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#11
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Secondly, its behaves very strangely. I attacked a group of 4 levelling in Mistmoore. 2 light blues in range (red names), and 2 OOR characters in range through the dynamic system (orange names). After some fighting and OOR healing, we all zoned. On the other side ALL of them were out of range again (blue names). The conclusion to that fight was all of us sitting together medding like it was okay. Also, there are times when I engage a group just to have someone that was previous out of range high become red and start nuking the crap out of me. Are they flagged because I attacked their group mate? I enter the fight thinking "Oh good, hes out of range" then BOOM I'm dead. As far as I can tell, though my nightly psychopathic forays, the dynamic system causes more problems with OOR players than it resolves. I wish I could be 'certain' of who I am fighting or not fighting before I start a battle. These are just my observations, but if I could have things my way, a straight 1-50 -/+ 8 system like classic TZ would be grand. Noob PVP is just as fun as 50 pvp, so I wouldn't want any scaling back of that either. Edit: In game name is Vaneyck | |||
Last edited by VanEyck; 10-28-2011 at 01:38 AM..
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#12
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![]() Red Wood Wands take like 8pp to recharge don't they?
Shit's pretty retarded. | ||
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#13
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![]() Character name: Donal / Drew
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1-19: +-4 20-34: +-6 35-50: +-8 Quote:
Faction and NPC assist is the #1 thing that should be added before launch. I understand it may be a nightmare to code, but being able to max out a faction and create a home base is a great tool. It also makes people leery to gank in cities as they would be unsure who would have the highest faction. It's a special element to PvP servers that's currently missing here. Also I'd appreciate if you would read and respond to my current thread in the Petition forum. Thank you~
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I am Reiker.
![]() lol wut | ||||||
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#14
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![]() ya. just straight up don't let ppl recharge items. will be retarded
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#15
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![]() reserved for (hopefully) slaying people on sunday evening and testing resists, melee etc.
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Xantille Cares
I fuk ur mouth since 2001 | ||
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#16
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![]() Dreary 50 wizard
Please address item charging. | ||
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#17
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![]() Can't remember beta name.
Dynamic pvp range is possibly the dumbest idea ever created on a pvp server. You cause way more problems than you thought you would solve. (which you can't) If you try to implement a dynamic range, we will still be dealing with the fallout and bugs 3 years from now if the server can last that long. If you don't make it 6-50 or at least a wide enough range to quash the needless problems that not having it 6-50 creates, you will pay for it for as long as you don't change it. Either way you are screwed unless you listen. 6-50 free trade pvp is the only way. THE ONLY WAY. You have been warned over and over and over. You will not have any excuse once the truth is finally discovered by the ignorant masses. | ||
Last edited by Macken; 10-28-2011 at 02:22 AM..
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#18
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![]() darwoth
spell system is much improved, however nukes are resisting far to frequently and for far to much. you will usually partially resist at 70 - 80 resistance which is simply not how it should be and the minimum damage (32) happens roughly 30 - 50% of the time on a target with 120 - 140 resist. i know your not attempting to emulate the classic resistance system for some reason, however it bears mentioning that at 200+ resistance during the classic timeframe you would still be taking half of the damage the overwhelming majority of the time. as such the resistance system currently in place, while working instead of simply broken as previously is not quite right either, end game classic era gear will see people sporting 150 resistance, kunark era gear will make it so that nothing lands at all. dynamic level range seems to be working fine, never really had a problem with it anyway though since i dont go around shitting on newbs so cant comment much on that. the level range NEEDS to remain 8 at 40+, a narrow range made for a shitty experience on rallos with thousands of players, will be exponentially worse on an emulator with hundreds of players. no targets means bored players and mass quitting due to boredom. should just leave it how it is or open it up all the way, if you HAVE to narrow it a scaling system is the lesser of two evils. | ||
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#19
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![]() charging needs to remain how it is, most items cost hundreds of platinum to recharge, the singular one that does not is the newbie redwood wand which is worth all of about 100 damage in pvp against anyone that is not naked anyway.
if some idiot is trying to shuffle through bags to kill you with wands and you dont slay them your prob retarded. | ||
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#20
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