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#11
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Junk-buffing your charmed pet isn't really possible unless it's a caster that has buffed itself before you charm it. When you charm a mob, charm will be the first buff on its list. No matter how many buffs you then cast on it, charm will remain on top. Then when charm wears off, that top slot will be empty. When you charm it again, charm goes in the first slot again. One dispel will always get rid of charm unless the mob had its first slots filled with its own buffs before you charmed it the first time around. You can't buff a hostile mob.
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#12
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2. cast junk buffs 3. break charm 4. cast tash 5. charm pet while i don't know if this works in practice, it certainly seems like it would work in theory - casting tash before the 2nd charm should fill the first slot and push charm to the very back of the buff list. | |||
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#13
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Tash will wear off after a few minutes.
And if you have to do stuff like that when charm-grinding, it'll barely be worth it. Just doing it the traditional bluebie way is tricky enough and it doesn't take very much to fuck it all up. If you have to juggle back and forth with charm, charmbreak, tash, charm (not to mention keeping numerous junk buffs up) just to protect the pet a little from getting dispelled, the whole charm-grinding idea is shot and you might as well use your summoned pet. | ||
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Last edited by Bockscar; 10-06-2011 at 03:12 PM..
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#15
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#16
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You'd have to do that whole dance every time charm breaks. It wouldn't be worth trying to XP that way, using charm is a shaky enough balance as it is.
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#17
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#18
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I'm not talking about keeping a charmed pet around while you're in a group. We were discussing solo-leveling with charm. And anyway, it's not very viable to protect your charmed pet from dispels when you can't even see the junk buffs yourself. I tried it once on p99, I think it was against Naggy, and it was just a mess.
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#19
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Enchanter's usefulness (other then buffing) is pretty dependent on how they do resists and whether crim pots are going to be in. If at 150 resists your untouchable by spells then there is going to be a problem.
Shadowknight is pretty much what you mentioned considering the xp penalty. I think shaman is your best choice for end game considerations in terms of pvp. Ebolt does a shit ton of damage on casters. It can be cured but it ticks fast and if your not dueling, in the craziness of a pvp battle it will typically go uncured. You also get a relatively decent haste buff for mage and necro pets and melee. Another consideration maybe a bard. They get a lot of enchanter like abilities but can do them while moving. | ||
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#20
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If you are soloing as an enchanter using charm then you should just be switching pets constantly, breaking charm and nuking or charming full health mob to kill low life one, cycling through pets for constant exp imo. But you constantly check /who and if you see pontetial pvp grab a pet and buff it for pvp.
I have lvl'd several encs on vztz and one on live and used charm for the most part. Using charm the right way a clr/enc can farm every named in lguk with ease and own in pvp cause you have 15junk buffs between both classes. And as far as enc usefulness in pvp as far as resist goes, i dont think it will matter that much in the long run. Our main spells in pvp are Dispell, tash, mez, root. Even if we cant land anything at all on ppl cause of resist, we still get 2x 4 slot dispell and unresistable mez in kunark. and tash is garnenteed to land, so we simply lose root in a bad resist system. And in regards to crimson pots, i hope that they arent in the game but if they are maybe make sheild of the immaculate a little less rare-its the only item enc can really get to counter crim pots. | ||
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