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View Poll Results: What is Most Funnest Class to Play? | |||
Bard |
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25 | 13.97% |
Cleric |
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5 | 2.79% |
Druid |
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14 | 7.82% |
Enchanter |
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12 | 6.70% |
Mage |
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7 | 3.91% |
Monk |
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23 | 12.85% |
Necro |
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21 | 11.73% |
Paladin |
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5 | 2.79% |
LOL RANGER |
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27 | 15.08% |
Rogue |
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11 | 6.15% |
Shadowknight |
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5 | 2.79% |
Shaman |
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12 | 6.70% |
Warrior |
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7 | 3.91% |
Wizard |
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5 | 2.79% |
Voters: 179. You may not vote on this poll |
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#11
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![]() Depends on my mood.
Back on live playing a necro was very smooth because I could spend an hour killing non-stop and log off feeling accomplished. Having FD as a get out of death card also takes away the stress of thinking about corpse runs. Warrior (or tank type in general) was always fun when I wanted to be a team leader. Controlling the rate of pulls, positioning mobs, etc. I leveled my warrior on live doing nothing but LDoNs and really learned the intricacies of the class. Wizard used to be my favorite when I just wanted to relax. 2-shot a stationary mob with ice comet, then afk for 6 minutes while doing real life stuff. Bard is the most fun for traveling and exploring the world of Norrath. Enchanter of course is like playing Batman. Got everything I could ever need in my utility belt... err spell book. Enchanter soloing is the strategy game within Everquest. Nothing beats the feeling of breaking a camp all by yourself. | ||
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#12
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![]() I had to vote for Cleric. Being able to root adds, swing my hammer, and determine who lives or dies is simply too good.
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#13
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![]() Necro: Ridiculously powerful and versatile. You get a pet, DOTs, snares, UD charm, FD, harmshield, twitch, healing, lifetaps, fear, more DOTs, root, mez, self mana regen better than crack, etc.
Ridiculously good at soloing, and an amazing group character (even though people seem to not give necro jack shit for credit as a group character) Monk: Nothing beats pulling. You completely control the speed at which your group is fighting, and it's up to you to feel out the group and figure out a good rate to be pulling mobs, as well as strategically placing mobs near the group to be "on deck" for killing if doing so is prudent for the camp, allowing the group mobs to kill nearly 100% of the time. The puller is what makes the difference between a good group and a GREAT group, and I love monk pulling. FD allows the luxury to just run around doing whatever the hell I want and not worrying about "Oh crap, I have like 6 mobs on me now." And that's not even to mention the outstanding DPS monks can lay down. They're also an extremely capable melee soloer, which makes me like the class even more. | ||
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#14
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![]() Shaman is the most complex and most difficult class in the game to master, so I picked that.
__________________
I am Reiker.
![]() lol wut | ||
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#15
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![]() bard imo... back on live thats what i played...
pull, CC, slow if you had no shaman/chanter, buffs they could do it all not to mention stay away from a bard when he is kiting one of the best classes at soloing in the game! I made 500kplat in a week soloing named mobs when GOD came out becuase i could and i dont think that any other class could have done it due to the nature of the mobs and where they were...
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Ragniss 12 Necromancer
Izor 24 shaman Formally Ragnis <Reviction> lvl 65 Bard of Morell-thule | ||
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#16
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![]() i had to go with Cleric as well =)
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#17
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![]() Damn nobody voting for sk yet, kinda surprising. Always thought they were the funnest tank with pet, invis, lifedrains, ht and fd.
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#18
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![]() Bard.
Undisputed training champions of the Norrath. | ||
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#19
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![]() Quote:
Bards | |||
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#20
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![]() I really enjoy the 'toys' my Shaman and Ranger get, SoW, Buffs, Heals, (ranger-track, Shaman-pet) etc.
But at the end of the day, I'm all Brokeback Mountain for my necro. "I wish I knew how to quit you" | ||
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