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  #11  
Old 06-20-2011, 02:15 PM
Cippofra Cippofra is offline
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Not sure I understand this. Weapon skill doesn't affect how often you miss according to these explanations. Based on what has been said weapon skill affects how hard you hit only
  #12  
Old 06-20-2011, 02:22 PM
greatdane greatdane is offline
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Well, I'm not one hundred percent sure because I haven't seen the code, but years and years of experience and general consensus suggests that weapon skill affects chance to hit and damage done, though the latter isn't as linear.

It's true that a succesful hit can deal 0 damage after AC calculations and will then be displayed as a miss. I'm disinclined to believe that weapon skill doesn't affect hit chance at all and that missing often due to low weapon skill is purely because you deal 0 damage with almost every swing.
  #13  
Old 06-20-2011, 02:22 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
This is exactly right. Nothing on the attacker's end affects hit chance, except of course for weapon skill.
How can you say that explanation is 'exactly right' and then say that weapon skill affects hit chance? Kika stated that "absolutely nothing affects your chances to hit with melee weapons."
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  #14  
Old 06-20-2011, 02:26 PM
greatdane greatdane is offline
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Because the original discussion has to do with stats, mainly dex and str. They don't affect your hit chance.
  #15  
Old 06-20-2011, 02:36 PM
Extunarian Extunarian is offline
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Well kika seems to think that Absolutely Nothing - including weapon skill - affects hit rate.

Like I said I don't know how close the p99 branch is to the public branch of the eqemu source, but that code indicates that level difference, weapon skill of the attacker, and agility of the defender all play a part. This is to calculate whether a hit or miss happens, and the damage mitigation part comes afterward.
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  #16  
Old 06-20-2011, 03:16 PM
falkun falkun is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
It's true that a succesful hit can deal 0 damage after AC calculations and will then be displayed as a miss.
I didn't know that it worked that way. But even if I did 0 damage, wouldn't hitting for any damage, even 0, break mez?

Can weapons proc on "true" misses? Can they only proc on 0-dmg misses?
  #17  
Old 06-20-2011, 03:27 PM
Atmas Atmas is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I didn't know that it worked that way. But even if I did 0 damage, wouldn't hitting for any damage, even 0, break mez?
Hitting for zero isn't hitting and doing damage. Same concept as how a root is a detrimental action which won't break a mez because it does no damage.
  #18  
Old 06-20-2011, 03:33 PM
Extunarian Extunarian is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
I didn't know that it worked that way. But even if I did 0 damage, wouldn't hitting for any damage, even 0, break mez?
You need to inflict damage to break a mez, so a 0-damage "hit" is still a miss for that purpose.


Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Can weapons proc on "true" misses? Can they only proc on 0-dmg misses?
They can proc on any swing. Hit/miss/zero-damage-hit doesn't play into it.
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  #19  
Old 06-20-2011, 04:46 PM
Kika Maslyaka Kika Maslyaka is offline
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yeah what was said before- Weapon Skill appears to be increasing your hit chance, but in fact it only improves your 0 damage hits to actual damage
on AGI and Dodge
in modern Emu code AGI DOES contribute to Dodge chance- even thought its TINY.This may or may not be so in classic code.
But in either case, the dodge check is only rolled AFTER you have successfully landed a hit
  #20  
Old 06-21-2011, 08:45 PM
aubie aubie is offline
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Not sure about the 0 damage hit (but is logical). Just thought I'd post the definitive damage post originally by Ruatha (inventor of ghetto bash) from steelwarriors:

http://www.thesteelwarrior.org/forum...ead.php?t=1541
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