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#1
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#2
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#3
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Elder holgresh beads in SoV evens the playing field. | |||
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#4
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Any xp group only has to worry about breaking camp once. Bards don't pull any better than any other class with pacify indoors, and are worse at splitting spawns than any class with feign. I would never take someone in an xp group for pulling ability. That is an incredibly minor part of an xp group. | |||
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#5
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edit: also, bard songs don't cost mana. Just sayin'.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#6
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bards
__________________
Fourthmeal - Peace Pipe
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#7
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I've actually been in groups with both. Each of you grabs a charm pet from the pull. Enchanter tashes and slows mobs the bard AE mezzes and hastes / casts C on the group. There's plenty to keep you both busy.
That said, there's quite a bit of overlap. Most people I play with consider them more or less completely interchangeable. Enchanters are more caster-friendly due to C/C2; bards are more melee-friendly due to not needing to med up. | ||
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#8
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With the charisma for charm to stick consistently, an enchanter far out-damages a wizard wherever there are mobs available to charm. It's a bit risky, though, so I wouldn't do it in a group that struggles.
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