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#11
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#12
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its added ON TOP of the hit produced by the base*N, where N is your level/skill/atk modifier its indeed much more significant increase in total dps for weapon which naturally low base damage, like MCT, but its not calculated this way for example: lets say that at some arbitrary level X, your total modifier is *5 This makes Jade Mace to hit for 9*5=45 dmg + the current dmg bonus Same way, it makes MCT to hit for 3*5=15 dmg + the same dmg bonus however since JM is naturally much better ratio than MTC , with *M in mind, it will heavily outweigh any +Dmg Bonus in the end. Now when Haste is taken into account - JM can potentially reduce its delay by half, while MTC won't get much better | |||
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#13
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![]() See this whole time I thought the obsession with the twig was that your offhand was somehow related to your main hand in it's chance to swing. Which would mean having a Moss Covered Twig + a Wurmslayer would be uber deadly. But I suppose this is a common misconception because I've heard this a lot.
Sounds like the MCT is a POS on this server. Funny to see people wiping their asses with 30k plat and flushing it down the toilet.
__________________
Dantes Infernus
57th Level Champion of Rallos Zek "Life's short and hard like a body building elf." | ||
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#14
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Using a Moss Covered Twig in main hand with 250 offense and 150 strength your minimum hit would be 4 and your maximum would be 23 at level 60. Jade Mace in main hand with the same offense and strength would have a minimum hit of 10 and a maximum hit of 47. The range on MCT is just too small without a "magic number" for it to be effective. Made a post here about the "Magic Number": http://www.project1999.org/forums/sh...t=melee+damage | |||
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