![]() |
|
#1
|
||||
|
![]() Quote:
I donated heavily to the legal fund to fight that case feel free to Google it. | |||
#2
|
||||
|
![]() Quote:
Wasn’t the ruling in that case about the literal server and client software and not the actual game IP? | |||
#3
|
||||
|
![]() Quote:
I donated heavily to the legal fund to fight that case feel free to Google it. | |||
#4
|
|||
|
![]() The main reasons people hate SoL is because of the graphics upgrade combined with their declining interest resulting in their eventual evacuation to WoW. I think that launched during OoW? I know that seems like a long time after but remember how quickly they chucked out Xpacs back then. I personally recall quitting EQ and just reading books until WoW came out. That was also the last time I read a book. I mean I enjoyed Mercedes Lackey's books but there's only so much time one can dedicate to entertainment and apparently Disney's dogshit is more important to me. Alright, I don't have an excuse for that one.
Anyway, SoL isn't much different from the rest of the game. It's PoP that heavily changes the game with the effective removal of druids/wizards via teleport books in every other zone, but SoL did add KeI and SoE I believe. Big mistakes, but ones that were exacerbated heavily by the PoP books resulting in easy access buff-hubs for 3 hour long remote powerlevels. Without PoP the buffs are still OP but there's not a literal economy based around buffing people. Also that could be removed by the anti-classic inability to group buff low levels. Which I'd be for. Just saying. I'd enjoy it, but it's their emu so I can hardly complain about what the people want. | ||
Last edited by Keza; 05-30-2022 at 03:21 AM..
|
#5
|
||||
|
![]() Quote:
I would be open to the addition of SoL AAs and PoP raids, but beyond that those two expansions sucked. | |||
#6
|
||||
|
![]() Quote:
I mentioned Bazaar in my edit which you didn't see because I immediately removed it due to not wanting to start a flamefest but frankly the Bazaar was an irrelevant non-problem. It's for the people who are really into NFTs and think being a gypsy is important to their life. For everyone else (99.99% of humans) they just want to sell the shit they happened to collect. They can still auction if they want to. The Bazaar centralized something that was otherwise decentralized and offered people who didn't want to haggle prices a way to not haggle prices. Any complaints are subjective. I'm not sure PC is worth mentioning. It's a typical anomoly, if that makes any sense. Should Crushbone or Unrest be nerfed? Eh. Aren't they all OPAF? You can PL the shit out of someone in Uguk. Shouldn't it be nerfed? Many zones are OP. I can't attest to the quality of SoL because my computer was shit. I liked PoP though. If surface level evaluations of the xpacs are all we're doing then I guess that's it. I liked it. | |||
#7
|
||||
|
![]() Quote:
Bazaar is shitty because progression in EQ is usually about sacrificing progression in some other aspect of the game (at least pre-60). Sure, there are some camps that are good for XP and plat at the same time, but not a massive amount. So you want to sell that loot you have for max value? Then go sit there and auction it; or if you don't want to spend much time selling then sell it as a discount and get out of there as quick as you can and get back to XPing. I liked that a lot of the time classic EQ required you to make choices about what you wanted to prioritize in the game that day. The other thing I didn't like about the Bazaar was the removal of player created auction hubs; it was awesome how people on different servers just organically created a hub (commonly EC, but sometimes GFay, NFP, etc.). I like that sort of world shaping choice being made by players, not designers who decided "here's a centralized auction zone for everyone that can be reached super easily with little effort by the player." PoK was one of the worst things to happen to the game (I think the Nexus was terrible also). One of the things that makes classic EQ feel more immersive is the feeling of the world being large. The smaller you make the world feel via PoK and the Nexus, the less fun and immersive the world becomes. | |||
#8
|
||||
|
![]() Quote:
The argument about Bazaar is equivalent to spending time doing nothing. Is it a good thing that you have to spend your actual life auctioning your gear in a fictional game? No. I don't think so. Is it meaningful to spend your time spamming shift+^? Not really, but The Bazaar, while not social, offers you the opportunity to not waste your actual real-life life in which you will die and that will be the end. I love the EC tunnel as much as anybody, despite it effectively being EQ's asshole. I love the social aspect of MMOs. I love democracy. /lightsaber. But there's a realistic limit in which you can expect someone to waste their time. Why do they need to be sitting at the keyboard in order to make a sale? Sales aside, why should your consumers be terrified of trainers pulling air elementals, griffons or Snape himelf to the tunnel? It's pretty to look at objectively, but ugly to look at subjectively. I like MMOs being social experiences, and by that definition I technically hate the Bazaar, but I'm also incredibly drunk during both of these responses and can't find a reason for why "classic" mechanics can't be slightly changed to benefit everyone. I reread this once or twice but so drunk. Gave up. Sorry. | |||
#9
|
||||
|
![]() Quote:
Custom Fixes. But, instead of having the ultimate EQ+ experience (not implying PoP is btw, more a generic statement) that is possible, instead play an attempted 1:1 re-creation for sake of "nostalgia" or purity whatever that isn't even true in 2022 anyway. | |||
Last edited by Daffan; 06-20-2022 at 05:55 AM..
|
#10
|
||||
|
![]() Quote:
__________________
Mitic - VZTZ - 8 Inches Unbuffed - 2008
Mitic - Blue - Inglorious Basterds/Transatlantic Rampage - 2010 Mitic - Red - Nihilum - 2014 Mitic - Green - Dial a Port (yes, porting is more fun than raid-rotations) - 2020 | |||
![]() |
|
|