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  #11  
Old 10-11-2011, 10:18 AM
Kabilos Kabilos is offline
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Just curious if this is a topic in a line of others that are already created or some to come? I just restarted yesterday and have browsed over Allakhazam but if there is something here I wouldn't mind taking a gander at it.

Ty in advance.
  #12  
Old 10-12-2011, 01:21 AM
Aenor Aenor is offline
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Quote:
Originally Posted by Kabilos [You must be logged in to view images. Log in or Register.]
Just curious if this is a topic in a line of others that are already created or some to come? I just restarted yesterday and have browsed over Allakhazam but if there is something here I wouldn't mind taking a gander at it.

Ty in advance.
This is a stand alone guide and a very good one. There are a bunch more guides on the wiki:

http://wiki.project1999.org/index.php/Players:Adventure
  #13  
Old 10-12-2011, 10:14 AM
Mardur Mardur is offline
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Thanks for the additional information guys, I'll edit the Oggok guide.

More to come soon. Other zones generally have way more quests than Oggok.
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  #14  
Old 10-12-2011, 01:52 PM
Kabilos Kabilos is offline
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This just made me laugh. So I used to keep all my computer guides like my FF8 players guide for PS2 and what not. I turn around and above all of my college books on the shelf I see a players guide for none other than: Everquest: The Ruins of Kunark. This book has to be 10+ years old and still in pretty damn good shape.

/nostalgia
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  #15  
Old 10-12-2011, 02:07 PM
Palemoon Palemoon is offline
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See how many ogre quests involve their rivalry with Trolls? This is why on "classic" troll SK's are threatening to the shaman and warriors in Oggock. (and why im anxious to see faction made as authentic as possible on p99)

Love how quests/faction/world/lore all mesh together to make EQ feel like a real world.
  #16  
Old 10-12-2011, 02:17 PM
JenJen JenJen is offline
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more posts mardur 10/10
  #17  
Old 10-12-2011, 02:50 PM
Yukahwa Yukahwa is offline
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Thanks a lot. Very helpful. I love lore like this and most of this stuff was lost with the fall of all the older EQ websites and then the usefulness of those remaining sites is ruined by the mix of new irrelevant info. THANKS!
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  #18  
Old 10-12-2011, 03:09 PM
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Might wanna publish this to a website, so everyone can find it.
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  #19  
Old 10-14-2011, 02:58 PM
Mardur Mardur is offline
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Location Key
1 Order of the Silent Fist - Monk Guild, Merchant who sells Monk Weapons, Bags, and Bandages
2 Kliknik Tunnel - leads to Qeynos Underground
3 Reflecting Pond - tunnel leads to Qeynos Underground
4 Crow's Pub & Casino - Merchant selling Alcohol, Brew Barrel, secret tunnel to Rogues' Guild
5 Galliway's Trading Post - Merchants selling Food and other Goods, Priest of Discord outside
6 Ironforge's - Merchants selling Sharp Weapons, Medicine Bags, and Weapon Molds, Forge out back
7 Jewelbox - Merchants selling Jewelry supplies (Metals and Gems)
8 Ironforges' Estate
9 Merchants selling Medium Cloth Armor and Medium Chainmail Molds
10 The Cobbler - Merchant selling Boots of all types
11 Merchants selling Blunt Weapons and Cleric/Paladin spells
12 Teleport leading to Temple of Life, Cleric and Paladin Trainers throughout area

Bone Chips & Healing
Appropriate Race(s): Any
Appropriate Class(es): Any
Appropriate Level: 1

Bone Chip quests exist all over Norrath and this is one of them. Give 2 bone chips -or- 2 gold to Lashun Novashine outside the gates of North Qeynos for some experience and healing. This quest is pretty bad and only worth doing if you need the faction or healing.

Shining Star of Light
Appropriate Race(s): Any
Appropriate Class(es): Cleric, Paladin
Appropriate Level: 1

This quest is for a decent weapon as long as you don't mind a bit of running around. All you need is 30 gold, and then head over to Rivervale. Kill bixies in misty thicket or kithicor (daytime only) until you collect 3 honeycombs. Turn in 3 honeycombs + 30 gold to Kizzie Mintopp at -231, -207 in Rivervale to receive some Honey Jum. Return to Qeynos and give the Honey Jum to Astaed Wemor in the Temple of Life (Rodcet Nife guild). He gives you a potion, take it to Lempeck Hargrim in West Karana at -3895,-5586. He gives you a No Drop scythe, return this to Astaed Wemor for:

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The proc is a 5 point heal that removes 1 poison and disease counter.

