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#11
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So anyway, my point is: I’m longing for P99 to be what it once was — the main EQ server that united everyone. A server where the heavy “poopsocking” doesn’t dominate the game, where a few QoL improvements could exist without breaking the difficulty, and where things aren’t needlessly broken under the excuse of being “classic.” Just saying. | |||
#12
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#13
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![]() Rose tinted glasses I say. Early on in Classic they changed ZEMs which boosted outdoor XP by a lot. The result was that every single spawn worth a damn more or less was camped 24/7.
People had to stand in line to camp a single gnoll in South Karana, or the hermit, or the Aviak Guards in Lake Rathe, or Cynthia or Hill Giants in Mountains of Rathe or Frost Giants in Everfrost, Harbor Dwarves in Butcherblock and more. Sometimes even obscure little known about spawns were camped. Meanwhile groups in the same usual locations (HHK and MM) ran on but typically difficult to get a spot. Since gear was shit melee struggled. Warriors were basically useless. Class XP penalties were brutal. ... The legacy camps were just a small part of the pain relatively. | ||
#14
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![]() QoL improvements are the slippery slope into the current mmorpg failstate, listening to what players want was a disaster, it's like that Steve Jobs quote about customers not knowing what they want.
this place is a nostalgia simulator for a terribly designed video game in hindsight and if you don't actually have nostalgia for things you didn't get to experience of course things like Quarm and Everquest live for that matter will be enjoyable to you. | ||
#15
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We don't need that here. Also, the only thing P99 "needs to do about it" is to launch a new server. Which the staff will do when they have the time and energy. If you want to absolutely kill P99 forever, that would be by implementing Quarm changes here. | |||
Last edited by cd288; 09-04-2025 at 02:16 PM..
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#16
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Really? Because literally hundreds of people left Blue to go play on Green when it launched. You're entirely wrong. | |||
#17
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P99 has had a pretty good run. It opened at about the right time, with a fair bit of pent-up demand and not a lot of good options. P99 peaked in population only around 2019, when it was already pushing 10 years old. Green's launch and splitting up the community seems to have contributed ultimately to a decline in the long term, probably in conjunction with high-quality alternatives becoming available. Even if a new server were to open, I don't think it'll hold population as long next time around. P99 always harbored many players who didn't care so much about classic EQ as they cared about free high-quality EQ, and this isn't the only stop for such folks anymore. | |||
#18
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![]() I went to an iron age village in Wales. It was nice, but they needed to install central heating, plumbing and electrical to the reconstructed houses to appeal to modern audiences.
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#19
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Sticking to classic is the "easiest" way to avoid those pitfalls. | |||
#20
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Claiming that these enhancements would negatively impact the server and detract from its classic feel reminds me of the time when many aspects were nerfed without any solid evidence—just based on a few old posts from random forums by individuals who likely had little understanding of the game. | |||
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