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#11
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Monks were way overpowered up through Luclin, especially with Black Pantherskin crafted gear. With their discs, if they had a Taunt ability, they could probably tank raid bosses with a CH rot from the get-go (STILL trying to figure out why Rangers got Taunt...), and even without it are able to tank in a pinch with good healers. They got a lot more love than other classes up until the mid-Luclin nerf that screwed their base mitigation and avoidance.
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[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | ||
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#12
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rangers are 3/4ths warrior, that's why they got taunt
not like they need it with the massive aggro they produce from their epics | ||
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#13
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Quote:
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#14
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as per fucking usual knukle rapes the OP and this thread
Guineapig, award knuckle a forum title and close this piece of shit thread, stat! | ||
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#15
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give the title to Estrang imo
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#17
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#18
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#19
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There was a lot of information, some of it conflicted. But my research pointed to that being the case. I went through webarchives of everlore, eq.castersrealm.com, and allakhazam, looking at the comments for each lifetap and duration lifetap individually, on each site. Originally, the resist adjustment field was an unsigned int. That meant it couldn't hold a negative value. If you take a look at the older spdats, you'll see spells that were intentionally supposed to be hard to resist, like lures, used a negative value in the spacer before the damage value. (CHA is used by the source to say, go to the next line) | |||
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#20
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