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  #1  
Old 11-21-2024, 10:21 AM
TheBlob TheBlob is offline
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Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
My mage is purely to raid on, quadding is fun. If ya don't enjoy quadding then they are boring with rods and coths. My alts are better farmers. Almost all of them are better farmers.
My idea of quadding is kiting four snared mobs all at once and that was only possible with wizards and druids. Do you mean something else when you say "quadding" in this context?
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  #2  
Old 11-21-2024, 11:07 AM
Jimjam Jimjam is offline
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Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
My idea of quadding is kiting four snared mobs all at once and that was only possible with wizards and druids. Do you mean something else when you say "quadding" in this context?
Some raiders erroneously consider it to be a type of massed kite cheesing DA clicks and manabattery recharges or something, but the correct definition of quadding applied to magicians is when you use all four types of elementals to defeat a single mob.
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  #3  
Old 11-21-2024, 11:32 AM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
My idea of quadding is kiting four snared mobs all at once and that was only possible with wizards and druids. Do you mean something else when you say "quadding" in this context?
He meant Quad DA'ing. Mages have access to 4 DAs (with clickable items) which allow them to run around for roughly 90 seconds with invulnerability. In the end game guilds often use this method to create large trains of mobs they don't want to kill, move those mobs out of the way and allow them to engage on big targets quicker (namely used in north ToV).

Its one of the main uses for Mages in the end game aside from cothing and mod rods. Some strategies even expand this by using multiple mages (or other classes since you typically only need 1-2 DAs to maintain a train out) so you can extend the ~90 seconds and run a continuous train out for the entire length of a fight plus time to rez the dead, and loot the mob, and leave the area before the trained mobs return.
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Old 11-21-2024, 12:52 PM
TheBlob TheBlob is offline
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Oh nice I didn't know about that! I love being useful in unique ways in raids so I can't wait to try this technique with my guild [You must be logged in to view images. Log in or Register.]
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  #5  
Old 11-21-2024, 09:59 PM
enjchanter enjchanter is offline
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I have an epic 60 mage and basically the only thing it's good for is farming droga and camping drusellla with URN

There's basically nothing to do with a 60 mage because pug groups that are relevant to level 60s don't exist on p99
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  #6  
Old 11-21-2024, 02:12 AM
Snaggles Snaggles is offline
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A level 60 mage with a water staff can do some solid DPS with a lot of burst on blue cons. COTH is very handy. The damage shield is great.

Most of the non-raid game is being a +1 dps. If you don’t already have one of these characters, a mage isn’t a bad pick.

Solo they are frustrating. They are very inflexible but strong for a few things. Add a partner or two and life gets much better.
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  #7  
Old 11-22-2024, 01:08 PM
Crede Crede is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
A level 60 mage with a water staff can do some solid DPS with a lot of burst on blue cons. COTH is very handy. The damage shield is great.

Most of the non-raid game is being a +1 dps. If you don’t already have one of these characters, a mage isn’t a bad pick.

Solo they are frustrating. They are very inflexible but strong for a few things. Add a partner or two and life gets much better.
is air staff'd 59 pet actually the best non epic all-purpose pet at 60?
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  #8  
Old 11-22-2024, 01:16 PM
Ripqozko Ripqozko is offline
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Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
is air staff'd 59 pet actually the best non epic all-purpose pet at 60?
all purpose yes, dps no if you can bs with water. pets are pointless in a raid guild tho minus your level 4 pet.
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  #9  
Old 11-23-2024, 08:36 PM
Balimon Balimon is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
is air staff'd 59 pet actually the best non epic all-purpose pet at 60?
100%
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Old 11-22-2024, 08:57 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Selene [You must be logged in to view images. Log in or Register.]
Wondering what people who still play lvl 60 mages do with their toons besides raiding? Trying to figure out if leveling my 56 mage to 60 is worth the trouble....I generally like to solo things but am also up for small group adventures.

Is there lots to do as a 60 mage solo? Or is it pretty much out of the question trying to hit valuable targets?

What about loot camps or plat camps or group adventures? Are they still overshadowed by other dps classes for a spot in such groups? Thanks
My voice will likely be an outlier. I haven’t read all the responses. I had a ton of fun leveling to 60 in random xp groups. With the exception of charmed enchanter pets (hasted and quadding) no other class puts down as much raw damage as mage. Leveling through the 50s some super twinks (endgame velious raid gear on rog alts etc) would give me stiff competition at times.

It’s a nice, easy, relaxed class to play. Raiding isn’t all that fun - you’re mostly there for support role stuff (DA shenanigans, coth and mod rods)
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