Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 08-18-2011, 04:33 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Even if they can't CC or provide mana/haste as reliably as enchanters I'd still prefer a good bard over an average enchanter, and I'd guess that groups that use competent Bards as pullers get much faster exp than groups that don't.
Actually an enchanter can pull as well as a bard if they know how (just not with selos obviously) and keep mana regen/haste/CC up as well.
  #2  
Old 08-18-2011, 04:55 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Actually an enchanter can pull as well as a bard if they know how (just not with selos obviously) and keep mana regen/haste/CC up as well.
The fact that Bards have an eye of zomm clickie + the ability to move while casting spells (in case of a lull resist or something) makes this extremely unlikely.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #3  
Old 08-18-2011, 05:02 PM
Kope Kope is offline
Fire Giant


Join Date: Jun 2011
Posts: 789
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
The fact that Bards have an eye of zomm clickie + the ability to move while casting spells (in case of a lull resist or something) makes this extremely unlikely.
Moving while casting spells sure,

Elder holgresh beads in SoV evens the playing field.
  #4  
Old 08-18-2011, 04:57 PM
Kevlar Kevlar is offline
Sarnak


Join Date: Jun 2011
Posts: 486
Default

Quote:
Originally Posted by Kope [You must be logged in to view images. Log in or Register.]
Actually an enchanter can pull as well as a bard if they know how (just not with selos obviously) and keep mana regen/haste/CC up as well.
not to mention the dps the charmed dual wielding hasted pet adds. Probably more than three bards would.

Any xp group only has to worry about breaking camp once. Bards don't pull any better than any other class with pacify indoors, and are worse at splitting spawns than any class with feign. I would never take someone in an xp group for pulling ability. That is an incredibly minor part of an xp group.
  #5  
Old 08-18-2011, 05:04 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
not to mention the dps the charmed dual wielding hasted pet adds. Probably more than three bards would.

Any xp group only has to worry about breaking camp once. Bards don't pull any better than any other class with pacify indoors, and are worse at splitting spawns than any class with feign. I would never take someone in an xp group for pulling ability. That is an incredibly minor part of an xp group.
It depends on the situation. In howling stones having a good puller (one who can pull through paintings/avoid 500 damage unresistable HT's etc.) is a big deal and can greatly increase the number of mobs the group gets per spawn cycle. That's just one example. I also never said to take them based on their pulling ability alone - take Bards because they are the best pullers in addition to being extremely good at CC. Or invite an enchanter instead because they are the best CC and still decent at pulling, whatever. Just recognize that both classes are very useful to have and a good Bard will pull their weight much better than an average enchanter. As for the other stuff you said, just refer to my previous posts.

edit: also, bard songs don't cost mana. Just sayin'.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #6  
Old 08-18-2011, 11:10 PM
Fourthmeal Fourthmeal is offline
Fire Giant


Join Date: Aug 2010
Posts: 967
Default

bards
__________________
Fourthmeal - Peace Pipe
  #7  
Old 08-19-2011, 01:28 AM
Vohl Vohl is offline
Sarnak


Join Date: May 2011
Posts: 381
Default

I've actually been in groups with both. Each of you grabs a charm pet from the pull. Enchanter tashes and slows mobs the bard AE mezzes and hastes / casts C on the group. There's plenty to keep you both busy.

That said, there's quite a bit of overlap. Most people I play with consider them more or less completely interchangeable. Enchanters are more caster-friendly due to C/C2; bards are more melee-friendly due to not needing to med up.
  #8  
Old 08-19-2011, 10:16 AM
greatdane greatdane is offline
Fire Giant


Join Date: Jun 2011
Posts: 683
Default

With the charisma for charm to stick consistently, an enchanter far out-damages a wizard wherever there are mobs available to charm. It's a bit risky, though, so I wouldn't do it in a group that struggles.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:41 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.