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  #1  
Old 12-04-2019, 02:11 AM
El-Hefe El-Hefe is offline
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I’ve seen Kingdom as mostly benevolent overlords.
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  #2  
Old 12-04-2019, 02:25 AM
Siege Siege is offline
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You're complaining about a symptom of Classic EverQuest's open-world design. Any MMO without instancing is inevitably going to be dominated by mega-guilds. Aside from opening a new server with instanced dungeons, nothing can be done to combat the zerg.
  #3  
Old 12-04-2019, 12:53 PM
loramin loramin is offline
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Quote:
Originally Posted by French Wizard [You must be logged in to view images. Log in or Register.]
everquest is zerg oriented until instances
Quote:
Originally Posted by Siege [You must be logged in to view images. Log in or Register.]
You're complaining about a symptom of Classic EverQuest's open-world design. Any MMO without instancing is inevitably going to be dominated by mega-guilds. Aside from opening a new server with instanced dungeons, nothing can be done to combat the zerg.
Mostly this: zerg guilds are classic as fuck. Really the only unclassic thing is the exact size: I don't think pre-Kunark guilds ever got quite this big, but that's a classic environment, not mechanics issue.

That being said, all humans in systems behave according to how those systems lead them to behave. If Rogean starts punishing guilds for ____ this week, you can guarantee those guilds won't do _____ again next week (though they'll probably try doing it again in a few months).

My point is, Rogean could solve this extremely easily. He could limit guilds to a certain number and not let invites work after that. Raid zones could simply start zoning out every guild member after the Nth that enters. And there's probably at least ten other different options I'm too lazy to think up right now.

If Rogean wanted, he could make everything MUCH more about skill and playing the game well, and MUCH less about uber nerds recruiting as many other nerds as they possibly can to make things as easy as possible.

But again, the reason I think he'll likely never do that (or at least, not on Green/Teal) is ... zerg guilds are classic as fuck.
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  #4  
Old 12-04-2019, 10:10 PM
cd288 cd288 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Mostly this: zerg guilds are classic as fuck. Really the only unclassic thing is the exact size: I don't think pre-Kunark guilds ever got quite this big, but that's a classic environment, not mechanics issue.

That being said, all humans in systems behave according to how those systems lead them to behave. If Rogean starts punishing guilds for ____ this week, you can guarantee those guilds won't do _____ again next week (though they'll probably try doing it again in a few months).

My point is, Rogean could solve this extremely easily. He could limit guilds to a certain number and not let invites work after that. Raid zones could simply start zoning out every guild member after the Nth that enters. And there's probably at least ten other different options I'm too lazy to think up right now.

If Rogean wanted, he could make everything MUCH more about skill and playing the game well, and MUCH less about uber nerds recruiting as many other nerds as they possibly can to make things as easy as possible.

But again, the reason I think he'll likely never do that (or at least, not on Green/Teal) is ... zerg guilds are classic as fuck.
There were definitely guilds that big in the pre-Kunark days and raiding was certainly a crap show at times. The difference was people didn’t have quite the same amount of knowledge about loot and drops, that these legacy items were going to go away eventually, etc etc; so you didn’t see these huge guilds also trying to monopolize every camp in the game which meant people didn’t focus on the guild size issue as much.
  #5  
Old 12-04-2019, 02:56 AM
Natewest1987 Natewest1987 is offline
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I’ll say this much - the problem with these “mega guilds” is the entitlement that they breed, and with that, lack of actual consideration for anyone else’s play time.
Last edited by Natewest1987; 12-04-2019 at 03:04 AM.. Reason: Not trying to start an rnf lol.
  #6  
Old 12-22-2019, 10:20 AM
Tenderizer Tenderizer is offline
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Quote:
Originally Posted by Natewest1987 [You must be logged in to view images. Log in or Register.]
I’ll say this much - the problem with these “mega guilds” is the entitlement that they breed, and with that, lack of actual consideration for anyone else’s play time.
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  #7  
Old 12-04-2019, 04:11 AM
Tethler Tethler is offline
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My interactions with Kingdom players so far has been limited, but also have not had any negative experiences with them.
  #8  
Old 12-04-2019, 09:41 AM
Rust1d? Rust1d? is offline
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
My interactions with Kingdom players so far has been limited, but also have not had any negative experiences with them.
Not calling anybody out. In fact everyone I grouped with so far has been great. But when people are in their 40s and lguk/solb are the only game in town, it will be interesting to see how everything is camped 24/7.
  #9  
Old 12-04-2019, 11:38 AM
Veeshan31 Veeshan31 is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
Not calling anybody out. In fact everyone I grouped with so far has been great. But when people are in their 40s and HHK is the only game in town, it will be interesting to see how everything is camped 24/7.
FTFY
  #10  
Old 12-04-2019, 12:11 PM
hillgiantchamp hillgiantchamp is offline
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At least Teal got a cool immersive name like Kingdom. Green zerg guild name is Seal Team. What are we playing a first person shooter? Some War game? FYI my favorite hobby is fishing mostly for salmon. I HATE SEALS! Always taking my fish! AAHH.
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