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  #11  
Old 06-04-2025, 04:17 PM
WarpathEQ WarpathEQ is offline
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Best place I could think of is the skyfire named cycle, I know those mobs can drop 55+ spells and aren't that tough.

Groups routinely kill juggs and G-wurms so that's a definite yes and the 2 most common places people go to spell farm. Tank, healer, and DPS can definitely handle these camps as a trio if geared/skilled well enough.
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  #12  
Old 06-04-2025, 05:09 PM
PatChapp PatChapp is online now
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Quote:
Originally Posted by TheBlob [You must be logged in to view images. Log in or Register.]
Chardok it will be (when I'm higher level), then!

PatChapp, do the non-summoning level 55+ in WW have any chance of dropping level 55+ spells?

Tewaz, your answer really made me laugh hahaha

Concerning Juggs or Guardian wurms, can a single group kill them? With my RL friends, we have:

Player 1: Paladin, Necro, Bard, Ranger or Wizard
Player 2: Druid, Warrior or Enchanter
Player 3: Magician, Druid, Cleric or Monk
Player 4 (doesn't play that much so won't be around every time): Cleric

Can any combination of toons owned by Player 1, 2 and 3 (maybe 4) handle Juggs or Guardian Wurms?

Also, I just realized I posted in the Caster forum, when it should be in the priest forum. How do I move a thread?

Thanks for the answer everyone!
For
Gwurms
You need harmony there at least to break the camp,after that enchanter cleric works. Enchanter has to be 59/60,preferably 60 or going to be many many slow resists.
More traditional group works at juggs,but you'll need access to the camp via coth. Raid guilds should have a coth mage you can use for this. A lvl 59/60slower makes juggs really easy,need a good fd splitter. If you're going to do prot and tola,you'll want some high level melee. If you get in a good cycle,prot and tola is one of the best spell farms in the game,but they are 3hr spawns and difficult
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  #13  
Old 06-05-2025, 08:33 AM
kjs86z2 kjs86z2 is offline
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gwurms are a lot harder than juggs, but not as bad if you die

for juggs:

if you could get player 4 to let you use his cleric, run cleric / monk / enchanter - keep player 3 cleric parked at coth spot in case of all out wipe

although if you guys are all under leveled/geared itll still be tough

should be easy enough to find a coth to poop mountain, fk around and find out
Last edited by kjs86z2; 06-05-2025 at 08:44 AM..
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  #14  
Old 06-05-2025, 11:18 AM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
For
Gwurms
You need harmony there at least to break the camp
If you give the zone a heads up beforehand, you can break the camp by pulling all of them, and rooting two of the three as you run away. This will stagger the mobs. Then run to zoneline, come back, and pick off the lone mob pathing back to spawn point. I've done this on my Shaman before. Takes longer, but is totally doable.
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  #15  
Old 06-05-2025, 11:43 AM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
There are two spots where this law isn't 100% though. Chardok and Velk's Labyrinth have some 50+ mobs that don't summon that could drop you the spell.
In velks you have to hit at least basement or castle for the kunark era spells to drop IIRC, which aren't very druid friendly. The spiders up to frenzy and even upper dogs will only drop velious junk spells. Except maybe some named dogs but a druid can't split those and they summon. Chardok is a better bet.
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  #16  
Old 06-05-2025, 02:38 PM
Vivitron Vivitron is offline
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I think getting a group together for gwurms/juggs is a more realistic path to looting some of your 55+ spells than druid chardok solo. You will still go a long time without seeing particular spells, but you should see spell drops much much more regularly.

As other's have said those chardok spell drops are more of a "they do drop spells" situation than a "this is an effective way to farm spells" situation. On top of that I think it's also more of a "druids can kill it" situation and not a "druids are the right class to farm it" situation.

I don't remember seeing kunark spells in velks. I've mostly done lower dogs and entrance. I don't remember seeing anything 51+ not summon there either.
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