Old 11-10-2019, 05:33 PM
Pozzey Pozzey is offline
Aviak


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Quote:
Originally Posted by Hashire [You must be logged in to view images. Log in or Register.]
Get off the welfare please
The irony of this statement, considering the author, is staggering.
  #15  
Old 11-10-2019, 05:37 PM
solleks solleks is offline
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If the low mage page theory is true, i theorize they did this on purpose because there were well known plans of mage rushes, same thing with the lowbie quests. And if that is the case then I think that it's brilliant on their part. If not then I think it's hilarious still.
  #16  
Old 11-10-2019, 05:46 PM
Pozzey Pozzey is offline
Aviak


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Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
If the low mage page theory is true, i theorize they did this on purpose because there were well known plans of mage rushes, same thing with the lowbie quests. And if that is the case then I think that it's byrilliant on their part. If not then I think it's hilarious still.
I see what you're saying but it's not prohibiting mages from getting their pets.

I'm still maxing every pet before I get to the level that I can use it.

So its not going to stop mage zergs, or Naggy being sucked off by 50 gnomes.

I'm just looking at the drop rates from a scientific stance. The drop rate is peculiar.
  #17  
Old 11-10-2019, 05:48 PM
solleks solleks is offline
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I know it's not stopping anyone who wants to do it but it broke the success of a social frenzy wave of mages
  #18  
Old 11-10-2019, 06:36 PM
WaffleztheAndal WaffleztheAndal is offline
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To be honest I am glad it cut down on the mage numbers. I genuinely love the class and didn't pick it for easymode or just to farm up the character I actually want to play. I want to main a mage and I'm sticking with it.
  #19  
Old 11-10-2019, 06:48 PM
M.J. M.J. is offline
Sarnak


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Quote:
Originally Posted by solleks [You must be logged in to view images. Log in or Register.]
If the low mage page theory is true, i theorize they did this on purpose because there were well known plans of mage rushes, same thing with the lowbie quests. And if that is the case then I think that it's brilliant on their part. If not then I think it's hilarious still.
Mage non-word pet reagent materials seem to share the loot table with every other word, like the flame of vox that dropped, so this doesn't function like necro pet words spanning multiple levels as the lynchpin resource (words of dimension, coercion, etc) are ALWAYS part of this chain and always require additional reagents.

The equivalent would be necromancer spells taking the level 20 pet, and every subsequent levels pet combine materials thereafter, for every level and for every combine, until there was no room in their research book to complete their spells after level 29. Even then, that would just be one pet type, and magician words share the loot table with 4 pet type materials all of which are situationally useful and define their class. In addition, for levels 29-39 two of the pet materials can be vendor bought - yet still occupy the loot table.

A quick fix that didn't throw this system out would be magician pet specific mats having a 1/4 chance to drop with magician words (of which pet words aren't the only ones), or a chance to double or triple drop with each other but completely at random and only occupying a single spot on the research material loot table.

But that wasn't how it got fixed on live as they obviously just mitigated the painful process of getting all ones 49 pets. A process which is guaranteed to put mages up against the trivial research fail rate when they have 4 pet types that need 6x combines each.

Having said that, the 49 earth pet is worth all the effort, as are the other pets for their niches. I look forward to the pet patch.
  #20  
Old 11-10-2019, 08:10 PM
korzax korzax is offline
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yep
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