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#11
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It would be interesting to see data on how many people on a given server had a VP key at Velious launch. I bet it was less than 50 on any live server. I bet some servers may have not had anyone get a key or not enough to conduct raids.
http://www.afterlifeguild.org/templa...ndex_jun_dec00 Quote:
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Kunark releases April Afterlife gets first VP key July Afterlife first raid August Afterlife global firsts August-Sept Afterlife clears VP November Velious releases December So from this we know... 1. It took one of the best EQ guilds ever which was achieving global first kills about 4 months to get anyone a VP key. Was this due to lack of knowledge or was the quest not working? 2. From first key to first raid took 1 month but notes they're still short on keys. They likely had almost no competition for keys and only the drop rate was the limiting factor. 3. From almost raid force keyed to cleared took about 4 months. 4. The best guild possibly ever to exist in EQ was only able to clear VP when Velious was less than a month away from launching. Like I said, I bet a LOT of servers may have had zero VP keys at Velious launch. Probably 95% of servers had not cleared VP when Velious launched. I think VP key quest or VP difficulty should be modified to try to mimic this kind of time scale. VP should only be for the most neck bearded losers and it should involve true challenge probably through more powerful mobs. It's abnormal to play a "classic" EQ server where by Velious launch probably 3-5 guilds will be easily able to clear it both in terms of keys and ability. https://everquest.allakhazam.com/db/...3&p=3#comments Quote:
I still think the problem is bigger than keys or mob difficulty. P99 is simply too easy. ZEMs shouldn't exist, channeling shouldn't be so successful, and so on. The player level curve here skews way too fast to the top end. In live only the most dedicated players could raid a given expansions end game content before the next expansion dropped. This was good because it kept guilds and players spread out throughout the game. On P99 bonus exp alone results in too many max level characters than should exist for the time period designed. I don't think it's a coincidence that the best EQ guilds were only clearing VP 1-2 months before Velious released. It's because the game was DESIGNED to provide a challenge that was only just achievable given the expected duration of the expansion. On P99 we're adhering to classic time scale but not designing the game to fit that time scale. Faster exp than classic but using a classic time scale results in content that becomes trivial too fast and a bottleneck forms causing player frustration. Want faster exp rates? Great. Then expansions also need to release faster to maintain proper design. | |||||||
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Last edited by azxten; 12-23-2020 at 05:47 PM..
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#12
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Azxten we talk about these problems a lot.
The biggest issue is that we are going into these new progression servers with 20 years of experience and 10 whole years of Blue 99 experience meaning we are grizzled psychopaths at decimating this content. I agree completely that the fact that so many people are maximum level on Project 1999 is very abnormal and is very unhealthy for the server, but I don't know how its possible to stop it. 1. Everyone can look up the best places to level 2. There are a lot of people that know all kinds of elite mechanics for maximum powerlevel speeds 3. A lot of people on Project 1999 came here to WIN not just to quest. They don't want to flounder around like they did when they were 13 years old. 4. The population is all in there 30's or so which also means they are at peak age to DESTROY a game like this. There are no 11 year olds (barely) and no 60 year olds (barely) and there were a lot of these on Live. The imbalance comes from the way hormones work on adolescents. People that played in middle school can't really shake this game or at least its very difficult to find a game that is as fun / enticing / addicting however you want to describe it for this population. Only psychos even knew how to get into VP or that it existed. Only psychos got to 60 before velious. ANYONE in planar gear on live was really hardcore, let alone anyone with an item we consider BIS today. That stuff was entirely legendary and by the time people figured out the content, a new expansion opened up and people were going to the next thing. That experience can't be replicated here. I think the next progression server will simply have a progressive maximum level cap and we all level up together without a crazy rush to the top. Eventually it will be top level heavy but at least we can all journey together for a while. Thats just my guess since it saves a lot of the toxic we have here now. | ||
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#13
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If your standard is “well people didn’t know about this as much back in the day” then we might as well modify literally everything on the server because everything is known as this point except new ways to exploit things like summon corpse. Knowing how something drops isn’t similar. | |||
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#14
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#15
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#16
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Trak died within 24hrs of Kunark green release... everything is accelerated on this server due to vast knowledge of raid encounters and key spawns etc. If anything the afterlife post shows we should already be in VP killing dragons.
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#17
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#18
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#19
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petition to remove VP key items until the true date they should arrive on the server, which would be the release of VP, or at the very least, the arrival of gorenaire/talendar/severilous.
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#20
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My point for those new to the thread, which has been corroborated by posts in that era, is that it took Afterlife 4 months to get to VP. It will take 1 day on green. It would take one day for one person to get 1-60 on scrolls if the scrolls weren't nerfed or delayed 30 days. It will now take...Uh.. 4 months+ (for some of us, lol). It seems apples-to-apples as a behavior/timeline that the GMs would typically control. | |||
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