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#1
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If you're not thrilled by the notion of using druid animal charms to play as a weaker imitation of a chanter/cleric duo, push the paladin's AC as high as you can with gear. The mitigation benefit of AC is huge for maximizing the benefit from the druid's DS buff (you're not working with complete heal so the size of the paladin's HP pool is not as important as her AC.)
I like paladin/druid duo, it's a super survivable combo and with a paladin partner a druid actually gets to play in indoor dungeons instead of listening to crickets chirp when you /ooc druid LFG. When doing dungeons be sure to keep an evac or other port mem'd to escape a train on a lull-line crit resist or a failure to prevent a gate. In outdoor dungeons like Karnor's a druid who is not afraid to pull is great.
__________________
crabby old man playing 4000 year old goblin sim
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#2
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That's kind of what I was worried about. I was hoping I wouldn't have to rely on charms to get anything done, but instead play the classic way of buffing the tank, dropping a nice DS on the tank, and letting the mobs break themselves on the tank. I was planning to use charming when applicable to provide support DPS, but not to steal the show from my sister. It's precisely why I didn't pick enchanter as the duo.
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#3
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You can play tank and spank with this duo; your DPS will just be trash as you get higher level. There's always the option pick up a third though (Enchanter, Rogue, Mage, Monk even) to help speed things along.
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#4
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I'm just hesitant to rely on charm too much because I'm notoriously bad at it. It's why I quit enchanter early on and it was part of the reason I took so long to really consider druid as a class. Wizard was appealing at the time precisely because I wouldn't have to worry about charming. And history is repeating itself because I'm seriously stumbling around trying to learn how to charm in EK as we speak. Every instinct in my gut right now is screaming to stop trying if I want to get at least a little exp by the end of the night hehe. | |||
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Last edited by tadkins; 08-07-2021 at 06:55 PM..
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#5
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I mean bad DPS isn't the end of the world. The duo is pretty survivable and versatile if you know what you're doing.
Just stick with something you enjoy and play it. That's the secret to this game tbh. | ||
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Last edited by Keebz; 08-07-2021 at 11:31 PM..
Reason: missing a word
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#6
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I guess the journey now is finding the second best thing that I enjoy. Druid itself is a fun class so far though. My only real issues there so far are the reliance on charming (something I'm honestly dreading) and that I kind of miss being evil. xD | |||
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#7
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Paladin is a nice (for a melee) duo partner for a druid in no small part because the el-cheapo Deepwater Helm goes a long way towards helping out with the mana situation, provided the player is willing to pause to heal when necessary. Druid's long-duration root allows for doing so in combat (against non-summoners) even more reliably than the paladin's own root permits. Danth | |||
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Last edited by Danth; 08-08-2021 at 01:25 AM..
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#8
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#9
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Edit: Also as far as I'm aware higher level charm spells DO NOT improve your charm break rates, they just let you charm higher levels, you typically want to use the lowest level charm you can get away with, your level difference to the mob you are charming, and CHA for enchanters(not sure for druids!), and target's magic resist are what change the chance of it breaking early. I would recommend always trying to charm the lowest level mob you can use for what you're doing, Especially since you have a paladin tank to take the hits, a lvl 15 mob will be better than trying to charm a level 20 mob that breaks constantly.
__________________
Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk Amualia - Level 59 Dark-Elf Cleric Maruki - Level 23 Iksar BONEKNIGHT Lorelai - Level 54 High-Elf Enchanter | |||
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Last edited by Taiku; 08-08-2021 at 03:58 PM..
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#10
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True, the pair's damage output leaves something to be desired, but the druid does have access to charm, which benefits from the many paladin stuns. And if the paladin really wants to tank, thorns would provide enough damage. A decent amount of synergy is there. At least their buffs stack, unlike cleric/paladin, so the majority of what's in each spellbook will find its way in both buff windows. With evac and lay hands, plus eventual soulfire charges and 90% rez, you won't be hurting for solutions to sudden, unforeseen problems. Making use of camo, ivu, harmony, and lull, dungeons like Kaesora and City of Mist will be less problematic, with the different mob types being a nonissue when moving from camp to camp. The duo could even fall back on snare and undead fear for casual xp sessions versus spectres. | |||
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Last edited by Ennewi; 08-08-2021 at 05:06 PM..
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