![]() |
|
|
|
#1
|
|||
|
Here's what I came up with (using an exponential function): http://www.wolframalpha.com/input/?i=100-100%284%29^%28-0.01x%29+from+0+to+400
(this has an asymptote at y = 100) You'd need to add constants that factor resist modifiers (like with lifetaps) and the ratio of the two players' levels (ratio instead of difference since I'd think a level 10 should intuitively stomp a level 2 much easier than a level 50 stomps a level 42). This is a little bottom-heavy also (having 50 MR gives you roughly 50% resists with this which is kind of ridiculous) but I just wanted to have fun like everyone else.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
|
Last edited by Lazortag; 09-30-2011 at 04:56 PM..
| |||
|
#2
|
|||
|
I think we've found wehrmacht
| ||
|
#3
|
|||
|
[You must be logged in to view images. Log in or Register.]
Here is the problem with this guy's graph he posted. Crowd control resist rates were parsed at 87% with 150MR during Luclin. This was after the patch to let spells land easier so resist rates were obviously higher before that. It was definitely over 90% with 120MR during Velious and previous expansions. Then *AFTER* the Luclin patch, they once again made magic resist even more effective because 87% resist rate against CC still made it too easy to kill pure melees that have 0 channeling skill to dispel it. http://www.thesafehouse.org/forums/s...ead.php?t=7879 The second problem with his graph is that it shows a 30% resist rate while a character is naked with 25MR. When someone was naked, the resist rate was somewhere between 0-10%. If you can create a chart/equation to show 0-10% crowd control resists while naked (25MR), around 90% resist rate with 100MR, and 95%+ with 120MR, then you probably have an accurate chart. | ||
|
Last edited by tmoneynegro; 10-10-2011 at 08:52 PM..
| |||
|
#4
|
|||
|
| ||
|
#5
|
|||
|
Do not, for the love of God, implement the "classic" resist system (that is 100+ resist == resist everything).
Is Null doing this system? I would trust Null on this, if that's the case. He knows how it will affect class balance. | ||
|
#6
|
|||
|
I keep hearing people talk about in classic where root and snare never landed and were frankly never even loaded up and casted. Considering how shit damage melee are old world, especially without equipement, this sounds fair. I think it would be a lot more classic to have it where 100+ MR resists just about all roots and snares.
__________________
| ||
|
#7
|
|||||
|
Quote:
Quote:
1) Spam target with crowd control spells 2) Have zerg of people all assist on immobilized target for free, no skill kill Sorry but that isn't even close to real EQ PvP. It takes far less skill to kill people. Don't remove all the god damn skill from jousting again and turn this into some festival of mongoloids attacking stationary targets. | ||||
|
#8
|
|||
|
Too high resist rates +1.
Level 3 druid casting on level 3 necro. Resisted 6/7 snares. | ||
|
#9
|
|||
|
Lvl 4 Erudite Wizard - Lvl 4 Erudite Paladin (Paladin 30MR 25 CR)
Casting Root - (lvl 4 spell) 1- Fail 2- Fail 3- Fail 4- Fail 5- Fail 6- Fail 7- Stuck for about 8 seconds 8- Fail 9- Fail 10- Fail ----------------------------------------------------------------------- Casting Shock of Frost - (lvl 1 spell) cold based 1- 4 dam 2- 4 dam 3- 4 dam 4- 4 dam 5- 4dam 6- 4 dam 7- 4 dam 8- 4 dam 9- 4 dam 10- 4 dam | ||
|
#10
|
|||
|
Finally, someone did it properly.
| ||
![]() |
|
|