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#1
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Warriors can put out huge damage with berserk, a good weapon, dps buffs and disc. It almost never happens on raids because they are always on stand by for rotating in as MT.
For pretty much anything that doesn't require defensive it's going to be more mana efficient to heal a Knight. Everything dies faster because DPS can jump right in without worrying about stealing agro. Things get slowed faster. The raid early slow/less rez metrics look a lot better with knights.
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#2
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Train. AE taunt riposte disc lolololololololololololololololol | |||
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#3
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#4
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Most of this game can be knight tanked. You just need a lot more clerics to stay mana neutral. It’s just not an exercise worth the practice. | |||
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#5
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#6
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Wars have triple attack, higher skill caps, berserk, and other disciplines that make them better. Knight's always feel like shit to play with. Fuck them and their stupid mana. Sk and pally can not exist imo. Will never grp with them unless hard up. Knights are barely better than rangers. If monk did not exist sk would be fine
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#7
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While we're here though, my thoughts on disc balancing for knights:
Buff Sanctification (duration/cooldown) enough that Paladins become a compelling choice for AoE heavy fights. Buff Leechcurse into a bump, such that it auto ripostes (maybe only 66%) of the time. SKs can now bump properly and are more useful for pull team/engages. I also want to give them Sightgraft/Harmshield, but that's another thread. | ||
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#8
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#9
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Did anyone mention evasive discipline?
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#10
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Does Evasive lower our hit rate, though?
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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