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#11
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![]() I might need to take a stroll down this path of the bone knight. I love my sk, but the exp penalty does not pair well with my pretty limited play time.
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#12
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My weapon progression was https://wiki.project1999.com/Crookstinger then at 16 https://wiki.project1999.com/Obsidian_Shard then at 18 https://wiki.project1999.com/Stiletto_of_the_Bloodclaw then at 28 (will be good to use till 50 even) https://wiki.project1999.com/Staff_of_writhing then the great bone staff at 46 https://wiki.project1999.com/Staff_of_undead_legions | |||
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#13
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#14
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#15
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But if I get a 40% haste item, and the rod... I hope I can stay competitive with level 60 rogues DPS in kunark. Especially with my own bone powers summonin a bone rogue at level 53 maybe? I wonder if is better than the spectre for DPS at 60? Seems like it would be? My ultimate melee DPS weapon is this in velious though... https://wiki.project1999.com/Staff_of_the_Silent_Star A 400 damage -300 fire resist proc!!! Now THAT'S some pancakes right there. And one of these https://wiki.project1999.com/Willsapper Proccin a 30 percent slow! I wonder if I'd be able to tank / solo dragons like shamans can with it. ...... My goal is to redefine the true top tier of sustained DPS in raidin world.... if not the very top, at least up there with them monks and rogues! My data is showing I already am pretty competitive at the top in classic raiding.... the big question is just what happens at kunark and beyond. | |||
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#17
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A 75% Turgur's slow effectively multiplies your hit points (and heals) by 4, turning a 300 hp Torpor tick into the equivalent of 1200 hp of healing against an unslowed mob. A 35% Willsapper slow effectively multiplies your hit points (and heals) by 1.54, turning a 122 hp Vexing Mordinia tick into the equivalent of 188 hp of healing against an unslowed mob. For Touch of Night, 720 -> 1108; almost up to the level of a single tick of Torpor against a shaman slowed mob. | |||
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#18
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![]() Quote:
Vexing = 121 Vampiric curse = 21 Bond of Death = 80 Soul Well = 70ish Then fungi staff for another 15 a tick... For a total of 306 a tick, right at a torpor shaman healing themselves (only unlike their heal, yours is also adding DPS to the enemy....AND the lifetap dots last for a minute, not just 4 ticks like torpor). And then melees will be proccing an extra 72 heal now and then during the battle. It isn't as strong as a torpor shaman... but it's still pretty dang strong (along with having greater DPS, so target will die faster) Dunno if it would work in the end... but maybe with the right build and enough fine items... a bone knight could achieve the very heights of power!! .... Yeldema (one of the easier dragons) hits for 76-206... that's really not thaaat much. And a necromancer who is meleeing can always back up and let pet take a couple hits before jumping back in (using the pet to buffer off some damage). I think it's doable! The lower end dragons only have 4 times the HPs of an ice giant outside of everfrost... that isn't so bad. | |||
Last edited by Ivory; 09-17-2020 at 08:03 PM..
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#19
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Casters dont do any melee dmg also drugs and hormone pills | |||
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#20
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![]() I didn't know all of the recourses stacked! That's a neat trick. On my Necro I always wanted to try stacking Shadowbond and Pact of Shadow x2 on multiple melee. You should be able to heal for 125 + 80 + 80 = 285 per tick (=1 torpor, without slow) while only taking 125/tick in damage. It doesn't really make sense until Velious, though. Also I hope you are remembering to get Shaman Strength for your pet. Pets have no strength cap! So it will hit for max most of the time.
Green will also be interesting because Ragebringer won't make an appearance until near the end of Kunark. I guess that a Bone Knight stacks up decently when compared to a Rogue with a SCD (perhaps there are better options?) and 26% haste, at least in a group. I always thought that the Immunities patch went in before the end of Velious which should have removed most of the MR immune bosses, but it doesn't seem to have happened here. | ||
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