Quote:
Date : 22/11/2000
Topic : Proc Nerf
This came of the official EverQuest message boards.
Alright everyone, here's what happened.
As all weapon-wielding pet users probably knew, up until recently pets would proc weapon effects much more frequently than player characters. We recently changed this so that they now proc effects with just about the same frequency as player characters with the same dexterity. The exception is targeted (meant for only one type of enemy, such as summoned creatures) effects, which will now proc about half as often as they do for player characters, but will still proc on anything (this, as you know, is a bug).
Shortly we will be fixing this bug so that pets with targeted proc items will only proc on the appropriate target. At that time, we will bump up the proc rate to match those of any other weapon proc for the pet.
This only effects weapon procs, not innate procs.
No pet attributes were changed.
All pets currently have the same dexterity. It is possible in the future that we will modify the dexterity of pets based on level and type to make them more flexible for their masters.
I'm sorry that we didn't mention this change earlier.
- Alan
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http://web.archive.org/web/200104191...h_November.htm
I will pull up more data on this as I find it, but if I had to guess at the mechanic, I'd say pets had a hardcoded 2.0 ppm on weapons until this time.
(This nerf was a reaction to the Sword of Runes ward:summoned proc that Verant felt was overpowered, and I guess it led them to investigate proc rates on pets.)