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#1
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Thanks for your feedback, Baler!
EQ Classic HD are working on updated character, armour, and weapon textures. As far as I can tell their textures are classic and look good. It's the only other texture mod that I use, but I really wish the textures all had mipmaps as the aliasing is very noticeable. In the future, I may consider a release of the global texture files that are AI upscaled and include mipmapping. I've never tried ESRGAN, but that's a great question. I'm curious as to the quality of the texture upscaling and the performance of the upscaling. There's another forum thread where they're upscaling the high-res texture pack. I don't use the high-res texture pack, so I'm unlikely to get involved in this. | ||
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#2
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Thanks for doing this.
I've noticed that there are a number of trees in S Ro (near where the grass meets the desert) have no leaf textures (it's just the trunk and branches surrounded by grey). I am trying to run it with this https://wiki.project1999.com/EQ_Classic_HD mod at the same time but I don't think they should clash in any way. I've tried installing your mod twice with same results. Cheers. Edit: I'm playing on Blue and I noticed you said this is for Green/Teal - could this be the cause of my problem?? | ||
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Last edited by Kendrite; 01-08-2020 at 04:25 AM..
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#3
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Quote:
I fixed this a while ago in my local folder but somehow missed putting that one file into one of the earlier updates. The updated zone textures will work on all P99 servers. Since they only update textures used in the zones that green/teal use they simply won't affect the other zones that Blue has. The EQ Classic HD textures work fine with EQ Classic Enhanced since they update global texture files and not the zone texture files that I'm updating. I'm using their textures as well. Thanks again for letting me know about the tree issue! | |||
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#4
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Updated and 1.3 has fixed it.
Thanks for all the effort - it looks great. | ||
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#5
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Great job! I appreciate you working off the original textures to keep the classic look and feel. The mipmaps are a welcome addition as well. The only artifact I've encountered so far is with rock dervishes in Lavastorm. You can't tell from the still image, but the pink triangle strobes in and out.
I'm using version 1.03 of Classic Enhanced as well as EQClassicHD. I installed Classic Enhanced .s3d files first, then added the EQClassicHD files over that. Thanks for your efforts! | ||
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#6
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#10
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This is a fantastic project, 10/10. The ground in North Freeport's front yard looks like it didn't get upscaled?
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