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  #11  
Old 12-10-2024, 01:32 AM
Reiwa Reiwa is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
IIRC there weren't teams working on quests vs items. It was just like a bunch of people all working on both individually. So you'd have one person working on a quest and the item it gave, and another person working on a different quest/item, and they all just get added to the game.

I would imagine that this being the first real DND style MMO also had something to do with the stats on the items. Like "AGI gives you avoidance so that might be good for a caster right? Since they're squishy and all." In theory, makes sense right? But then in practice AGI doesn't make enough of a difference for a squishy char with a low HP pool so those +AGI items don't actual matter. At least that would be my theory for how some of these items ended up with the stats they did...a bunch of theory that never worked in practice.
We'll never get caster AGI breakpoints parsed, it's just too much work for nothing.
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  #12  
Old 12-10-2024, 07:54 AM
Jimjam Jimjam is offline
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I'm gonna say the monk sparring armor quest in cabilis.

I have a monk I've been hunting down pretty rare escaped frog slaves on for years.

It takes a hell of a lot of shackles to make one combine attempt. And as you receive more and more rewards the chances of getting one you don't already have get slimmer.

I started the quest for a full set in December 2012. I'm on my last piece now. The monk is level 12 - would be higher from years of killing froglok fishers and stuff ... if it wasn't for all the random high level kos mobs that path into the newbie area in SONH maybe he would be 13 haha

An optimistic estimate each escaped frog takes 15 mins of work to find, 6 frogs are needed per combine attempt. Lets say 30 hand ins total must be made to get each of the 10 rewards (i'll foolishly trust ai on this one), that is like 50 hours of play to complete this armor set (which isn't even a complete set of armor!!)

edit: feck a SoWed gaz warrior just ran up on me [You must be logged in to view images. Log in or Register.] Just about kept level 12
Last edited by Jimjam; 12-10-2024 at 08:11 AM..
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  #13  
Old 12-10-2024, 10:20 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Eagish [You must be logged in to view images. Log in or Register.]
I have never laid eyes on the tiny giant in NK. I sometimes suspect he doesn't exist.
Don't know what his ph is but i spent 17-22 there recently as a ranger, constantly tracking and never seen him.

Speaking of which, the drop rate on the highland lion HQ hide is probably sub 5% on an already elusive mob.
Last edited by Goregasmic; 12-10-2024 at 10:23 AM..
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  #14  
Old 12-10-2024, 02:22 PM
Ciderpress Ciderpress is offline
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The itemization of classic (less so in kunark and velious) literally seems like there was no communication between different dev teams at all. Putting +int and no +wis on priest gear either means you're doing it on purpose as a troll, or you have no idea how the game you're ostensibly supposed to help make works.

It's like the original release was somehow a fan remake of itself, with all the guesswork that would entail.
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  #15  
Old 12-10-2024, 04:10 PM
WarpathEQ WarpathEQ is offline
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Quote:
Originally Posted by Ciderpress [You must be logged in to view images. Log in or Register.]
The itemization of classic (less so in kunark and velious) literally seems like there was no communication between different dev teams at all. Putting +int and no +wis on priest gear either means you're doing it on purpose as a troll, or you have no idea how the game you're ostensibly supposed to help make works.

It's like the original release was somehow a fan remake of itself, with all the guesswork that would entail.
Maybe they just wanted a community full of well adjusted, rounded individuals that would work together to create utopia.

Maybe they foresaw some crazy min max meta that we have yet to discover where core stats were so plentiful that neglected stats become the thing to collect. Kinda like how stamina is for non-tank melee in 2024.

Or just maybe they wanted to capture the quirkiness of a "dungeon master" that might make decisions for his own amusement. Or enstill that all actions/decisions don't lead to positive outcomes.
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  #16  
Old 12-10-2024, 09:39 PM
Eisai Eisai is offline
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Op maybe wins. Until someone posts a quest with a higher target and/or a lower reward. "yes, and" is not valid in the debate. Sure eq has some dumb ones but ATM they are winning...
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  #17  
Old 12-11-2024, 08:15 PM
jolanar jolanar is offline
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Quote:
Originally Posted by Eisai [You must be logged in to view images. Log in or Register.]
Op maybe wins. Until someone posts a quest with a higher target and/or a lower reward. "yes, and" is not valid in the debate. Sure eq has some dumb ones but ATM they are winning...
The only thing I can think of is that at some point in development the class trainers were lower level and easier to kill.
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  #18  
Old 12-11-2024, 09:42 PM
Eisai Eisai is offline
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Quote:
Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
The only thing I can think of is that at some point in development the class trainers were lower level and easier to kill.
That sounds very plausible!
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  #19  
Old 12-12-2024, 04:05 AM
Jimjam Jimjam is offline
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What i don’t understand is how they kept increasing guild trainer levels with expansions even though they become irrelevant at like level 35.

What is wrong with outgrowing your teacher? I guess they were worried about 50s xping on them in kunark?

On live they aren’t even attackable anymore.
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  #20  
Old 12-12-2024, 09:45 AM
Ciderpress Ciderpress is offline
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Mage epic quest lol
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