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  #11  
Old 03-23-2010, 02:52 PM
Gweed Gweed is offline
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What about us Trolls and Ogres?

Where do we go after lvl5 or so?

I never played an evil character on live, so I am pretty well lost
  #12  
Old 03-23-2010, 02:57 PM
Ferok Ferok is offline
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Originally Posted by Gweed [You must be logged in to view images. Log in or Register.]
What about us Trolls and Ogres?

Where do we go after lvl5 or so?

I never played an evil character on live, so I am pretty well lost
Upper Guk.
  #13  
Old 03-24-2010, 03:47 AM
atvaata atvaata is offline
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blackburrow is fucking awesome with the gnoll fang turn ins
  #14  
Old 03-24-2010, 03:49 AM
atvaata atvaata is offline
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at l5 as an evil? commons. GL with a guk group at 5. Most guk groups require 13 at least for spiders, less you wanna camp the fist 4 mobs on a 20ish min repop
Last edited by atvaata; 03-24-2010 at 03:50 AM.. Reason: lolol
  #15  
Old 03-24-2010, 05:34 PM
Gweed Gweed is offline
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Quote:
Originally Posted by atvaata [You must be logged in to view images. Log in or Register.]
at l5 as an evil? commons. GL with a guk group at 5. Most guk groups require 13 at least for spiders, less you wanna camp the fist 4 mobs on a 20ish min repop

Yes, I found that out this morning. Sro seems ok, dunno if I am ready to run all the way to commons yet
  #16  
Old 03-24-2010, 05:52 PM
Ferok Ferok is offline
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Originally Posted by atvaata [You must be logged in to view images. Log in or Register.]
at l5 as an evil? commons. GL with a guk group at 5. Most guk groups require 13 at least for spiders, less you wanna camp the fist 4 mobs on a 20ish min repop
I camped the entrance mobs solo from level 5 to level 14. There's far more than 4.

There's fisherman and the two guards right outside which should get you up to level 8 or so, combined with the first 4 static spawns inside and the roamer.

Beyond that, there's the next 2 static spawns off to the right which usually come together, but they vary widely in level so they shouldn't be much trouble. There's a croc roamer that winds up in here that hits a little harder, but soloable probably somewhere in 8-10. Beyond him, there's another static spawn croc which, if you've killed the first, is a pretty safe fight and all by his lonesome.

To the left, there's three roamers that show face in the bridge room, a sentry, a guard, and a ton warrior (who's higher level, but an easy single pull and should go down easily for a pair of 12's or so). There's also a tad down below in a room by himself, but i never bothered pulling him because he was always green. The room to the left from here has 3 static spawns, one of which is always a healer (call this the neophyte room, rare spawn healer, doesn't drop anything special). A pair around 10 should be able to deal with this room with ease.

From there, there's a few other spawns you can go to. There's a room below the bridge room that has a (I think) vis roamer, but otherwise has a croc and a sent, which will not assist eachother. If you wait for the roamer to leave, you can get the other two easily single by casting/shooting from the bridge. Additionally, if you walk slightly up the ramp where the ton roams, you can get the healer on the ledge solo as long as the neophyte room where the latter up goes is clear (he'll probably path here to get to you).

There's also a trio down the left hall from the neophyte room, never tried splitting them. And the hall forward from there also has some spawns, but never bothered with them either.

I was able to solo through here pretty effectively and safely picking up good coin (over 350pp) to level 14 as a shaman. The key is knowing the spawns and the pathing. It's pretty easy to stick to a couple of spawns you know and then branch out to a few new ones as you level.

HTH.
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