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  #11  
Old 09-29-2011, 07:06 AM
Bazooka Bazooka is offline
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My experience PvP'ing is posted in detail in this thread as well.

http://www.project1999.org/forums/sh...ad.php?t=50104
  #12  
Old 09-29-2011, 07:07 AM
Bockscar Bockscar is offline
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Hitbox feels exactly as it should. It was really small and annoying back then and you had to run in front of whoever you were chasing in order to consistently hit them. It wouldn't be a fix, it would be a custom change that conflicts with the classic goal. The only thing the devs should freely change is the ruleset, not core game mechanics.

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how about spell casts on players higher than you?
My limited results indicate that it looks about right. I'm getting something like a 3/4 resist rate on snare and similar spells against people who are within range but high enough to con red. That's with basic 25MR. Not enough testing to consider it solid feedback yet, though. It pretty much feels like casting on a red mob, and that's how it should be.
Last edited by Bockscar; 09-29-2011 at 07:12 AM..
  #13  
Old 09-29-2011, 07:12 AM
Humerox Humerox is offline
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Haven't really noticed tbh because landing something on someone higher than me makes me jizz. Has happened though. In all fairness...landing anything on someone higher than you are is bonus. My group killed a 27 wizzie today and our highest was a 24 cleric, lowest was a 19 pally...we were a full group and it seemed to go as expected.

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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #14  
Old 09-29-2011, 07:20 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Hitbox feels exactly as it should. It was really small and annoying back then and you had to run in front of whoever you were chasing in order to consistently hit them. It wouldn't be a fix, it would be a custom change that conflicts with the classic goal. The only thing the devs should freely change is the ruleset, not core game mechanics.
Gotta disagree. When you can strafe circle a melee for better than 5 minutes and not get hit...something's wrong. Was funny to outjoust the same melee on a cleric, tho. Yah...he kinda sucked.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #15  
Old 09-29-2011, 07:25 AM
Nimblerot Nimblerot is offline
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Hit box shouldn't be huge, but should be a little bigger than it currently is.
  #16  
Old 09-29-2011, 07:30 AM
Bockscar Bockscar is offline
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Any bigger and it'd just be stupid.
  #17  
Old 09-29-2011, 07:32 AM
georgie georgie is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
I know its a bit early for this since pretty much everyone is under leveled and/or naked but I figured I would get this post up sooner than later.

In general I am looking for opinions on how things feel or what doesn't seem to be working. Flat out bugs should still be placed into the PvP Bug Forum but general things like 'some spell lands too often' or 'some other spell doesn't last long enough' are welcome here.

Here are somethings I already know about, feel free to post about them though:
  • Root and Snare seem to resist a lot on lower level players (or is it all spells?)
  • Melee hitbox seems too small, making it very hard to hit moving players.

Somethings I would like to hear about, some of which is probably a little early to get good info on:

How are partials feeling?
Are dribble rates good enough?
Is anyone having trouble with 3 point shots?
And pretty much everything else...

Please...Please be sure to include any relevant info like levels of players involved, approximate stats and player names so I can hunt your ass down in game and ask more direct questions if need be.

Thanks Dregs.
this shamn doted me like 6 times so that's not being resisted...
  #18  
Old 09-29-2011, 07:51 AM
Smedy Smedy is offline
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If you engage someone that is about 4-6 levels above you he will resist 10 roots in a row with 35 mr and the nukes will land for 5 points of damage (max dmg 60+).

The level difference seems it have a to big impact on how much things land etc.

Enchanter spells seem semi-broken, but i'm not the guy playing the enchanter so i can't speak for him.
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  #19  
Old 09-29-2011, 08:01 AM
Irfzero Irfzero is offline
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at 24 i was getting casted on by Light blue and blue (people) - Blinds (2/5) and nuke dmg i received seemed pretty decent.
  #20  
Old 09-29-2011, 08:29 AM
mimixownzall mimixownzall is offline
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I was trying to gank this monk (con'd red) last night and he had a red druid with him. I was level 10 or 11 at the time. They both had SoW so the druid was obviously 14+. He tried casting root on me a couple of times but I resisted with default MR for a troll shaman. The third one landed and the 4th, 5th and 6th as well. The resists seemed ok to me. With no way of dispelling roots until later, and with root/snare being an auto-win, I don't see a problem with the way it currently works.

The range for melee is pretty shitty. I have ~65 ping to the server and it is hard to hit people with melee when they are moving. I can only imagine how shitty it is for those with 150+ ping times. Like discussed in an earlier thread, I say the range be increased by 50-75% first and see how it is; but I think it really needs to be about 100% increase.

With the person at a low walk (running away with low hps) I have to be almost inside of them to hit them.
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