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  #11  
Old 09-19-2011, 02:55 PM
Amuk Amuk is offline
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Item loot sucks, leave it in or take it out I won't make a huge long post about why it's retarded. If you don't believe it you'll see for yourself after having it enabled for awhile.
  #12  
Old 09-19-2011, 02:55 PM
Not_Kazowi Not_Kazowi is offline
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item loot will ruin the server. please dont
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  #13  
Old 09-19-2011, 02:56 PM
Yukahwa Yukahwa is offline
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I think bags need to be off limits. It would just mean that people need to go back and forth to the bank all the time, more of a hassle than anything. Again, think about bags as secret stashes rather than 8 backpacks thrown over your 60 STR high elfs back ; )

Unlootable bags means people need to gamble their gear by wearing it. If they try to bag it and die they lose big time and everyone gets a laugh. What is so bad about being able to bag? If player bags, he isn't using that piece to fight you so it makes no difference. As long as people aren't allowed to hack and use bagging macros.
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  #14  
Old 09-19-2011, 03:02 PM
Rushmore Rushmore is offline
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if item loot is in the game you just get shittier pvp. People will fight less often. They won't take chances. And you will have a lot of naked pvp.

So if your going to have item loot in game I think being able to loot a non equipped item is a good substitute.
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  #15  
Old 09-19-2011, 03:07 PM
XiakenjaTZ XiakenjaTZ is offline
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no item loot, keep it simple

edit: i will be a caster
Last edited by XiakenjaTZ; 09-19-2011 at 03:12 PM..
  #16  
Old 09-19-2011, 03:08 PM
SearyxTZ SearyxTZ is offline
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ok now serious no-troll reply to Holy Priest Papaver, Servant of Emperor Jesus Rogean

Quote:
Originally Posted by Papaver [You must be logged in to view images. Log in or Register.]
It has been apparent since the initial launch of EverQuest PvP in general and item loot in particular were neither well thought out, balanced, nor implemented up to the standards the community desired.

So my question to people that desire a red p99 server is, what would alleviate the majority of your concerns regarding item loot?

Just bounce random ideas around here.

For example, what if levels 1-45 were not lootable, but levels 46-50 were (assuming the attacker was also 46+).

Or what about guild based pvp? That is to say, no guildless characters are lootable, but people that are guild tagged are.

Or how about handing in a tome of discord to set an 'item lootable' flag on your character which would change the tint of the text of your name from pink to dark red (in which case, the attacker can only loot an item if they are also flagged as lootable)?

Or a flag for lootable set during the character creation process which cannot be changed later?

Personally I feel that item loot should be across the board for everyone-- with few exemptions like pvp areas in cities and in 'The Arena' itemloot-free (only pure pvp with no risk of losing items), but seeing as so many people feel so strongly against it, your feedback on what negative aspects are the most detrimental to the game at large would be appreciated.
So.... I've thought about this way too much. Both as a player and as a guy doing a crappy job of running a PvP server.


I LOVE item loot personally. I loved permadeath with full item loot.

Not everyone does though, and you need to be concerned about your population here. The reason for this is that it's just flat-out too punishing for some people. Too hardcore. Especially for melee classes in the classic era, who get royally fucked 9 times out of 10 for the first few months of classic no matter how good the player is.

The book opt-in item loot? Yeah, that might work. But what if someone who isn't tagged for it does work on you, then another tagged player jumps in for the killshot (and item)? It would still work, but you have to consider scenarios like that.

Here's a better idea that I wanted to implement on VZTZ: more NO DROP items. For melee in particular. As in "I could actually get a set of respectable NO DROP gear for most of my slots, as a melee class. It wouldn't be as good as the droppable stuff I wear in PvE, but I could get by with it".

Right?

The added bonus to this is that it incentivizes players to get that extra PvP set of gear -- giving players more to do and keeping people playing longer.

I see no flaws with this really and I think it's something Verant would have done back in 1999/2000 if they had paid any mind whatsoever to their red servers. Going to coin loot was just the lazy easy solution for them.
  #17  
Old 09-19-2011, 03:10 PM
XiakenjaTZ XiakenjaTZ is offline
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You would kill trade if a bunch of stuff was made no drop
  #18  
Old 09-19-2011, 03:11 PM
greatdane greatdane is offline
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Quote:
Twinks will have to be more careful when running around killing people. Without item loot at low levels, twinks are a serious menace and there is nothing encouraging others to hunt them.
I just don't thinking twinks will be that big of a deal here. It never was at any time while I played on VZTZ - if it was before or after I did, none of the VZTZers have complained about it. Twinks were a live server thing where the enormous population meant a twink could always find loads of people to gank, and because the gameplay later on became kinda drab and people made twinks to get kind of the classic PvP feeling back. Especially before Kunark, without insane weapons and regen items, twinks won't even be that hugely superior - it doesn't take long before weapons like exe axe become almost free, and most of the resist gear except for diamond jewelry is really easy to get once people are farming lguk and such. It's also possible that twinks will become an even bigger problem with itemloot because it'll appeal so much to griefers. It's not hard to bag your good gear on the very rare occasion that your twink is about to die.
  #19  
Old 09-19-2011, 03:21 PM
nilbog nilbog is offline
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Deleted the troll posts.

This isn't rants and flames. I'll ban people according to rules if it continues.

Those providing insightful responses, great.
  #20  
Old 09-19-2011, 03:23 PM
Amuk Amuk is offline
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Avoiding ban maybe this was a troll.
Last edited by Amuk; 09-19-2011 at 03:30 PM..
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