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  #1  
Old 10-09-2011, 04:22 PM
Toehammer Toehammer is offline
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I remember the first thing I thought back in Beta in 1998 was, what the heck I can only see 1/3 of the screen. I remember being annoyed at this because EQ is such a huge vibrant world, and constricting your field of view to make something "classic" is equivalent to tunnel vision, both in game and metaphorically.

Velious UI made the game more fun, more engaging to play, and that is what I feel like when I think classic.

old UI was utterly horrendous
  #2  
Old 10-09-2011, 04:44 PM
Roanoke Roanoke is offline
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Quote:
Originally Posted by Toehammer [You must be logged in to view images. Log in or Register.]
I remember the first thing I thought back in Beta in 1998 was, what the heck I can only see 1/3 of the screen. I remember being annoyed at this because EQ is such a huge vibrant world, and constricting your field of view to make something "classic" is equivalent to tunnel vision, both in game and metaphorically.

Velious UI made the game more fun, more engaging to play, and that is what I feel like when I think classic.

old UI was utterly horrendous
agree'd. wanting the old UI for the sake of having it is a waste of resources. not to mention how is that going to work with the masses of widescreen resolutions? do i get to have big black bars on each side of my screen to make up for the fact that it will only run in 4:3 aspect ratio?
  #3  
Old 10-10-2011, 12:45 PM
knottyb0y knottyb0y is offline
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Quote:
Originally Posted by Roanoke [You must be logged in to view images. Log in or Register.]
agree'd. wanting the old UI for the sake of having it is a waste of resources. not to mention how is that going to work with the masses of widescreen resolutions? do i get to have big black bars on each side of my screen to make up for the fact that it will only run in 4:3 aspect ratio?
If I remember right the "classic" UI had two views. the small window with the chat box your class icon, sells and the main menu open on the right side with health and hp. and the "full screen" UI you could access by hitting f10. Hotbutton banks only had 6 buttons, and there was only 1 chat box available.

Not that I dislike the current ui's available, but it would be interesting to see the old UI once more. I would most likely spend time in full screen mode unless the devs figure a way to support high resolutions.
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  #4  
Old 10-09-2011, 06:03 PM
mokfarg mokfarg is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Yeah lets worry about game mechanics first.
I think the more correct statement would be: Let's let the volunteer unpaid developers worry about what they want to worry about first.
  #5  
Old 10-09-2011, 04:16 PM
Juugox2 Juugox2 is offline
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the current ui def isnt velious unless you DL that one the one you have without changing any UI is luclin or past that cant remember when
  #6  
Old 10-10-2011, 12:30 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Juugox2 [You must be logged in to view images. Log in or Register.]
the current ui def isnt velious unless you DL that one the one you have without changing any UI is luclin or past that cant remember when
its definetly something past Luclin, lots of windows and tabs on it that are not even part of the Al'kabor UI
  #7  
Old 10-10-2011, 01:12 PM
nilbog nilbog is offline
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The current UI is obviously Titanium... because that's the client which we use. :P

The modifications made to it are as close as we can currently get to the Velious UI.

That being said, people are confused about their past, or don't understand the difference between classic, velious, and post-Velious UIs.

You weren't forced to see the stone borders all the time.. f10 switched between no UI, transparent UI, and stone UI. Transparent UI was when you didn't have inventory or options up. (similar to velious)

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If you pressed f10, you would see this screen.
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Pressing the inventory button, or persona button would show this page. Inventory was collapsible by the button at the top right.

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This UI persisted until Velious, which didn't change it *that* much. Screen resolutions were allowed to be higher, you could move around the UI elements. Also, 10 hotkey buttons.

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Pressing f10 would still yield the stone borders of old interface and UI elements were basically the same, except they could be moved around. Note the ctrl+a abilities box. This was still the Velious UI. It persisted through mid-Luclin, when it was absolutely unsupported.

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Spellbooks still had the fullscreen effect until 2002, when spellbook meditating was totally removed. After this time, came the Luclin/PoP era interfaces, and I'm not sure after that.
Last edited by nilbog; 10-10-2011 at 01:15 PM..
  #8  
Old 10-10-2011, 01:16 PM
pickled_heretic pickled_heretic is offline
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a part of a classic UI revamp involves not being able to alt+tab and not being able to change your resolution.

there were some things about classic that sucked, like multi boxing. i am glad that the server operators and developers have acknowledged this and changed policies accordingly. let's come to the same conclusion about the UI.
  #9  
Old 10-09-2011, 04:29 PM
Seaweedpimp Seaweedpimp is offline
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Being able to look at yourself from the inventory was pretty pimpish though.
  #10  
Old 10-10-2011, 01:30 PM
graffix13 graffix13 is offline
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Quote:
Originally Posted by Seaweedpimp [You must be logged in to view images. Log in or Register.]
Being able to look at yourself from the inventory was pretty pimpish though.
I like this.

I was also curious (being the vain bastard I am) is there a way currently to be able to swing the camera view around to see yourself (when in 3rd person)? I seem to remember that you could do that in classic...
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