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  #11  
Old 09-12-2025, 04:15 PM
|tda| fatal |tda| fatal is offline
Kobold

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Appreciate the replies although no one really responded to the aggro question. Can sks still get snap aggro or not after nerf? Also we will be puging too not just duoing
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  #12  
Old 09-12-2025, 04:20 PM
Jimjam Jimjam is offline
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They still got snare and ac debuffs. Does the attack debuff make much hate too?
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  #13  
Old 09-12-2025, 04:33 PM
Crede Crede is offline
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Quote:
Originally Posted by |tda| fatal [You must be logged in to view images. Log in or Register.]
Appreciate the replies although no one really responded to the aggro question. Can sks still get snap aggro or not after nerf? Also we will be puging too not just duoing
Pallies have better snap aggro after nerf. Stuns & flash of light sks can no longer compete w/ without blowing a lot of mana on snares/atk debuffs. With that being said though if you are leaning towards SKs the silver lining may be the blood ember gauntlets(if you don't go iksar). Just chain that mofo and go ogre for less interrupts, you should be fine.

TLDR - go pally unless you want that SK utility - fd/snare/fear/invis/coolest epic ever.
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  #14  
Old 09-12-2025, 04:46 PM
|tda| fatal |tda| fatal is offline
Kobold

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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
Pallies have better snap aggro after nerf. Stuns & flash of light sks can no longer compete w/ without blowing a lot of mana on snares/atk debuffs. With that being said though if you are leaning towards SKs the silver lining may be the blood ember gauntlets(if you don't go iksar). Just chain that mofo and go ogre for less interrupts, you should be fine.

TLDR - go pally unless you want that SK utility - fd/snare/fear/invis/coolest epic ever.
Those gloves seem dope, and cheap. I’m guessing you can’t click them until 45? And the cast is 2.5 seconds or is it different on the gloves clicky?
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  #15  
Old 09-12-2025, 06:08 PM
Snaggles Snaggles is offline
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The Druid and pally spell books have the least conflicting. You get a ton of buffs, stuns and even a solid rez.

The SK mainly has FD for pulling. With a little CHA gear the paladin has a serviceable Lull though which likely works quicker. Plus the Druid CC game is very strong. Targeted AE root makes a bad pull less freaky.

Outdoors SK fear and Druid snare is huge for quality of life. That said, harmony + thorns + regen makes grinding very easy. Other big advantage for a SK would be that taps heal faster than pally celestial cleansing. Leechcurse also helps for healing in a pinch (it’s like a self-only 72min HoT). Probably a better duo for killing a nasty named but less good for general use tanking. I’ve saved so many people with LoH.

The real question is what do you want to play? Aggro isn’t an issue for a healer+melee. SK’s can still keep aggro off rogues, their aggro spells are just more expensive to chain cast.
Last edited by Snaggles; 09-12-2025 at 06:10 PM..
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  #16  
Old 09-12-2025, 06:16 PM
Snaggles Snaggles is offline
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By the way, you didn’t ask but it’s fun and weird, can also go:
Ranger + Cleric: Harmony, snare and fear everything outdoors
It is a pretty meh dungeon duo.

The knight + Druid works great. Monk and Druid too. I just found leveling the Ranger and cleric to be more annoying and having them at 60 is very handy.
Last edited by Snaggles; 09-12-2025 at 06:18 PM..
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  #17  
Old 09-12-2025, 07:14 PM
DeathsSilkyMist DeathsSilkyMist is offline
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I'd pick SK. Druid already covers a lot of the Paladins toolkit with heals, lulls, and roots. Fear kiting is generally better for preventing spell casting compared to stuns as well.

SK's are still great at holding agro. Even without disease cloud you should be able to hold agro in most scenarios. This is especially true when you get better gear. I rarely have mana issues in groups with Flowing Thought and Blood Ember Clickies.

Quote:
Originally Posted by |tda| fatal [You must be logged in to view images. Log in or Register.]
Those gloves seem dope, and cheap. I’m guessing you can’t click them until 45? And the cast is 2.5 seconds or is it different on the gloves clicky?
Correct, you can't click Blood Ember Armor until level 45. Cast time is 5 seconds for gloves. I use my blood ember gloves all the time. The casting time generally isn't an issue, and the mana savings are well worth it.
Last edited by DeathsSilkyMist; 09-12-2025 at 07:19 PM..
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  #18  
Old 09-12-2025, 09:43 PM
Crede Crede is offline
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And if you can scrape together cash or raid eventually for Blood Ember Greaves you can do mana free splits all day w/ gaunts + pants. Given both spells are 60 mana a pop, the mana saving is pretty ridiculous from the clickies.
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  #19  
Old 09-12-2025, 09:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
And if you can scrape together cash or raid eventually for Blood Ember Greaves you can do mana free splits all day w/ gaunts + pants. Given both spells are 60 mana a pop, the mana saving is pretty ridiculous from the clickies.
Yeah I love my BE greaves. Use them as often as I can, barring a scenario where Deaths Peace is the safer option.
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  #20  
Old 09-12-2025, 09:57 PM
Crede Crede is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yeah I love my BE greaves. Use them as often as I can, barring a scenario where Deaths Peace is the safer option.
Yea they are great not only for the mana saving but also having a FD that can be chain casted until Death Peace at least as the regular FD spell has a horrible recast time.
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