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#11
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![]() My experience PvP'ing is posted in detail in this thread as well.
http://www.project1999.org/forums/sh...ad.php?t=50104 | ||
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#12
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![]() Hitbox feels exactly as it should. It was really small and annoying back then and you had to run in front of whoever you were chasing in order to consistently hit them. It wouldn't be a fix, it would be a custom change that conflicts with the classic goal. The only thing the devs should freely change is the ruleset, not core game mechanics.
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Last edited by Bockscar; 09-29-2011 at 07:12 AM..
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#13
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![]() Haven't really noticed tbh because landing something on someone higher than me makes me jizz. Has happened though. In all fairness...landing anything on someone higher than you are is bonus. My group killed a 27 wizzie today and our highest was a 24 cleric, lowest was a 19 pally...we were a full group and it seemed to go as expected.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#14
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![]() Quote:
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#15
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![]() Hit box shouldn't be huge, but should be a little bigger than it currently is.
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#17
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#18
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![]() If you engage someone that is about 4-6 levels above you he will resist 10 roots in a row with 35 mr and the nukes will land for 5 points of damage (max dmg 60+).
The level difference seems it have a to big impact on how much things land etc. Enchanter spells seem semi-broken, but i'm not the guy playing the enchanter so i can't speak for him.
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#19
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![]() at 24 i was getting casted on by Light blue and blue (people) - Blinds (2/5) and nuke dmg i received seemed pretty decent.
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#20
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![]() I was trying to gank this monk (con'd red) last night and he had a red druid with him. I was level 10 or 11 at the time. They both had SoW so the druid was obviously 14+. He tried casting root on me a couple of times but I resisted with default MR for a troll shaman. The third one landed and the 4th, 5th and 6th as well. The resists seemed ok to me. With no way of dispelling roots until later, and with root/snare being an auto-win, I don't see a problem with the way it currently works.
The range for melee is pretty shitty. I have ~65 ping to the server and it is hard to hit people with melee when they are moving. I can only imagine how shitty it is for those with 150+ ping times. Like discussed in an earlier thread, I say the range be increased by 50-75% first and see how it is; but I think it really needs to be about 100% increase. With the person at a low walk (running away with low hps) I have to be almost inside of them to hit them.
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