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#11
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![]() I see your points but dont get your point.
Is the point that penalties have a reason (eg: solo ability) or that they dont (eg: jack of trades = flawed objectives)? Do you want them removed early even tho they existed? A good ranger can solo well as can a geared warrior, just two different styles: One dances and the other chews through blues and bandages. The warrior cant kite though limiting certain kills. They just whack and hope to beat the hp percentage of the mob (or zone). In a group a well geared ranger puts down nice controlled dps. A lazy one is horrible because they roll less damage dice than monks/rogues. Played well and looking for ways to shine they can. Ive grouped with bad rogues before. They are just horrible players. That same person on a ranger would even be worse. You would be asking for paltry buffs and rezzing them constantly. Not sure if im on track. [You must be logged in to view images. Log in or Register.] | ||
Last edited by Snaggles; 10-17-2011 at 01:30 AM..
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#13
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![]() You guys are planning for Velious, Kunark just came out 7 months ago and VP isn't even released yet. Calm the hell down. Level a hybrid now, xp penalties were removed halfway after velious launch, you'd be able to level plenty before then.
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#14
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![]() Great effort on that write up! Now, write one up on why they should add beastlords and vah shir.
It will be just as effective. Your post isn't original. It has been made before. Many times. I may have made one, I don't remember. That's how tired this argument is. The server has a purpose. Your suggestion is 100% against this purpose.
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Rephaite - Green99
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#15
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don't be a dick man. | |||
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#16
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I don't think the xp penalties were a bad thing but they probably should have been announced. The benefits of hybrids over pure melees was very pronounced earlier in the game. In a lot of ways its like the newer editions of DnD that allow people to gain levels in different classes. The roles of certain classes are tied to Fantasy Lore and MUDs that go way back. It was actually upsetting to most people when PoK arrived and made the world too easy to traverse for all. The bells were something I and many people dislked in EQ2. There are basically only two places you can't get to without a porter and those have a cost component. For the rest porting is a time saver and many classes have unique abilites, IE rez, corpse summon, crack, buffs, that only they can provide. Not everything is always fair and I hate when games try to make it that way. A major reason why I quit WoW (the 3rd time) was the homogenizing of multiple classes to placate people. Paladins complaining that their AoE dps was inferior to Mages was just ludicrious. I strongly dislked the EQ2 aura buff system. It made no sense for magical enchanments to only work in the presence of someone.
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#17
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and more importantly, what is the advantage of hybrids vs any divine or arcane spellcaster? can they solo more effectively? group? lmao. if the penalties were designed after any actual class effectiveness they would look absolutely nothing like they do now. we already have the case of devs tweaking shit that they feel was out of line regardless of the classic timeline, the hoop nerf and pet classes come to mind as recent examples. what is the point of keeping hybrid penalties if there is pretty much unilateral agreement that it's retarded? | |||
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#18
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#19
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I don't think it makes sense that a Ranger (for example) have a massive exp penalty due to ease of life where the Druid doesn't. Sure they have far more tricks and mobility than a Warrior but ports should deserve a penalty based on that logic. In the end the grind to 60 sucks for any class. Hybrids it's just lemon juice in a cut kind of bad. If you want to be that class the penalty shouldn't sway the decision because the suffering ends eventually. I loved my Ogre SK and actually soloed a fair amount of the way to 65. It was slow but having options was better than not and I could solo the first 8 Coldain rings with ease. Oh...and killing Rogues solely with taps and blood boil was the best. [You must be logged in to view images. Log in or Register.] | |||
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#20
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![]() Do they ever fix any of the obvious fuckups of the original dev team?
Something that comes to mind, obviously wrong 100% can not be used as a stat by this class stats on knight planar pants. Or is this strict it must be as close to original as possible? I remember a time when you could make toolboxes for a profit. That was part of kunark, but it's an obvious fuckup that should never be implemented here. | ||
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