Note: On live/classic, Lempeck would attack you if you tried to give him the potion at night (he's a lycanthrope). It's unknown if this is implemented on Project 1999 or if he'll always accept the potion and relinquish the scythe.

Another Note: The Cleanse effect on the Shining Star of Light used to be limited charges but was changed to a proc at some point (Luclin or so?). However I believe the proc version is what's available on Project 1999. Not even going to bother reporting this because it's stupid to not be a proc.

Another Another Note: The Shining Star of Light is 2 delay faster than a Fine Steel Warhammer, is magic, and has a proc, so it's a decent little quest for a new character as it doesn't really require much besides a few hours of your time running around.

Band of Rodcent Nife
Appropriate Race(s): Any
Appropriate Class(es): Warrior, Cleric, Paladin, Ranger, Druid, Monk, Bard, Rogue, Wizard, Magician, Enchanter

New character? Want some free loot? Despite what your main is, camp him out by the pool under the Rodcet Nife Guild (UFO). create a level 1 human Shadow Knight and HT one of the Koalindl in the pool. Camp out and log back into your main and loot the fish. Turn this into Enric Ruklin in the guild for:

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-or-

Prayer Beads
MAGIC ITEM LORE ITEM
Slot: NECK
Charges: 2
Effect: Healing (Any Slot, Casting Time: Instant)
WT: 0.2 Size: SMALL
Class: WAR CLR PAL RNG DRU MNK BRD ROG WIZ MAG ENC
Race: ALL

Note: The beads used to have more charges, but were nerfed. I believe the 2 charge nerfed version is what Project 1999 is using.

Do this quest! It's quick, easy, painless, and nets you a very very nice ring if you're a caster. Regardless of who you are, the 175 point right click heal will save your life considering it'll be a complete heal for a few levels. You can give the Beads to Tyoken Mekase + 10 platinum, or you can just destroy your beads and spend a minute re-running this quest. They never decreased the cost of the recharge when they nerfed the charges and it's just not worth it when Koalindl are so easy to slay. The reason you use a mule is because you absolutely do not want the faction hit from killing the fish. You mule will become very KoS very fast, but you can always delete and recreate.

Lost Monk
Appropriate Race(s): Any
Appropriate Class(es): Any (Faction, benefits Monks mostly)
Appropriate Level: 1

Go to the Monk Guild and tell Phin Esrinap "Where is Konem?" Take the note he gives you to Konem Matse in Qeynos Hills, I believe by the guard Tower. Return the note he gives you back to Phin Esrinep. Each turn in nets you a water flask, experience and:

Your faction standing with Silent Fist Clan got better.
Your faction standing with Guards of Qeynos got better.
Your faction standing with Ashen Order got better.

Rabid Animals
Appropriate Races: Any
Appropriate Class(es): Any
Appropriate Level: 4+

If you started in Qeynos you're lucky, because this is one of the best quests in the game. You should be in Qeynos Hills as soon as you can kill gnolls and the diseased wolves. There are 2 diseased wolves that roam a bit on the western side of Qeynos Hills. One usually hangs a little further north closer to the lake but not quite to it, the other is a little closer usually in the mountain region just west of the little house with a merchant. Kill these as many times as you can and loot all the pelts you can as well as 1 fleshy orb (it's lore). If you're not a pet class you'll most likely contract rabies but don't worry about it. When you're high enough (8-12ish depending on class), you can take out the rabid grizzly that roams around the Blackburrow area. Relieve it of its pelt as well. These mobs respawn just as quickly as anything else in the zone and have no PHs. Collect as many of these pelts as you possibly can and return to Priestess Caulria in the UFO (Temple of Life). She will reward about 2 platinum for each wolf pelt, and a scroll of Endure Disease for the grizzly pelt (sells for about 2 platinum). The experience you gain for each turn in is great as well. As far as those rabies, she'll cure it if you turn in any of the pelts. If you got a Shining Star of Light, 1 proc from that will cure Rabies as well. Finally, the fleshy orb can be turned in for even more experience and coin. Bank the fleshy orb she returns to you - it's a different item so you can keep turning in the ones from the wolves. Once you end up in Freeport grab the quest reward fleshy orb from your back and turn it in to Lorme, the Wizard GM at the very top of the caster's academy in West Freeport. You'll receive a random fine steel weapon for even more money. These 3 related quests are absolutely huge, you'll fly through levels and start banking some serious coin.

