Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 10-28-2011, 01:33 AM
VanEyck VanEyck is offline
Orc


Join Date: Oct 2011
Posts: 36
Default

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Dynamic PVP System - Since it's been working now.. Good / Bad?
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.
I'm not sure what the point of a dynamic pvp system is. If someone is OOR healing, you are probably going to have trouble killing them along with your in-range target anyway, so having them open to attack is largely a moot point.

Secondly, its behaves very strangely. I attacked a group of 4 levelling in Mistmoore. 2 light blues in range (red names), and 2 OOR characters in range through the dynamic system (orange names). After some fighting and OOR healing, we all zoned. On the other side ALL of them were out of range again (blue names). The conclusion to that fight was all of us sitting together medding like it was okay.

Also, there are times when I engage a group just to have someone that was previous out of range high become red and start nuking the crap out of me. Are they flagged because I attacked their group mate? I enter the fight thinking "Oh good, hes out of range" then BOOM I'm dead.

As far as I can tell, though my nightly psychopathic forays, the dynamic system causes more problems with OOR players than it resolves. I wish I could be 'certain' of who I am fighting or not fighting before I start a battle.

These are just my observations, but if I could have things my way, a straight 1-50 -/+ 8 system like classic TZ would be grand. Noob PVP is just as fun as 50 pvp, so I wouldn't want any scaling back of that either.

Edit: In game name is Vaneyck
Last edited by VanEyck; 10-28-2011 at 01:38 AM..
  #12  
Old 10-28-2011, 01:38 AM
Cwall Cwall is offline
Banned


Join Date: Feb 2010
Posts: 627
Default

Red Wood Wands take like 8pp to recharge don't they?

Shit's pretty retarded.
  #13  
Old 10-28-2011, 01:43 AM
Mardur Mardur is offline
Planar Protector

Mardur's Avatar

Join Date: Dec 2010
Posts: 1,304
Default

Character name: Donal / Drew

Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Main topics:

Spell System - Generally Good / Bad? Any tweaks needed?
It's good enough, but I haven't had much experience past level 34 and higher end resists due to not having much time to play on beta. Based on research/posts on this forum, it seems decent enough to go live and maybe we can make tweaks once there's a lot more action. The only suggestion I have is maybe have level not make quite a dramatic difference on resists, but this is based on not much PvP at all. Hard to really get the perfect feel on how resists are handling on such a ghost town of a server. I rarely run into any pvp vs. others. But I felt a very significant difference between people higher / lower level to me when it comes to spells landing.

Quote:
Dynamic PVP System - Since it's been working now.. Good / Bad?
Good in my experience, not sure if it's still able to be abused, haven't really tested exploiting it. Need others to comment on if they're still experiencing bugs with it.

Quote:
PvP Range - This is changing soon.. either to a straight 5 or 6 level difference or a dynamic difference based on levels, with lower levels having a smaller pvp range and scaling all the way to the current 8 level difference at around level 40.
Scaling would be best. Lower level camps support a very strict range of levels, whereas higher level camps can be useful for 15 levels (solb royals 35-50 for example). Maybe something like:
1-19: +-4
20-34: +-6
35-50: +-8

Quote:
Any other general mechanic issues that need to be addressed.
Illusions need to be fixed. See the Minor Illusion thread in the bug forum, although this affects all illusions.

Faction and NPC assist is the #1 thing that should be added before launch. I understand it may be a nightmare to code, but being able to max out a faction and create a home base is a great tool. It also makes people leery to gank in cities as they would be unsure who would have the highest faction. It's a special element to PvP servers that's currently missing here.

Also I'd appreciate if you would read and respond to my current thread in the Petition forum. Thank you~
__________________
I am Reiker.


lol wut
  #14  
Old 10-28-2011, 02:03 AM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,523
Default

ya. just straight up don't let ppl recharge items. will be retarded
  #15  
Old 10-28-2011, 02:05 AM
Xantille Xantille is offline
Fire Giant


Join Date: Mar 2011
Posts: 625
Default

reserved for (hopefully) slaying people on sunday evening and testing resists, melee etc.
__________________
Xantille Cares
I fuk ur mouth since 2001
  #16  
Old 10-28-2011, 02:10 AM
Doors Doors is offline
Planar Protector

Doors's Avatar

Join Date: Apr 2011
Location: Pittsburgh
Posts: 2,934
Default

Dreary 50 wizard

Please address item charging.
__________________
Quote:
Originally Posted by Drakaris View Post
You can be my squire once you can bench half of what I can.
  #17  
Old 10-28-2011, 02:10 AM
Macken Macken is offline
Banned


Join Date: Mar 2011
Posts: 736
Default

Can't remember beta name.

Dynamic pvp range is possibly the dumbest idea ever created on a pvp server.

You cause way more problems than you thought you would solve. (which you can't)

If you try to implement a dynamic range, we will still be dealing with the fallout and bugs 3 years from now if the server can last that long.

If you don't make it 6-50 or at least a wide enough range to quash the needless problems that not having it 6-50 creates, you will pay for it for as long as you don't change it.

Either way you are screwed unless you listen.

6-50 free trade pvp is the only way.

THE ONLY WAY.

You have been warned over and over and over.

You will not have any excuse once the truth is finally discovered by the ignorant masses.
Last edited by Macken; 10-28-2011 at 02:22 AM..
  #18  
Old 10-28-2011, 02:23 AM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

darwoth

spell system is much improved, however nukes are resisting far to frequently and for far to much. you will usually partially resist at 70 - 80 resistance which is simply not how it should be and the minimum damage (32) happens roughly 30 - 50% of the time on a target with 120 - 140 resist. i know your not attempting to emulate the classic resistance system for some reason, however it bears mentioning that at 200+ resistance during the classic timeframe you would still be taking half of the damage the overwhelming majority of the time.

as such the resistance system currently in place, while working instead of simply broken as previously is not quite right either, end game classic era gear will see people sporting 150 resistance, kunark era gear will make it so that nothing lands at all.


dynamic level range seems to be working fine, never really had a problem with it anyway though since i dont go around shitting on newbs so cant comment much on that.


the level range NEEDS to remain 8 at 40+, a narrow range made for a shitty experience on rallos with thousands of players, will be exponentially worse on an emulator with hundreds of players. no targets means bored players and mass quitting due to boredom. should just leave it how it is or open it up all the way, if you HAVE to narrow it a scaling system is the lesser of two evils.
  #19  
Old 10-28-2011, 02:26 AM
Darwoth Darwoth is offline
Banned


Join Date: Apr 2011
Posts: 614
Default

charging needs to remain how it is, most items cost hundreds of platinum to recharge, the singular one that does not is the newbie redwood wand which is worth all of about 100 damage in pvp against anyone that is not naked anyway.

if some idiot is trying to shuffle through bags to kill you with wands and you dont slay them your prob retarded.
  #20  
Old 10-28-2011, 02:30 AM
Cwall Cwall is offline
Banned


Join Date: Feb 2010
Posts: 627
Default

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
charging needs to remain how it is, most items cost hundreds of platinum to recharge, the singular one that does not is the newbie redwood wand which is worth all of about 100 damage in pvp against anyone that is not naked anyway.

if some idiot is trying to shuffle through bags to kill you with wands and you dont slay them your prob retarded.
you realize they're instant potentially 250 damage a piece right? not to mention they're AoE
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:11 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.