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  #1  
Old 09-01-2011, 11:28 AM
Vondra Vondra is offline
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Originally Posted by snorri [You must be logged in to view images. Log in or Register.]
This has been bugging me for a couple days. Why don't people want druids? Is it because the population of druid players are not group friendly (IE: the class tends to attract people that solo or are unsociable) or is it the mechanics of the class?

I always thought druids were good for groups. Some healing, some damage, snare to keep mobs from training you at low health, buffs for the party, and evac if/when things go horribly wrong. Is it that those things can all be covered by other classes? (SK tank snaring, cleric healing everyone, monk/enchanter keeping the group safe)

I've been enjoying my druid quite a bit, and haven't had any issues grouping yet, though under 10 everyone kind of does the same thing. (hit orc with club) If people don't want druids around, I'm probably better off jumping to a new class before I put too much more time in this one.

Sorry to hijack your thread, Rencey, but it's been good to read about player expectations, so hopefully others may find use in it still.
The higher level you get, the more advantageous Clerics are. If a group wants a 2nd person that can heal, they would GREATLY prefer a shaman...who with slow alone greatly outdoes any contribution druids have. Also, a shaman pet outdamages a druid by itself, without the shaman's help. Shaman even have SoW so you can't even differentiate there.

As for druid damage, it's really bad. DoTs are useless in exp groups 99% of the time as the mob takes a few ticks of the DoT and then dies. When I see a druid's "contribution" to the group is using DoTs regularly I groan and wish I could kick them. It's almost like not being there. As for the nukes, well people don't like taking wizards because they don't do enough damage compared to melee classes....druids do less damage than wizards.

As for buffs, they're matched by the cleric buffs. Groups will have clerics.
Damage shield is vaguely useful but isn't really that great, particularly when people start slowing mobs and the mob isn't even hitting as much to strike the damage shield.

I've played the class to high level. Take the class for what it is, a great first class that skips alot of the inconveniences of the game through having useful buffs, SoW, teleports etc. It's good to make money with and then have a character you can port around with to pick up things you traded with another char for selling in EC or something. That's it.
  #2  
Old 09-01-2011, 11:49 AM
Estu Estu is offline
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Quote:
Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
The higher level you get, the more advantageous Clerics are. If a group wants a 2nd person that can heal, they would GREATLY prefer a shaman...who with slow alone greatly outdoes any contribution druids have. Also, a shaman pet outdamages a druid by itself, without the shaman's help. Shaman even have SoW so you can't even differentiate there.

As for druid damage, it's really bad. DoTs are useless in exp groups 99% of the time as the mob takes a few ticks of the DoT and then dies. When I see a druid's "contribution" to the group is using DoTs regularly I groan and wish I could kick them. It's almost like not being there. As for the nukes, well people don't like taking wizards because they don't do enough damage compared to melee classes....druids do less damage than wizards.

As for buffs, they're matched by the cleric buffs. Groups will have clerics.
Damage shield is vaguely useful but isn't really that great, particularly when people start slowing mobs and the mob isn't even hitting as much to strike the damage shield.

I've played the class to high level. Take the class for what it is, a great first class that skips alot of the inconveniences of the game through having useful buffs, SoW, teleports etc. It's good to make money with and then have a character you can port around with to pick up things you traded with another char for selling in EC or something. That's it.
I was going to write up something like this but you did it much better than I ever could. Props on your post.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
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  #3  
Old 09-01-2011, 01:25 PM
snorri snorri is offline
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Quote:
Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
Also, a shaman pet outdamages a druid by itself, without the shaman's help.
Ouch.

Thank you for the response, I appreciate it. I'd rather get the bad news now than when I'm 30 =)
  #4  
Old 08-30-2011, 12:17 PM
Vondra Vondra is offline
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Good luck!
  #5  
Old 08-30-2011, 01:42 PM
stormlord stormlord is offline
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Quote:
Originally Posted by Rencey [You must be logged in to view images. Log in or Register.]
hey guys!

just about to enter the game,but im not sure what to play [You must be logged in to view images. Log in or Register.]

I really like grouping,so i usually pick a role were a certain class is needed,but there are various tank/healer types on here that makes it a bit hard to decide on.

What would you all recommend for a first-time player? I will probably end up focusing on this character as my main toon
Try a necromancer or magician. They probably have the best solo chances. Necro might be complicated at first, but with the way the population on this server is so low and how it's a lot more top heavy now than it was a year ago, I find it very hard to recommend playing a group-dependent class or even a hybrid. If you build up your necro or mage you can make a different class later on with twink gear.
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  #6  
Old 08-30-2011, 03:19 PM
Estu Estu is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Try a necromancer or magician. They probably have the best solo chances. Necro might be complicated at first, but with the way the population on this server is so low and how it's a lot more top heavy now than it was a year ago, I find it very hard to recommend playing a group-dependent class or even a hybrid. If you build up your necro or mage you can make a different class later on with twink gear.
Grouping exclusively 1-60 is totally doable with the current population and distribution especially during peak hours. Worst case scenario, make a solo alt for when you can't find a group.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid
Need a port or a rez? Hit me up on IRC!
  #7  
Old 08-30-2011, 03:37 PM
Kope Kope is offline
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Quote:
Originally Posted by menadwen [You must be logged in to view images. Log in or Register.]
They are the best solo class
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