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#11
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THAT would make a lot more sense. Human have mediocre stats and no other abilities. The only reason to go with a human is to have the choice of starting in Qeynos.
Also, in live, not having infra/ultra vision combined with lack of maps was a HUGE deal for lowbies. Made it really hard for them to function at night.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid Red99 Baalz Less - Humger, Baalzy - Ikscro If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it. Picture courtesy of azeth | ||
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#12
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#13
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This might be better to figure out. http://wiki.project1999.org/index.ph...e_Class_Matrix
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#14
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And I really don't think you can put too much stock into race/class XP mods and how strong/weak they are. Hybrids get the worst penalties of all, and, well, the hybrids pretty much suck in the scope of things. If Paladins and Rangers were OP, then it would make sense. Meanwhile Monks, Shamans, Druids, Necromancers, etc, don't have to deal with that shit. They probably just gave Halflings the huge bonus because they figured who the fuck would want to play one. | |||
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#15
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Quote:
Quote:
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#16
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If I recall correctly, the idea was that certain classes are more powerful and thus should be penalized for their enhanced abilities and overall greater power.
Very quickly Verant/Sony realized that for EQ to succeed there can't be any class that has a clear advantage in strength, they all need to be relatively w/in balance of each other. That is why they existed in the first place, and subsequently removed in Velious. | ||
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