![]() |
|
|
|
#1
|
||||
|
Quote:
But I never said it was better than P99 — it’s just different. And to be honest, I think the people defending this model as if it were the only way are actually the ones killing the servers. I feel like you didn’t really pay attention to what I wrote before — or maybe ChatGPT didn’t capture my feelings properly when translating. What I meant is this: P99 needs a new server. A fresh start. No merging. Why would anyone want to merge servers? What’s the point? What’s needed is a new cycle. Bring people back, make them level together again, group up, and experience that old vanilla classic feeling all over. Like I said earlier, Quarm is nice — but it will never be P1999. I grew up on this server, I love it deeply. But when I return and see it empty, when I see the same guild dominating the same raids, when there’s nothing fun or new left to do… yeah, I think it’s time for P1999 to do something about it. | |||
|
#2
|
||||
|
Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
|
#3
|
||||
|
Quote:
What we actually need is a way to force people to move away from their old toons. Merging only creates more problems: deleted characters, messy name conflicts, and a ton of extra work for the devs. Too many variables, and none of them really fix the issue. | |||
|
#4
|
||||
|
Quote:
Really? Because literally hundreds of people left Blue to go play on Green when it launched. You're entirely wrong. | |||
|
#5
|
||||
|
Quote:
| |||
|
#6
|
||||
|
Quote:
We don't need that here. Also, the only thing P99 "needs to do about it" is to launch a new server. Which the staff will do when they have the time and energy. If you want to absolutely kill P99 forever, that would be by implementing Quarm changes here. | |||
|
Last edited by cd288; 09-04-2025 at 02:16 PM..
| ||||
|
#7
|
||||
|
Quote:
Of course, there are many other examples I could mention, but I think the key point is that this version doesn’t really reflect how difficult classic EQ actually was for spellcasters for example. | |||
|
Last edited by IzHaN80; 09-04-2025 at 09:17 PM..
| ||||
|
#8
|
|||
|
People have this thing where they project their current experiences unto other people / reality as a whole.
not everyone is as bored of classic as you(s) currently are and for some people Quarm/THJ is this amazeballs new concept where they've never experienced/ even considered the fact you can play everquest in a different custom way or that expansions past Velious exist and have an urge to tell other people about it because they're having an insane amount of fun check back in after a year or two and let me know if that sugar high still has some legs as Motel 6 says, "We'll Leave the Light On For You" when you're ready to come back. | ||
|
#9
|
|||
|
The reason you're finding loot you didn't know existed in places on Quarm is because it never actually did exist there on EQ, Quarm is a non-EQ custom project that uses EQ as an interface. Playing on that server does not represent playing Everquest as it was created.
Scarcity creates value. Sure we could re-engineer the game so you can get a full BIS character in 90 days or less but then you essentially completed the game and have no reason to keep playing. For me personally, and I think I capture the general sentiment of the player base, the massive investment that is required to unlock the full potential of your character is the entire draw to the game. As a form of entertainment this is the only game I've stuck with beyond ~90 days in the last 20 years. In fact the last time I encountered a game that had that kind of engagement is was the original EQ and nothing really accomplished that before. | ||
|
#10
|
||||
|
Quote:
So anyway, my point is: I’m longing for P99 to be what it once was — the main EQ server that united everyone. A server where the heavy “poopsocking” doesn’t dominate the game, where a few QoL improvements could exist without breaking the difficulty, and where things aren’t needlessly broken under the excuse of being “classic.” Just saying. | |||
![]() |
|
|