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  #1  
Old 09-04-2025, 12:25 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Another post from Quarm people talking about how it's better than P99 and P99 needs to do what Quarm does?

No thanks.

The low population here currently isn't because of Quarm. It's because the servers are old and mudflated. If they merged tomorrow and launched a new server, the new server's pop would be a couple thousand people. People are just playing Quarm because there's no new P99 alternative right now.
It does a lot of things better than P99, especially when it comes to quality-of-life improvements. The camera feels smoother, you can see your XP per hour, you can actually track your DoT damage — and the list could go on for a while. These are just quality-of-life changes that don’t lower the difficulty of the game, but they make the journey less painful and a bit more enjoyable.

But I never said it was better than P99 — it’s just different. And to be honest, I think the people defending this model as if it were the only way are actually the ones killing the servers.

I feel like you didn’t really pay attention to what I wrote before — or maybe ChatGPT didn’t capture my feelings properly when translating. What I meant is this: P99 needs a new server. A fresh start. No merging. Why would anyone want to merge servers? What’s the point? What’s needed is a new cycle. Bring people back, make them level together again, group up, and experience that old vanilla classic feeling all over.

Like I said earlier, Quarm is nice — but it will never be P1999. I grew up on this server, I love it deeply. But when I return and see it empty, when I see the same guild dominating the same raids, when there’s nothing fun or new left to do… yeah, I think it’s time for P1999 to do something about it.
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  #2  
Old 09-04-2025, 12:43 PM
loramin loramin is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
What I meant is this: P99 needs a new server. A fresh start. No merging. Why would anyone want to merge servers? What’s the point?
The point of merging servers is to get a fresh server. The staff's plan, since before Green ever existed, has always been to merge Green into Blue, and then start a fresh ("Green 2.0") server.
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  #3  
Old 09-04-2025, 12:46 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
The point of merging servers is to get a fresh server. The staff's plan, since before Green ever existed, has always been to merge Green into Blue, and then start a fresh ("Green 2.0") server.
I feel that if you merge servers, people will just stay on the merged server and won’t move to a new one. A lot of players (with all due respect) are “poopsockers” who simply can’t let go of their toons, like their entire life depends on them.

What we actually need is a way to force people to move away from their old toons. Merging only creates more problems: deleted characters, messy name conflicts, and a ton of extra work for the devs. Too many variables, and none of them really fix the issue.
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Old 09-04-2025, 02:14 PM
cd288 cd288 is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
I feel that if you merge servers, people will just stay on the merged server and won’t move to a new one. A lot of players (with all due respect) are “poopsockers” who simply can’t let go of their toons, like their entire life depends on them.

What we actually need is a way to force people to move away from their old toons. Merging only creates more problems: deleted characters, messy name conflicts, and a ton of extra work for the devs. Too many variables, and none of them really fix the issue.
?

Really? Because literally hundreds of people left Blue to go play on Green when it launched. You're entirely wrong.
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  #5  
Old 09-14-2025, 03:11 AM
Xer0 Xer0 is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
I feel that if you merge servers, people will just stay on the merged server and won’t move to a new one. A lot of players (with all due respect) are “poopsockers” who simply can’t let go of their toons, like their entire life depends on them.

What we actually need is a way to force people to move away from their old toons. Merging only creates more problems: deleted characters, messy name conflicts, and a ton of extra work for the devs. Too many variables, and none of them really fix the issue.
Look what happened to blue when green dropped. It never recovered.
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  #6  
Old 09-04-2025, 02:12 PM
cd288 cd288 is offline
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Quote:
Originally Posted by IzHaN80 [You must be logged in to view images. Log in or Register.]
It does a lot of things better than P99, especially when it comes to quality-of-life improvements. The camera feels smoother, you can see your XP per hour, you can actually track your DoT damage — and the list could go on for a while. These are just quality-of-life changes that don’t lower the difficulty of the game, but they make the journey less painful and a bit more enjoyable.

But I never said it was better than P99 — it’s just different. And to be honest, I think the people defending this model as if it were the only way are actually the ones killing the servers.

I feel like you didn’t really pay attention to what I wrote before — or maybe ChatGPT didn’t capture my feelings properly when translating. What I meant is this: P99 needs a new server. A fresh start. No merging. Why would anyone want to merge servers? What’s the point? What’s needed is a new cycle. Bring people back, make them level together again, group up, and experience that old vanilla classic feeling all over.

