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  #1  
Old 06-13-2011, 04:37 PM
Trystych Trystych is offline
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Quote:
Originally Posted by karsten [You must be logged in to view images. Log in or Register.]
as a necro, i'm not getting a "your enemies have forgotten about you" message, ever. Also, after a successful FD I /q'ed out because of said problem, and came back dead in the middle of TT where i am bound, promptly was aggroed by a mob, and died again.
This is an issue. On this server /q while FD changes your status to be like sitting/standing. On live you could /q out safely even with dots on mobs without any issue, if the fd memory is causing them to come after you on p99 it needs fixing. /q was always the guaranteed way to have every mob forget you when you logged back in.
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  #2  
Old 06-13-2011, 09:12 AM
Skope Skope is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
The patch notes were very undescriptive. Could you please explain what this change does in terms of game mechanics since you seem to know? Because I remember FD working on Live.
On live the aggro would linger for a few seconds after a successful FD. Technically you're FD and the mobs wouldn't hit you, but to completely lose the aggro you had to wait a small bit of time (seconds) before you could get up again, regardless of LoS or aggro radius.

Certainly shouldn't be happening for minutes, though.
  #3  
Old 06-13-2011, 09:33 AM
anotherfiz anotherfiz is offline
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FD post kunark worked like this:

on STATIC mobs: mob would 100% forget about you once it returned to its home point.

on roaming mobs: mobs had a 25% chance to fully forget about you

All mobs while they are roaming back: 25% chance to forget about you.

Some people believed that when mobs were roaming back, your chance to FD them off increased the more times you FD'ed. IE, 2 FD's = 50% chance, but i never believed this was accurate.

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  #4  
Old 06-13-2011, 01:27 PM
baalzy baalzy is offline
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Quote:
Originally Posted by anotherfiz [You must be logged in to view images. Log in or Register.]
FD post kunark worked like this:

on STATIC mobs: mob would 100% forget about you once it returned to its home point.

on roaming mobs: mobs had a 25% chance to fully forget about you

All mobs while they are roaming back: 25% chance to forget about you.

Some people believed that when mobs were roaming back, your chance to FD them off increased the more times you FD'ed. IE, 2 FD's = 50% chance, but i never believed this was accurate.

Garibaldi <Transatlantic Rampage>
Shiishio <Pandemonium> - Tallon Zek - 65 Monkey
This is definitely the way I remember it and the way you'll find it explained in MANY class discussions.

There should also be a 'your enemies forget about you' message which means they have for certain forgotten about you, but I don't remember how long it took (was long enough that most people found /q'ing and logging back in quicker than waiting for the message).
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  #5  
Old 06-13-2011, 01:57 PM
maximum maximum is offline
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"Your enemies have forgotten..." is a timed, client-based message. It has no real meaning on P99.
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  #6  
Old 06-13-2011, 09:31 AM
Motec Motec is offline
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If its a wandering mob you had to either chain FD until it memwiped (like 5% chance iirc), or wait 15mins from memory at some stage. I think it was indefinite actually until later in game.

The 'your enemies have forgotten you' is later in game tho??

You should have to wait for a mob to return to its static spawn point before it memwipes.
  #7  
Old 06-13-2011, 11:42 AM
Aadill Aadill is offline
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Indeed, Rais. That's what I said, as well~
  #8  
Old 06-13-2011, 12:21 PM
Auelin_ Auelin_ is offline
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Yes, FD is almost next to useless now. On training mobs on the basement of HS and using the portal to get back to zone in, I immediately pulled what i thought was a successful FD. Knowing the mechanics have been changed in todays patch i stayed on the ground for around 3 minutes but never received a message stating 'your enemies have forgotton you'. After thinking the coast was clear I stood up only to be greeted 30 seconds later with a host of mobs warping through the wall and attacking me at zone in.

Having tested this and stayed FD for a long period of time I never received a message stating 'your enemies have forgotten you'. The failure rate also seems absurdly high, i only get a successful feign about 1/6 times at best (this is a terribly rough estimate).
  #9  
Old 06-13-2011, 12:57 PM
Messianic Messianic is offline
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FD is definitely not next to useless.

I did a lot of pulling on live, and I can say that /q'ing out was pretty much the only reliable way to drop your aggro when roamers are involved. None of the pullers of our guild ever relied on feigning off roamers and waiting any set amount of time, ever.
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  #10  
Old 06-13-2011, 01:19 PM
Auelin_ Auelin_ is offline
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Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
FD is definitely not next to useless.

I did a lot of pulling on live, and I can say that /q'ing out was pretty much the only reliable way to drop your aggro when roamers are involved. None of the pullers of our guild ever relied on feigning off roamers and waiting any set amount of time, ever.
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