Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Repeal dot nerf
yes 82 6.83%
no 82 6.83%
Hah. It doesn't matter what you vote. 1,036 86.33%
Voters: 1200. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 05-29-2011, 03:27 PM
Cfullard Cfullard is offline
Kobold

Cfullard's Avatar

Join Date: May 2011
Posts: 160
Default

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
Root the mob. Voila, you have it back.
So what's the point of a necromancer having a pet if you have to resummon the pet after every pull because the dotted mob beats the hell out of it every single pull and kills it?
  #12  
Old 05-29-2011, 03:29 PM
Sethius Sethius is offline
Aviak


Join Date: Jan 2010
Posts: 67
Default

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Get your facts straight sir. There was never a dot nerf in live in the classic game. Having actually played(unlike some of the people bouncing on the - this was in live - bandwagon) during live there was never a nerf to dots until late Luclin and that was only to certain spells. If THIS were the case, why would people be snare kiting things as a druid? I played a necromancer on live and played it almost exclusively off of dot kiting, there was no nerf, and I have no idea where this came from.
I did play live, as a druid, until lvl 52 on the druid. Quit shortly after Luclin came out, spent most of my time in kunark and then velious. This is exactly how dots worked during that time, and I was very well aware of it. If the mob was not feared, specifically, the mob took only 66% damage from dots. Druids that kited cried about it (including myself). I eventually started quad kiting, which doesn't use dots, but AoE DD's instead. I was much happier.

This never affected Necros much because it doesn't affect fear kiting. You should do some research and get your facts straight before jumping on the hate of those who jump on the it was this way in live bandwagon! (lol does that make sense)
  #13  
Old 05-29-2011, 03:31 PM
Sethius Sethius is offline
Aviak


Join Date: Jan 2010
Posts: 67
Default

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
So what's the point of a necromancer having a pet if you have to resummon the pet after every pull because the dotted mob beats the hell out of it every single pull and kills it?
Fear kite, dots are not affected during fear.
  #14  
Old 05-29-2011, 03:34 PM
Uthgaard Uthgaard is offline
VIP / Contributor

Uthgaard's Avatar

Join Date: Aug 2010
Posts: 5,451
Default

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Get your facts straight sir. There was never a dot nerf in live in the classic game. Having actually played(unlike some of the people bouncing on the - this was in live - bandwagon) during live there was never a nerf to dots until late Luclin and that was only to certain spells. If THIS were the case, why would people be snare kiting things as a druid? I played a necromancer on live and played it almost exclusively off of dot kiting, there was no nerf, and I have no idea where this came from.


Quote:

SEPTEMBER 13, 1999
DoT Changes:
If the monster is in melee with you, there is no change to how a DoT spell works.
If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
This is the nerf that never happened. Nevermind that this, and all of the other relevant patch notes have already been posted in the other threads on the topic, but those never existed either.
  #15  
Old 05-29-2011, 03:36 PM
Sethius Sethius is offline
Aviak


Join Date: Jan 2010
Posts: 67
Default

Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
http://www.tski.co.jp/baldio/patch/19990913.html

This is the nerf that never happened. Nevermind that this, and all of the other relevant patch notes have already been posted in the other threads on the topic, but those never existed either.
I'm glad you re-posted this because it confirms my memory was accurate when I said this is how it worked on live.
  #16  
Old 05-29-2011, 04:03 PM
johnny ringo johnny ringo is offline
Orc

johnny ringo's Avatar

Join Date: May 2011
Posts: 49
Default

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Get your facts straight sir. There was never a dot nerf in live in the classic game. Having actually played(unlike some of the people bouncing on the - this was in live - bandwagon) during live there was never a nerf to dots until late Luclin and that was only to certain spells. If THIS were the case, why would people be snare kiting things as a druid? I played a necromancer on live and played it almost exclusively off of dot kiting, there was no nerf, and I have no idea where this came from.
lol u sad
  #17  
Old 05-29-2011, 04:03 PM
Kassel Kassel is offline
Fire Giant

Kassel's Avatar

Join Date: Sep 2010
Posts: 682
Default

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Get your facts straight sir. There was never a dot nerf in live in the classic game. Having actually played(unlike some of the people bouncing on the - this was in live - bandwagon) during live there was never a nerf to dots until late Luclin and that was only to certain spells. If THIS were the case, why would people be snare kiting things as a druid? I played a necromancer on live and played it almost exclusively off of dot kiting, there was no nerf, and I have no idea where this came from.
Just becouse you do not recall the nerf does not mean it did not happen. Proof has been posted in many threads. If fact the nerf is very late as should have been 6 month before kunark. It will be mitigated later as the nerf dots will have more ticks.
__________________
<< Nester the Molester - 60 Rogue >>

<< Hassel the Hoff - Druid of the 55th Grind >>
<< Kassel the Koff - Monk of the 52st Train >>
  #18  
Old 05-29-2011, 04:04 PM
Zuranthium Zuranthium is offline
Planar Protector

Zuranthium's Avatar

Join Date: May 2011
Location: Plane of Mischief
Posts: 1,904
Default

The only problem seems to be that the formula for the reduction may have been implemented wrong. It seems to always round down in all cases.

For example, I tested out a DoT that does 12 damage a tick and it went down to 7 damage a tick against a moving mob. 66% of 12 damage is 7.92, so that should round up to 8, but instead it completely rounds down.

Or perhaps that was intended? I don't care either way, it's a deserved fix. DoT kiting = NO.
__________________
  #19  
Old 05-29-2011, 04:05 PM
johnny ringo johnny ringo is offline
Orc

johnny ringo's Avatar

Join Date: May 2011
Posts: 49
Default

also rofl at making a poll like this is some sort of democracy lol
  #20  
Old 05-29-2011, 05:59 PM
Kraftwerk Kraftwerk is offline
Planar Protector


Join Date: Apr 2010
Location: Neriak Commons
Posts: 1,196
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
DoT kiting = NO.


I'm going to continue DoT kiting with my bard alt, this is just like the dual wield change a while back. Only a minor annoyance and extending the time it takes to do something, but not eliminating it alltogether.
__________________
Solsek - Wizard of the Advisor Robe


Quote:
Originally Posted by ZenjitsuRZ View Post
Multiplication is used at all levels.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:17 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.