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  #11  
Old 06-05-2024, 01:54 PM
Toxigen Toxigen is offline
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oh and while im at it: no CSR vp

https://www.project1999.com/forums/s...d.php?t=117238
Last edited by Toxigen; 06-05-2024 at 02:01 PM..
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  #12  
Old 06-05-2024, 02:28 PM
cd288 cd288 is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Bag limits and rotations are charity.

Pulling to entrance is different, because the small guilds have to compete with everybody else. If they get the kill, it is because they were skilled enough to do it, pull-wise and kill-wise.

Giving everybody a skill-based competitive method for getting a kill makes the most sense to me. I liked seeing Aftermath, Riot, Azure Guard, and Kittens in ToV every week. There was a lot of competition for kills when you had the top two competitive rading guilds and the top two casual guilds going head-to-head.
I feel like you see 3-4 guilds in ToV on quakes, at least on Blue
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  #13  
Old 06-05-2024, 04:14 PM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by Philistine [You must be logged in to view images. Log in or Register.]
I feel like the skill argument is overblown. Is there skill involved in EQ? Of course. But the actions per minute needed to complete the "high skill" aspects of the game is really low compared to games where skill is really the focus.

Just like the current meta requires a certain amount of mass to be competitive (achieving and maintaining that mass is part of the competition, btw), it also requires a certain amount of willingness to sweat repops. Dragons being unrooted doesn't mean Kittens, Sanctum, or TSS are suddenly going to sock 16 hour windows, it will just make the game easier for small guilds who are willing to sock them. Why should that advantage be gifted to guilds who are failing to compete on recruitment?
Confirmed GG.
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  #14  
Old 06-05-2024, 05:30 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Philistine [You must be logged in to view images. Log in or Register.]
I feel like the skill argument is overblown. Is there skill involved in EQ? Of course. But the actions per minute needed to complete the "high skill" aspects of the game is really low compared to games where skill is really the focus.

Just like the current meta requires a certain amount of mass to be competitive (achieving and maintaining that mass is part of the competition, btw), it also requires a certain amount of willingness to sweat repops. Dragons being unrooted doesn't mean Kittens, Sanctum, or TSS are suddenly going to sock 16 hour windows, it will just make the game easier for small guilds who are willing to sock them. Why should that advantage be gifted to guilds who are failing to compete on recruitment?
Who's going to break it to this guy that the big guilds are all socking 16 hour windows
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  #15  
Old 06-05-2024, 07:05 PM
Swish Swish is offline
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Not seeing much warder loot in this thread.
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  #16  
Old 06-05-2024, 11:51 PM
Duik Duik is offline
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So a 16 hr window is like say the spawn is 3 weeks (for example) +/- 16hrs?

Went a raiding back in the early 2k's with Southern Armada on Prexus, but only if i was already logged in and keen with the time to spare.

Never actually got the batphone thing. I mean i get it just had other more important stuff to do.
I still had fun though.
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  #17  
Old 06-06-2024, 12:23 AM
Philistine Philistine is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Who's going to break it to this guy that the big guilds are all socking 16 hour windows
This is part of my point, so it seems we agree!
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  #18  
Old 06-06-2024, 12:24 AM
Philistine Philistine is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
So a 16 hr window is like say the spawn is 3 weeks (for example) +/- 16hrs?

Went a raiding back in the early 2k's with Southern Armada on Prexus, but only if i was already logged in and keen with the time to spare.

Never actually got the batphone thing. I mean i get it just had other more important stuff to do.
I still had fun though.
A 16 hour window is spawn time +/- 8 hours.
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  #19  
Old 06-06-2024, 08:56 AM
Duik Duik is offline
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Thank you.
Math is hard.
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  #20  
Old 06-06-2024, 12:10 PM
Philistine Philistine is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Thank you.
Math is hard.
No worries and agreed, lol
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