Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 12-19-2021, 12:32 PM
Ooloo Ooloo is offline
Planar Protector

Ooloo's Avatar

Join Date: May 2021
Posts: 2,669
Default

Hmmm... kinda wanna make a wizard now. Wiz and bard are still the only two classes I've never played, and I hate bards from all the experiences of them swarm kiting near me, so I refuse to play that class out of spite.
  #12  
Old 12-19-2021, 12:38 PM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Mages are tethered to merchants selling reagents. I never played a mage, but that seems like it'd be a pain in the butt for a non-porting class.
  #13  
Old 12-19-2021, 12:51 PM
sajbert sajbert is offline
Fire Giant


Join Date: Jan 2019
Posts: 614
Default

Wizard is a comfort raiding class and with Velious you may want to have a Rogue for raiding anyway. A rogue will also get you into end-game dungeon groups and you get your epic with ease, unlike with the Wiz epic which is pretty difficult to score. Since the class isn't popular you'd think it wouldn't be that hard but nah, the top guilds are full of wiz alts.

The early levels are atrocious but can be made easier with the soloist's wand. Leveling overall is slow and generally revolves around 6 minute camps. Quadding now is better available even if they nerfed some spots. There's less competition for locations and you have all the spells you need, you will need jbots though. Quadding gets boring but it's fun doing it a few levels. Both 6min camps and quadding makes the wiz an excellent afk-leveler.

I wouldn't recommend Wizard since a Druid can do everything a Wizard can except exel at raid target burst. When the option is Mage though, eh, I find mages to be possibly even more dull and that's another class which goes nowhere once you hit 60.
  #14  
Old 12-19-2021, 01:52 PM
Balimon Balimon is offline
Fire Giant

Balimon's Avatar

Join Date: Mar 2013
Posts: 796
Default

Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
Mages are tethered to merchants selling reagents. I never played a mage, but that seems like it'd be a pain in the butt for a non-porting class.
It's not a big deal at all, you have to sell sometimes right? Well just sell where you can buy malachite, and if not, bring 1-2 bags worth with you before you go. The biggest limiting factor on mage is finding camps that have enough single pulls to get your maximum exp per hour, definitely not reagants!
__________________

[ Kurrat - Arch Mage ]
[ Kurrate - Crusader ]
<Legacy of Fire>


  #15  
Old 12-19-2021, 03:06 PM
PatChapp PatChapp is offline
Planar Protector


Join Date: Jul 2021
Posts: 1,138
Default

Quote:
Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
It's not a big deal at all, you have to sell sometimes right? Well just sell where you can buy malachite, and if not, bring 1-2 bags worth with you before you go. The biggest limiting factor on mage is finding camps that have enough single pulls to get your maximum exp per hour, definitely not reagants!
Yeah I think I ran out of malachite one time. Just not an issue if you plan ahead at all, 2 x10 slot bags last a good while
  #16  
Old 12-19-2021, 03:08 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,473
Default

Quote:
Originally Posted by Balimon [You must be logged in to view images. Log in or Register.]
It's not a big deal at all, you have to sell sometimes right? Well just sell where you can buy malachite, and if not, bring 1-2 bags worth with you before you go. The biggest limiting factor on mage is finding camps that have enough single pulls to get your maximum exp per hour, definitely not reagants!
just have a druid parked in the same area. Log to the druid to harmony the camp, snare park some away from eachother - whatever needs doing then switch back to mage, summon and destroy the now broken camp.
  #17  
Old 12-19-2021, 03:08 PM
ReoDobbs ReoDobbs is offline
Kobold


Join Date: Aug 2013
Posts: 153
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
If you’re solo killing a single mob wizard can’t even come close to mage. Quad kiting sure you will be more efficient but a mage can get through two to three mobs with a full bar of mana with ease and still get full exp
Sure, now you only have to find that single solo spawn that doesn't aggro others every level range and you're all set!
  #18  
Old 12-19-2021, 03:13 PM
ReoDobbs ReoDobbs is offline
Kobold


Join Date: Aug 2013
Posts: 153
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
just have a druid parked in the same area. Log to the druid to harmony the camp, snare park some away from eachother - whatever needs doing then switch back to mage, summon and destroy the now broken camp.
And you think managing this would somehow be quicker than leveling with a wizard? You're now leveling two different characters, even if you can somehow rationalize that this is faster
  #19  
Old 12-19-2021, 03:44 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,473
Default

Isn't harmony like level 5 or 15 ? don't need to level it far. Just a handy tip, especially if you already got a ranger or druid.
  #20  
Old 12-19-2021, 06:35 PM
tadkins tadkins is offline
Fire Giant


Join Date: Jun 2018
Posts: 589
Default

Wizard is a fun class, and the highest leveled one I managed to get on this server thus far (53). It's simple, fun, and effective in many ways. Love being able to delete mobs in seconds, and then go back to alt-tabbing to YT videos and such while I med.

The issue is that I really wanted to explore dungeons and join groups, and wizard just isn't going to let me do that. I was entirely solo from 1-53, only making a party when someone wanted a port. I wondered how I was going to be able to get my Concussion spell as no one in my last guild really wanted to help me. When I expressed a desire to do some dungeon content they just shrugged me off. I heard Wizards become infinitely more fun when they get their various class clickies, but if I could never get a Highkeep group back in the day, what hope was there of ever getting into a Kael one?

Essentially I wanted to do more with my wizard than quad kite and port people, and it wasn't looking good on that front, so I've been rerolling ever since trying to find that one class I could identify with. Maybe I will pick him up again one day as I did enjoy the class, and he's in DaP now making money for my reroll projects. I just don't want to be forever that guy who still gets lost in SolB, you know?

Mage was also a pretty fun class, got that one to level 45. My concerns there were the extreme difficulty of their epic, their ability to solo at higher levels, and their raid viability. I heard mages only get brought to raids to summon mod rods, and how many mod rod vendors do you need in a raid? I heard they weren't even allowed to summon pets in them.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.