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  #11  
Old 06-21-2011, 10:22 AM
Dr4z3r Dr4z3r is offline
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1) All starting points go in stamina. STAMINA, STAMINA, STAMINA. Every other stat can be easily raised with gear (Opalline Earrings for CHA, Lambent Gauntlets for DEX, etc.). Once you have that as high as is reasonable, you'll need to make sure you have around 120 STR, so that you can actually carry your armor & other gear. Once you have met those thresholds, an even split between DEX and CHA is best.

2) As I said above, you need to get your stamina as high as is reasonable (i.e., don't trade 5 DEX for 1 STA), you need to get your STR to 120 or so, and after that just raise your DEX & CHA as high as you can.

3) I'm not sure.

4) Bard melee damage at 50+ is comparable to a Ranger with no double attack, which means you do well under 1/2 what a Monk or Rogue would. That said, since some of your most important songs (i.e., mana song) are based on the singing skill, which has no instrument until Bard Epic, you should be attacking. Unless you're doing something completely critical like keeping 4 mobs mezzed, the increased killing speed from your melee will outweigh the increased benefit from your instrument modifier.\

5) Bards are one of the least gear-dependent classes out there. You can swarm-kite 5-50+ naked with vendor instruments. Depending on your budget, I'd say start with some AC and modest weapons (Banded + Springwood Clubx2) plus vendor instruments. If you're enjoying the class, move up to Lambent and MM Drums (maybe MM Lute, but don't pay anything over 50p). If you really want to be on the bleeding edge of things, mix-and-match gear (Crested Helm, Mithril Vambraces), grab expensive weapons like Sionachie's Partisan (~2.5k), and if you're really gonna shell out, get some Naggy drums for ultimate speed.

Edit: Sources ~ Wish I'd put my Bard's starting points in STA. Swarm-kited a few levels pre-Kunark. Wish I had double attack. Pro CC'er.
Last edited by Dr4z3r; 06-21-2011 at 10:24 AM..
  #12  
Old 06-21-2011, 01:24 PM
Mcbard Mcbard is offline
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I've honestly found charisma to be nearly useless as a bard. Our mez/charm lasts 18 seconds max, and with very bad charisma (something in the 130s I believe) most of the time both of these will stick for full durations, unless a mob is within 1-2 levels of me in which case it will often break within the first few seconds if it breaks at all. If I had to do everything over I would put all of my starting stats into stam, and what little I had left into dex (song failures are fairly frequent, and dex is always good for procs).

Edit: DEFINITELY spend your twink money on instruments over weapons or armor. Then WR bags imo. When I had begun playing I had very little str, which is no good at all for a plate class. Hero bracer +wr bags helped me out a bunch.
Last edited by Mcbard; 06-21-2011 at 01:26 PM..
  #13  
Old 06-21-2011, 01:37 PM
greatdane greatdane is offline
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Can't really answer the first couple of questions.

Quote:
3) Also, is it true that Cha effects your Mez/Enthrall songs, or is it ONLY your Charm?
I'm not completely sure if charisma affects bard charm, but I can say with a good deal of confidence that it doesn't affect mez, lull, or anything like that. They always functioned just like any other spell, for both bards and enchanters.

Quote:
4) About Bard damage, Ive heard that it's pretty decent, but nothing like Monk/Rog/Warrior because no double attack. If thats true and there damage is just alright, is it worth it to even use weapons in a group? Or should you instead just take an instrument out and sit in the back playing songs?
Bard damage isn't very good, but if you melee and twist your chant dots, you can put out decent DPS. It'll almost certainly be lower than a warrior's, but not pitifully low. This means doing nothing else, though, so it generally isn't worthwhile - you should be singing buff songs, mana song, regen, or something like that. I'd say if you haven't been appointed a specific role (like singing fire resist on a raid) then you can go ahead and melee while singing your haste and mana regen or whatever most groups will expect. When you're needed for a particular raid role, go with an instrument. Also slap on a guitar when you're out of combat in groups, just to squeeze out a bit of extra efficiency.

Quote:
5) Lastly, if you were going to twink a Bard which items would you try to twink them? Stat items like things with +Sta/Cha/Dex, or HP items like 35hp earrings / HBC / SSB etc.? Also, what twink weapons would be best for Bard, if its even worth twinking them weapons?
I'd go with HP/AC items and decent weapons. Dex supposedly affects song fizzle rates, but they seem to be bugged here and who knows if the code works the way it should. Make sure your strength is good enough to wear plate, and then focus on survivability stats. If some of it has dex on it, that's just nice.
  #14  
Old 06-21-2011, 02:14 PM
Dr4z3r Dr4z3r is offline
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Lots of people saying bards should sing haste, but I suspect everyone is thinking that all Bard songs are overhaste. Well, they're not. Bards don't get overhaste in Kunark, and EDIT: I didn't play a bard in classic, so I don't know what happens in Velious.

Bard haste is really quite weak: The best Bards get in Kunark is 45% (lvl 54), which gives no other benefits, while enchanters get Celerity (50%) at 39, and Shaman get the same at 56. All of these are v2 haste, so none of them stack with one another. When there's a shaman or enchanter in the group, a tanking song like Nillipus', or the STR/AGI from Verses are probably what you'll want to play.

tl;dr: Bard haste songs are weak and don't stack with anything.
Last edited by Dr4z3r; 06-21-2011 at 04:07 PM..
  #15  
Old 06-21-2011, 02:56 PM
greatdane greatdane is offline
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Not all groups have a shaman or enchanter, especially if they have a bard already.
  #16  
Old 06-21-2011, 03:46 PM
maestrom maestrom is offline
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Bard overhaste (the ervaj line) is in Velious.
  #17  
Old 06-21-2011, 03:51 PM
soup soup is offline
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Quote:
Originally Posted by Dr4z3r [You must be logged in to view images. Log in or Register.]
tl;dr: Bard haste songs are weak and don't stack with anything.
Wait, what? Everything I have ever heard about haste stacking (from the original Kunark days through all my time on p99) has always been "one item, one spell, one song" meaning that the bard haste was stacking with the enchanter haste was stacking with the FBSS.
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  #18  
Old 06-21-2011, 03:57 PM
baalzy baalzy is offline
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Only overhaste stacks w/ haste spells. Which comes with Velious.

Bards can do some pretty impressive DPS on a single mob if they twist in all their DoTs. Should be more damage then they'd achieve by just pure melee once all the DoTs are ticking and upkept. However this also has the added effect of turning the bard into the tank.
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  #19  
Old 06-21-2011, 04:44 PM
Arkanjil Arkanjil is offline
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Quote:
Originally Posted by VincentVolaju [You must be logged in to view images. Log in or Register.]
3) Also, is it true that Cha effects your Mez/Enthrall songs, or is it ONLY your Charm?
Charisma does have an effect on charm/mez, while marginal. The biggest concern with charisma for a bard is the lull resist check. If lull resists, the higher charisma you have the lower the chance that it will be an aggro'ing resist.

Other than that, charisma will not help you enough to notice too much.
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  #20  
Old 06-21-2011, 04:58 PM
astuce999 astuce999 is offline
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It's really amazing after 12 years all the misconceptions that are still VERY present about bards... from people who play bards!

each post has been contradicted by another post in this very thread so far!

cheers!
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