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#11
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Snare 100% yes, roots I can't recall.
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#12
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Any spell that has a specific duration persisted. Even DoT's did. And interesting way to kill something without taking a faction hit if you can outdamage their healing and not kill them before the camp out time.
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#13
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I remember having the same tendency to have early breaks when root zoning in kedge on blue during kunark era. I was also having this problem splitting dwarf guards on my shaman on green.
It seems to work consistently and then I get streaks where it breaks early every time. | ||
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