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  #11  
Old 05-05-2011, 12:04 PM
Aadill Aadill is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Test dual wield function for yourself:
use a dual wielding class
mainhand a non-weapon (e.g. fire beetle eye)
offhand a weapon
autoattack a mob
marvel as your offhand swings without your mainhand ever swinging
TY to reiker for this test

Also, moss covered twig is shit on this server; delay is capped at 9 (haste barely effects a MCT) and damage bonuses do not function the same way here that they did on kunark live, so you still hit for almost nothing. GG to anyone who has bought a MCT on this server.
And yet people still ask me why I don't use the efreeti standard o.O
  #12  
Old 05-05-2011, 12:17 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
Holding stats constant, all that matters is ratio.

Offhand is pure ratio listed on the weapon !
Main hand is similar but you need to add the damage bonus into the equation.
so a jade mace at 9/18 is 20/18 at lvl 60. which is a 1.111r ratio.
MCT is 3/10 MH and 14/10 with the dmg bonus or a 1.4 ratio.
THe lower delay the weapon has, the beter the ratio will be when you include the static damage bonus on the main hand.
damage bonus is not added to the weapon base, and is not part of the dmg ratio
its added ON TOP of the hit produced by the base*N, where N is your level/skill/atk modifier

its indeed much more significant increase in total dps for weapon which naturally low base damage, like MCT, but its not calculated this way

for example:
lets say that at some arbitrary level X, your total modifier is *5

This makes Jade Mace to hit for 9*5=45 dmg + the current dmg bonus
Same way, it makes MCT to hit for 3*5=15 dmg + the same dmg bonus

however since JM is naturally much better ratio than MTC , with *M in mind, it will heavily outweigh any +Dmg Bonus in the end.
Now when Haste is taken into account - JM can potentially reduce its delay by half, while MTC won't get much better
  #13  
Old 05-05-2011, 12:19 PM
Dantes Dantes is offline
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See this whole time I thought the obsession with the twig was that your offhand was somehow related to your main hand in it's chance to swing. Which would mean having a Moss Covered Twig + a Wurmslayer would be uber deadly. But I suppose this is a common misconception because I've heard this a lot.

Sounds like the MCT is a POS on this server. Funny to see people wiping their asses with 30k plat and flushing it down the toilet.
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  #14  
Old 05-05-2011, 01:15 PM
Treats Treats is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
Also, moss covered twig is shit on this server; delay is capped at 9 (haste barely effects a MCT) and damage bonuses do not function the same way here that they did on kunark live, so you still hit for almost nothing. GG to anyone who has bought a MCT on this server.
The reason why it's not very good on this server is because there is no "magic number" here in between min and max hit. 30-40% of all hits are for maximum damage.

Using a Moss Covered Twig in main hand with 250 offense and 150 strength your minimum hit would be 4 and your maximum would be 23 at level 60. Jade Mace in main hand with the same offense and strength would have a minimum hit of 10 and a maximum hit of 47. The range on MCT is just too small without a "magic number" for it to be effective.

Made a post here about the "Magic Number":

http://www.project1999.org/forums/sh...t=melee+damage
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