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#2
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Blue rotation please
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Pint
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#3
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#4
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That's opposed to a raid rules only form of perma velious p99 where you'd have 1 guild (maybe 2) killing all the content across every expansion in the game within minutes of it popping, and everyone else having nothing to do. I don't know why you think that could work as a server. | |||
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#5
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Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch. There's a phenomenon described as "catching the train while it's going somewhere", and this was true in Everquest before zones/expansions became ghost towns. There's a finite amount of time before even casual players suffer beyond repair. Luclin brought in the bazaar, killing the Gfay/EC markets, and port scions diminished druid/wizard classes. Yes, it was "better" for a lot of people because they didn't have to sit there and manually sell items. However, it removed that crucial human interaction. Paludal Caverns was implemented and no one ever leveled anywhere else from 1-20 in all of the previous expansions, thus killing any sense of adventure in the previous and future timelines for all lowbies/mids. This is the expansion where the cracks started to appear, yet for raiders it wasn't a big deal. PoP didn't really have anything for the casual players outside of Bastion of Thunder. Add in port stones to completely remove druids/wizards from porting, etc. Adventuring for casuals was essentially killed. LoY had a few QoL improvements (shared bank), a few spells, and another component that was detrimental towards human interaction again, the LFG tool. LoY is when we all knew "something was wrong" as the expansion dropped in 4 months after PoP launch. No one really went there on Xegony, it was always a ghost town. /who all friends went the way of the dodo bird as you just hit the LFG tool if you didn't find anything in guild chat. True friendships were sacrificed for expediency and a few minutes of time. LDoN was probably the first expansion aimed at bringing the "casual" player back into the fold and it wasn't all fun and sunshine either. Instancing, implemented. Players stopped communicating with each other during those runs. They'd que up the instance, maybe toss a hello out there in the first couple weeks of release, then they stopped doing that altogether after a month while continuing to complete the missions.. over and over again. It sucked donkey balls, yet we had to do it for the augments. Cracks widened into fissures from all perspectives outside of the hardcore raiders. GoD released Feb., 2004 - 0 casual content and this was the last chance for "casuals" on Live and too broken for raiders, solidifying the plummet from the top for Everquest Live, never to recover again in the same magical capacity it once dominated. OoW released Sept., 2004 - meh, not a casual oriented expansion and had to give the raiders something to do. The last true gasp of Live. Wow release Nov., 2004 Quote:
This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild. No one ever told any "casual" guilds that they couldn't participate. No one was stopping them. All they needed was the will and ambition to do it. Instead, they misconstrued everything they've ever heard about raiding into the most negative aspects their minds could conjure up: "poops socking, 16 hour windows, toxicity, etc". They just had to try and they would find success. Instead, it was easier to make excuses and continue the charade "it's too hard". As a result, members from casual guilds would leave to raiding guilds to seek the opportunity at gear and an experience they possibly missed out on during Live. Rinse and repeat, yet no longer... Here comes the draft, which limits human interaction as a whole to only which humans you wish to interact with, and we see the rise of instancing all over again and reminiscent of the downfall of Live. Evidence of further disruption to the natural cycle of a time locked emulator increases. Players from casual guilds no longer have to leave their guilds to raid or acquire raid gear. Add in quake meta: devalues and disrespects everyone's time and sacrifices put forth for the entirety of the project, does the same for all items, and further propels this Project towards its doom. Some individuals have expressed their "fun and enjoyment" with the current setup. I suspect those same individuals are the ones incapable of stepping back to view the larger picture and they're the same individuals that have always made excuses of why they refused to try in the past. The death of meritocracy is celebrated, history and traditions along with the longevity of Project 1999 be damned. Perhaps, Rogbog are tired of running this project and are simply winding it down via these methods. If that's the case, then that's the case. Long rant complete. [You must be logged in to view images. Log in or Register.] For those incoming "TLDR" folks, continue worshipping the God of Illiteracy and believing your status is somehow increased from it. We all know who you are already and there's no need to remind everyone. | ||||
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#6
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0 contested natural spawns and yet, the folks who want to talk in blue-gen all day long are satisfied with the state of the game | |||
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#7
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Why is the #2 guild obligated to live up to your expectation of what they should be doing? Go build a crew and supplant them if it means that much to you. | |||
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#8
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#9
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As low pop as blue is today im trying to imagine what it would be like if the server had stopped quaking, didn't draft, and never did bag limits. 200-300 active raiders in vanq logging in for dkp. every other guild dead. Probably mobs like drusella on the vanq dkp farm. maybe a single sky/hot casual guild survives. yikes. | ||||
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#10
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@CD288 Thank you for clarifying With that being said, everyone who signed up for Project 1999 knew at the time, and ever since joining the community, that it was time locked into Velious..two expansions only. Everyone accepted this immutable fact. It was accepted then, yet it's no longer accepted. Why not? Why does Project 1999 have to change because your lives have changed? Quote:
"..a monopoly on FTE'ers.." This is a ridiculous statement and yet another goal post moving excuse on why any casual guild can't put in the time and effort, spread out amongst each other, to accomplish the task. You know, teamwork? Do you actually believe people started off as great FTE'ers? Everyone has to learn to crawl before they can walk, then run. How about just popping in and watching, like everyone else learned to do, then analyzing the data in order to be successful? Do some test runs, repetition, and become that next "Great FTE'er". None of you "casual raiding" guilds even tried to do that and only made excuses on why you wouldn't, circling inside your own echo chambers (guild chat) to the point where you convinced yourselves it wasn't even worth mentioning, let alone the effort. You'd rather tear down what you don't understand instead of building up to it. Hell, I've personally offered to train anyone on this Server to help start the process. Not one person took me up on that offer, so I resorted to making videos on YT to help. Several people have contacted me in game to tell me "thank you, I learned just now from watching some of your videos!" I've never told anyone "no" when asked for anything in this game. I want to see more competition because that's more human interaction and the entire premise of an MMO. Quote:
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You still don't understand my point and where I'm coming from. It has nothing to do with the pixels and everything to do in which the manner it is obtained. That's where the magic lies in this entire Project. As I've stated before, no one remembers whose 46 monk alt looted an Abashii's. Everyone remembers the challenges of the competition, overcoming the adversity, the up's and down's in between those, and finally the moment of success or failure. These momentous events are what resound at the tops of our memories. That's why we do it. Otherwise, this Project wouldn't have any appeal at all, especially this late into Project's life. Stop stripping the human interactions and inconceivable, yet brilliant, interactions will occur...even 23+ Years into this "elf-sim". There's still Life here, stop killing it by going against the natural order of the Project. o7, Unchained | ||||||
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