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Old 11-16-2020, 11:12 AM
Baler Baler is offline
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Green mobs that give exp are technically "light blue" by the modern EQ standard. Light blue mobs have an exp nerf. If you tracked which mobs you killed for exp that conned blue vs green, you could tell us what the exp nerf may be.
Light Blue con was added at the end of velious (not luclin) And should be re-added to Blue server.

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We'll never see any of this. the devs hate us.
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Old 11-15-2020, 07:51 PM
Gustoo Gustoo is offline
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OP this is a good thread. I totally understand the joys of sticking with a merely adequate solo spot for those long levels between 50 and 60. I do feel bad for the citizens of highkeep though and would probably do a PVP patrol on red to kill your type in there. Defending the keep.
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  #3  
Old 11-16-2020, 10:56 AM
Jimjam Jimjam is offline
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1/4 xp instead of 1/2 for the lowest xp mobs.
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Old 11-16-2020, 12:39 PM
OuterChimp OuterChimp is offline
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I didn't read through OP's post, but I can tell by just looking at it that he is pretty darn smart and definitely done his homework.

On a side note, maybe I should hunt Dyrina....
  #5  
Old 12-09-2020, 01:51 PM
Castle2.0 Castle2.0 is offline
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Did some more investigating and testing on various toons race/class/level combos. Also reread the article. OP is 100% right.

Instead of dropping down 27% from 54-55 exp to the 55-56 exp, it just continues to scale up at 8-10% on the previous level.

Assuming Green continues at the same rate as Blue/Wiki you will need 1/3 more exp to go from 52-60.

Another "shadow nerf" to give you a "classic feel" but not give you actual Classic™
  #6  
Old 12-13-2020, 02:18 PM
loramin loramin is online now
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Quote:
Originally Posted by Castle2.0 [You must be logged in to view images. Log in or Register.]
Another "shadow nerf" to give you a "classic feel" but not give you actual Classic™
I contest that this in any way makes for a more classic "feel". Now don't misunderstand: there are legitimate examples of that, so I'm not saying "mechanics must be 100% identical". For instance, take the AoE mob limit: no one remembered Bards monopolizing Overthere on live, so the server truly did feel more classic after that "nerf".

But this isn't that. Classic EQ was already extremely "grind-y". Making it even more so just makes it an unnecessarily more miserable game: it makes P99 less classic on every level (mechanics and feels).
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  #7  
Old 12-23-2020, 02:12 AM
wwoneo wwoneo is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
I contest that this in any way makes for a more classic "feel". Now don't misunderstand: there are legitimate examples of that, so I'm not saying "mechanics must be 100% identical". For instance, take the AoE mob limit: no one remembered Bards monopolizing Overthere on live, so the server truly did feel more classic after that "nerf".

But this isn't that. Classic EQ was already extremely "grind-y". Making it even more so just makes it an unnecessarily more miserable game: it makes P99 less classic on every level (mechanics and feels).
Your example is terrible. Everyone remembers chardok AE and Sebilis AE groups. Yet that classic experience is gone forever.
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  #8  
Old 12-13-2020, 12:48 PM
Castle2.0 Castle2.0 is offline
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Made a bug report here: https://www.project1999.com/forums/s....php?p=3227837

Feel free to add info.
  #9  
Old 12-13-2020, 03:24 PM
BarnabusCollins BarnabusCollins is offline
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Every single cleric mob cheals 5x before OOM. Slam = miss miss miss miss hit miss miss hit miss miss miss like 15% land rate. Any gating mob gates 85% of the time, over an over, until OOM. This is not how live was in 2001 i was there. Porquoi?
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  #10  
Old 12-13-2020, 03:44 PM
bomaroast bomaroast is offline
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This is dumb. P99 Green is not P99 Blue. Likewise, P99 Green is not EQ from 1999. Just deal with what there is. The devs can do whatever the fuck they want.
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