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#11
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![]() Quote:
If you have access to some logs I'd be happy to write some parsing scripts but aside from that I'd say neither of us have any real data that applies. | |||
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#12
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![]() Gnoll lariats have a 0 second stun so that's a massively exaggerated anecdote. Pets did have a pretty high proc rate by that timeline, either through having higher dex or modified some other way. It was actually something that had to be addressed by devs when OoW released because the shaman DD proc spell was crazy good on pets.
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#13
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![]() Quote:
http://wiki.project1999.com/Gnoll_Hide_Lariat Also I don't think that was saying a total stun lock, but anything in the realm of a stun lock would be a huge improvement from what I've seen on p99. But maybe that is just how pet proc rates are tuned here and Dolalin is right that 2.0ppm would make a huge difference. | |||
Last edited by cubiczar; 01-03-2020 at 09:10 PM..
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#14
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![]() From the posts by Abashi and Absor, pet proc rates were pegged at or slightly above max-dex player proc rates at the time.
Player proc rates on p99 max out at 2ppm mh and 1ppm off-hand. If you feel that's wrong make a separate thread with evidence, keep this one on topic. | ||
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#15
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![]() More posts that shed some light on the mechanics of this. Pets were moved off the general NPC proc chance table and now rolled like PCs:
Quote:
And incidentally, this next post suggests pet summon level ranges were tightened up on the 44th (I think?) pet summons at this time, and incidentally that there was a material power difference between pets sub-35 and 35+. I'm not totally sure what this would have been. Don't want to start speculating so I'll see if I can find more details. Quote:
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