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  #11  
Old 08-19-2011, 11:45 AM
Snaggles Snaggles is offline
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The warrior path is one that pays off later on, especially with good gear. The SK/Pally path is one that pays off once you master all the tricks.

Warriors have higher offense caps than knight classes, higher defense caps than the ranger. Furthermore they do better per level, per ac, per stam (etc) than other classes.

They do a ton of damage and have access to some awesome weapons (not just 1handers). Tell your friend to think long and hard while shopping for gear. Buck for buck a warrior is pretty impressive unless you dream of soloing w/o downtime.

Even then, bind wound works great for someone soloing with a TON of hps and ac. Get a Truncheon of Doom and you're set. [You must be logged in to view images. Log in or Register.]
  #12  
Old 08-19-2011, 11:53 AM
greatdane greatdane is offline
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Defensive/evasive disciplines. That's really all there is to it. It's extremely bad game design, but that's how it is. The tank discs are the only thing that sets warriors apart in any meaningful way, and since that's the case, content was developed so as to require disc-tanking rather than giving the warrior class more depth (until much, much later). If not for defensive disc, knights could tank anything a warrior can and probably do it better. Some people like the "raw simplicity" of the class, but there can be no arguing that it's really not very good outside of maintanking raids for which it is pretty much required. The difference in base tanking stats is negligible.
Last edited by greatdane; 08-19-2011 at 11:57 AM..
  #13  
Old 08-19-2011, 11:54 AM
Atmas Atmas is offline
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Quote:
Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
Better skillcaps in just about any relevant skill (defense, offense, weapons, etc)
Better AC tables
Better HP tables
Better DMG tables
The hybrid discs are pretty much a joke in comparison to the warrior ones and this is a key aspect in tanking raid bosses. A hybrid would have to be ridiculously well geared beyond whatever expansion was current to compete.

I honestly don't see that much of a difference from Live concerning warrior aggro. What I do see is the recklessness of people still in the mindset that they shouldn't have to adjust their aggro generation in the least bit. Waiting to slow at like 80% or nuke at 50% was standard fare on Live during this time period (even with hybrids, since mana wasn't really endless like it was when KEI came around). Here, I see that shit hitting before the mobs are even in camp and then they run around screaming to taunt it off them on a consistent basis.
This sums it up. Warriors take less damage and do more damage. Their downside is they can't generate the agro like SK/Paly.
  #14  
Old 08-19-2011, 11:56 AM
Dantes Dantes is offline
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Better DPS. No exp penalty.

What level is your friend? Being a warrior pretty much sucks until 40. You'll be fighting in groups where mobs are yellow/red and you can't taunt them, before 37 most great aggro weapons don't actually proc (yaks). It's a pain in the ass, but it'll get better.
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  #15  
Old 08-19-2011, 12:07 PM
Nytewind TP Nytewind TP is offline
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Quote:
Originally Posted by Iwar [You must be logged in to view images. Log in or Register.]
I too sense a "WOW-sickness"
LOL first time I've seen/read that. I totally get it!
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  #16  
Old 08-19-2011, 03:00 PM
superapan superapan is offline
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Is this something related to P99 mechanics? Cause I had zero problems with aggro back on live, across all levels. Back then most warriors mid-Kunark had lammys - no procs there. For a while for raid tanking, I used journeymans taunting sticks, but in regular groups - never.
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  #17  
Old 08-19-2011, 03:45 PM
greatdane greatdane is offline
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You're either remembering things wrong or you played with people who knew how to help a warrior hold aggro. After years of WoW conditioning, most people can't do that today. They could back then, but warrior aggro was always pitiful and required good proccing weapons to do it with any real consistency.
  #18  
Old 08-19-2011, 04:05 PM
Ruenaros Ruenaros is offline
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I'm not convinced the hate mechanics are 100% accurate here either. I used a jade mace and jarsath trident all through my 50s back then and rarely had a problem... good luck trying that here!

Need to give the DPS'ers here some more credit, they're still EQ veterans for the most part despite whatever WoW has undone.
  #19  
Old 08-19-2011, 05:12 PM
Ruenaros Ruenaros is offline
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ya that would help, the questions are: Was that what was happening in Kunark era live?
and if so, is that happening here?
  #20  
Old 08-19-2011, 05:16 PM
azeth azeth is offline
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Quote:
Originally Posted by menadwen [You must be logged in to view images. Log in or Register.]
Need to add extra hate to warriors hits.
more so - swings (connecting or not) in general.
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