Like I said earlier, Quarm is nice — but it will never be P1999. I grew up on this server, I love it deeply. But when I return and see it empty, when I see the same guild dominating the same raids, when there’s nothing fun or new left to do… yeah, I think it’s time for P1999 to do something about it.
Then you don't like classic EQ, and that's fine. Quarm exists for you. It's super annoying when people make posts that are essentially "I don't like classic EQ, and I get the non-classic EQ experience on another server, but for no reason P99 should mimic that experience even though I can find that experience on this other server."

We don't need that here.

Also, the only thing P99 "needs to do about it" is to launch a new server. Which the staff will do when they have the time and energy. If you want to absolutely kill P99 forever, that would be by implementing Quarm changes here.
Last edited by cd288; 09-04-2025 at 02:16 PM..
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  #7  
Old 09-04-2025, 09:14 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Then you don't like classic EQ, and that's fine. Quarm exists for you. It's super annoying when people make posts that are essentially "I don't like classic EQ, and I get the non-classic EQ experience on another server, but for no reason P99 should mimic that experience even though I can find that experience on this other server."

We don't need that here.

Also, the only thing P99 "needs to do about it" is to launch a new server. Which the staff will do when they have the time and energy. If you want to absolutely kill P99 forever, that would be by implementing Quarm changes here.
Don’t be fooled—this isn’t exactly classic EQ either. If it were truly classic, one of the longest-running debates here would look very different: Enchanters simply wouldn’t be this dominant. Back in the day, playing a caster was a lot tougher. On Quarm, for instance, casters faces real challenges, while here you can see Enchanters soloing entire zones with little risk or spellcasters having barely any penalties, they don't get interrupt as often as they should be, etc... Channeling here is a joke.

Of course, there are many other examples I could mention, but I think the key point is that this version doesn’t really reflect how difficult classic EQ actually was for spellcasters for example.
Last edited by IzHaN80; 09-04-2025 at 09:17 PM..
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  #8  
Old 09-04-2025, 10:33 AM
Ekco Ekco is offline
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People have this thing where they project their current experiences unto other people / reality as a whole.

not everyone is as bored of classic as you(s) currently are and for some people Quarm/THJ is this amazeballs new concept where they've never experienced/ even considered the fact you can play everquest in a different custom way or that expansions past Velious exist and have an urge to tell other people about it because they're having an insane amount of fun

check back in after a year or two and let me know if that sugar high still has some legs

as Motel 6 says, "We'll Leave the Light On For You" when you're ready to come back.
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  #9  
Old 09-04-2025, 11:33 AM
WarpathEQ WarpathEQ is offline
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The reason you're finding loot you didn't know existed in places on Quarm is because it never actually did exist there on EQ, Quarm is a non-EQ custom project that uses EQ as an interface. Playing on that server does not represent playing Everquest as it was created.

Scarcity creates value. Sure we could re-engineer the game so you can get a full BIS character in 90 days or less but then you essentially completed the game and have no reason to keep playing.

For me personally, and I think I capture the general sentiment of the player base, the massive investment that is required to unlock the full potential of your character is the entire draw to the game. As a form of entertainment this is the only game I've stuck with beyond ~90 days in the last 20 years. In fact the last time I encountered a game that had that kind of engagement is was the original EQ and nothing really accomplished that before.
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  #10  
Old 09-04-2025, 12:56 PM
IzHaN80 IzHaN80 is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
The reason you're finding loot you didn't know existed in places on Quarm is because it never actually did exist there on EQ, Quarm is a non-EQ custom project that uses EQ as an interface. Playing on that server does not represent playing Everquest as it was created.

Scarcity creates value. Sure we could re-engineer the game so you can get a full BIS character in 90 days or less but then you essentially completed the game and have no reason to keep playing.

For me personally, and I think I capture the general sentiment of the player base, the massive investment that is required to unlock the full potential of your character is the entire draw to the game. As a form of entertainment this is the only game I've stuck with beyond ~90 days in the last 20 years. In fact the last time I encountered a game that had that kind of engagement is was the original EQ and nothing really accomplished that before.
No, it’s because I was finally able to go into places I could never experience before. Most of my time on P1999 was spent soloing, or occasionally duoing. People are often too busy to bother with lower-level dungeons, and a lot of content has simply faded away over the years — like getting Jboots in Najena, the Manastone, and many other items I was able to experience on Quarm.

So anyway, my point is: I’m longing for P99 to be what it once was — the main EQ server that united everyone. A server where the heavy “poopsocking” doesn’t dominate the game, where a few QoL improvements could exist without breaking the difficulty, and where things aren’t needlessly broken under the excuse of being “classic.”

Just saying.
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