Black Leather Cloak
Appropriate Race(s): Any for faction, but see note
Appropriate Class(es): Any for faction, but see note
Appropriate Level: 1 for faction, 20+ for reward

This quest starts in the Rogue Guild, tell Knargon Lanenda 'what is the shipment' for a bent playing card. These aren't lore so keep repeating the phrase (shift-up arrow) and fill up your inventory with cards. Leave the Qeynos gates and hang a right, you should see a Dark Elf named Jracol Brestiage. Hand him the cards for a note. Now, these quest guides don't focus on factions at all but this one is interesting because you get the following faction hits for handing in the card:

Your faction standing with Carson McCabe got better.
Your faction standing with Highpass Guards got better.
Your faction standing with Merchants of Highpass got better.
Your faction standing with Coalition of Tradefolk Underground got better.
Your faction standing with Ring of Scale got worse.

You might as well power level these factions because it takes like 10-15 seconds to run a shipment of cards back and forth from Knargon and Jracol. This way you can easily max out 4 factions without any risk or effort at all. This alone makes this quest pretty nice, especially for rogues or characters who plan on adventuring into Highkeep.

Anyways, you can destroy all those notes that Jracol gives you. Otherwise you can turn it in to Knargon Lanenda for some faction hits that are different but not quite as positive as the bent card bit:

Your faction standing with Circle Of Unseen Hands got better.
Your faction standing with Merchants of Qeynos got worse.
Your faction standing with Corrupt Qeynos Guards got better.
Your faction standing with Guards of Qeynos got worse.
Your faction standing with Kane Bayle got better.

This whole part is completely unneccessary for the final reward but again, the factions are nice. Your next goal is to kill Guard Stald in High Pass, you can find him near the Tiger's Roar by the gates. Kill him and loot his badge, and turn it in to Prak at the Golden Rooster tavern. He gives you a note in return, bring this back to Zannsin.

Note: There's been two different versions of this item. Originally the stats were:

Black Leather Cloak
Slot: BACK
AC: 1
DEX: +2 AGI: +2
WT: 0.0 Size: MEDIUM
Class: ALL
Race: ALL

It was changed to:

Black Leather Cloak
Slot: BACK
AC: 1
DEX: +2 AGI: +2
WT: 1.0 Size: MEDIUM
Class: WAR SHD BRD ROG
Race: ALL except DWF TRL OGR HFL GNM

I'm not sure which version Project 1999 rewards. I assume the latter, ymmv.

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Location Key
1 Tin Soldier - Forge outside, Merchants selling Medium Chain Armor and Full Plate Molds
2 The Wind Spirit's Song - Bard Guild Hall, Merchants selling Bard songs and various Weapons
3 Fharn's Leather & Thread - Merchant selling Medium Leather Armor and Small Sewing Kit and Patterns
4 Bag n Barrel - Merchants selling Bags, Pottery Wheel and Kiln out back
5 Nesiff's Wooden Weapons - Merchants selling Blunt Weapons, Bows, outside Merchant selling Fletching Supplies (Arrows), Royal Qeynos Forge nearby
6 Lion's Mane Inn - Merchants selling Alcohol, Brew Barrel, Message Board
7 Tax Hall
8 Qeynos Hold - Bank, Soulbinder outside
9 Underwater tunnel to Qeynos Underground
10 The Herb Jar - Merchants selling Spells, Potions, Books, Crystals, and Magician Equipment
11 Wizard, Enchanter, and Magician Guild Hall with Merchants selling Spells and Wizard Equipment, outside Wizard, Enchanter, and Magician Trainers
12 Tent Merchants selling Small Leather and Ringmail Armor and Medium Cloth Armor, Loom nearby
13 Fireprides - Merchants selling Medium Plate, Chain and Leather Armor and Shields, Shield Molds, Forge outside
14 Tent Merchant selling Large Leather and Ringmail Armor and Large Shields
15 Boat Dock
16 Mermaid's Lure - Merchant selling Fishing Supplies
17 Tent Merchants selling Cloth Armor, Small Sewing Kits, Bags, Axes, and Sharp Weapons (including Claymore)
18 Warrior Training Hall inside the Grounds of Fate (PvP Area), Merchant selling Various Weapons, underground tunnel leads to Qeynos Underground (follow the bones)
19 Underwater tunnel to Qeynos Underground
20 Port Authority
21 Merchant selling Instrument Parts, Spells, Compass, and Fish
22 Voleen's Fine Baked Goods - Merchants selling Food, Brewing Supplies, some Baking Supplies, Oven inside
23 Fish's Ale - Merchants selling Alcohol, Brew Barrel inside, Message Board
24 Temple of Thunder - Paladin and Cleric Trainers, Merchants selling Spells, Various Weapons, and Shields of all sizes
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Last edited by Mardur; 10-14-2011 at 04:02 PM..
  #20  
Old 10-14-2011, 03:11 PM
raptorak raptorak is offline
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Great guide, might want to edit the "shit-uparrow" part though [You must be logged in to view images. Log in or Register.]
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