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#11
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![]() FYI, there will be a new spells_us.txt change with the upcoming patch. Not to support this however. Just a heads up in case you edit the spells_us file for this to work.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#12
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![]() Quote:
Edit: This would also fix 100% of my bugs with this tool since all my bugs relate to spells_us.txt
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Last edited by xblade724; 03-08-2010 at 04:21 AM..
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#13
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![]() Users that use the spell graphics patch, don't replace your old spells_us with the new patched one if you want to keep the spell gfx.
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#14
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![]() Say, you aren't THE XBlade from Rallos Zek circa. 2001 are you?
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#15
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![]() bumping for those interested in great gfx to match the great gameplay!
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#16
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![]() Did you get a parser yet? Did you talk to anyone? Try petitioning for one?
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#17
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![]() I liked the older stuff better but unfortunately it didn't even work on my laptop so GG. This works fine and even though I have no idea what any of these icons are since I quit before Luclin, it's a whole lot better than having blank red and yellow dots. Thank you very much, I appreciate the effort you put into this.
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#18
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![]() its not really hard to find an editor... google is your friend..
and in fact you just have to replace the old-school images with the newer icons etc, instead of changing the spells_us.txt, no?
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[50 Warrior] Rumzuck Umbatsch (Ogre) <Remedy> [34 Druid] Vito Corleone (Wood Elf) <Europa> [35 Necromancer] Torak (Dark Elf) <Europa> [13 Shadow Knight] Rumzerg (Dark Elf) <Europa> EQEmuLauncher Have your files up to date, switch between servers nice and easy, and more! http://moestaverne.com/ | ||
#19
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![]() You have to do some special tinkering with the spells_us.txt to get new spell icons to match up with the correct spells on P99.
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Live: [67 Arch Convoker] Qaedain Magi'kot (High Elf)
P'99: [50 Magician] Qaedain (High Elf) | ||
#20
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![]() i found an error. Waterstones wont work if u have this loaded. any ideas?
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