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  #11  
Old 05-11-2011, 01:45 PM
Mcbard Mcbard is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
soulbinders was the smartest thing SOE ever added to the game.
I was so sick of casters getting it easy and being able to bind/gate almost anywhere, while I have to cry in /ooc for 45 min to get a freaken bind, so I can actualy go and play.
Ya, but when you die in most cases you still end up in a city, the caster can bind wherever they happen to be leveling at the time.
  #12  
Old 05-11-2011, 01:48 PM
Kika Maslyaka Kika Maslyaka is offline
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If this would up to me, I would remove Bind ability from casters... And Gate too [You must be logged in to view images. Log in or Register.]
And make wiz/druid portals require a VERY expensive reagent to cast [You must be logged in to view images. Log in or Register.]
  #13  
Old 05-11-2011, 01:49 PM
Aadill Aadill is offline
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The anti-social aspect of soulbinders and PoK books were minor but still one reason I would always vote against them. It defeats the point of having class-specific spells no matter how useless they seem to some people.
  #14  
Old 05-11-2011, 01:50 PM
Kika Maslyaka Kika Maslyaka is offline
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there is a big difference between pok book - get anywhere under 30 sec
and not being able to play for hours and hours, cuase you cannot get a freaken Bind!
  #15  
Old 05-11-2011, 01:58 PM
Aadill Aadill is offline
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I'm fairly certain you can still play without having your character bound to the closest city. Unless you want to be bound in Erudin there's a good chance that someone is around, anyway.
  #16  
Old 05-11-2011, 02:05 PM
Malrubius Malrubius is offline
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Quote:
Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
soulbinders was the smartest thing SOE ever added to the game.
No, short beer was.
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  #17  
Old 05-11-2011, 02:08 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by Aadill [You must be logged in to view images. Log in or Register.]
I'm fairly certain you can still play without having your character bound to the closest city. Unless you want to be bound in Erudin there's a good chance that someone is around, anyway.
well consider is:
-state law says that you may only own a car if you are a member of church or an ocult group
-there is no public transportation of any sort

then you offer me a solution that - everyone else can either walk, or hitch a ride from a friendly priest...

Does that sound lame or what? [You must be logged in to view images. Log in or Register.]
  #18  
Old 05-11-2011, 02:15 PM
Aadill Aadill is offline
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You're putting your convenience over class-specific benefits. If you're afraid to run far from "home" then your adventures will be short. That is sorta.. y'know.. the whole point of the game.

Soulbinders are fairly trivial and are a very small facet of the social interactions that take place in the game but at the same time were a specific exclusion by the devs to promote some sort of balance of classes across the population. As time progressed more people wanted the "casual" experience of not having to ask other people for things. This ain't that time.

Talk to the people around you to get things done as a group... it's an MMO. If you're not doing that then roll a class with a different set of capabilities that match what you consider appropriate for the level of convenience to which you wish to sate your gameplay needs.
  #19  
Old 05-11-2011, 02:41 PM
Kika Maslyaka Kika Maslyaka is offline
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its a wrong kind of balance

when warrior tanks, cleric heals, and wizard nukes - thats balance

when half of the classes cannot change their bind location wihout help of the other half - thats just stupid

its one kind of thing to be dependant on others to defeat an ancounter, its complitely different thing, when you don't have the same freedom of moving around like some of others (not talking about faction)

convient abilities should not be be balanced vs combat abilities
  #20  
Old 05-11-2011, 02:57 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
The funny thing is, it never took "long" to find a bind from another player. Even on this server it doesn't take long. A friend of mine started playing yesterday and started an Erudite. When he asked me "hey, where the heck is everybody" I told him to get on the boat to Qeynos.

Once he got there, I warned him to get bound to the area there. He said there was no one above level 6 in the zone. I told him to ask anyway. He didn't understand why, but all it took was one message in OOC and a level 4 sent him a tell informing him that he has his main in the area and would gladly log him on to give him a bind.

Long story short, soulbinders never really had any purpose, except to dumb the game down for people that didn't want to be social.
So needing to wait half an hour or more doing nothing except using /ooc is smart? I've seen players sit around waiting for a bind (doing nothing) and then they died because they decided to kill a few mobs while waiting and had to run all the way back. You can't really blame them for that. You CAN blame the game. Generally, this isn't a problem when there're lots of players, but this server has 50% or less of the population that was on live and it will only get worse as more content is added and the population is increasingly top heavy. It quickly becomes an issue of waiting (aka doing nothing) as opposed to just "/shout Need bind!" THAT is a problem.

I think the problem here is that you're putting the blame on soulblinders when it's squarely on the one dimensional travel system EQ has. I mean, the travel system is just too boring and deserves most of the blame. I would trade it any day of the year for an inclusive system that makes you think. So give everyone the ability to bind themselves, or something similar, but make the players think about how the travel system works and allow them to change it so it suits their particular needs. The problem with EQ's system is that: a) it's exclusive (only casters can bind and melees can't bind where casters can) b) it's boring (not much detail, too straightforward) c) it doesn't involve players (we're not really allowed to change how it works).

Not everything that happens over the years is dumbing down. Sometimes the system was broken to begin with. Sometimes we put the blame on the wrong target. WE can be dumb and dumber too.

Why did EQ, initially, base its travel system on population? If the population goes down then the travel system suffers. If it goes up, it changes the dynamics as well. Anytime a system is exclusive it's pitting itself against unintended consequences. EQ literally set itself up for failure OR substantial changes in the future. This is before you even consider how stupidly boring the system is; uninspired, a pile of poo.

Can we make dumb classes and expect dumb players to play them? If you make a boring class and players complain then hopefully you learn something. If it happens again, maybe you're just dumb.

So maybe the people who developed it were the source of the dumbness. The perceived dumbing down over the years started with them. Not with dumb players that wanted dumber games.
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Last edited by stormlord; 05-11-2011 at 03:27 PM..
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