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  #11  
Old 10-28-2011, 04:31 PM
mimixownzall mimixownzall is offline
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Aggro kiting is what people did anyways most of the time and it is still fine. Your dots will out dmg the pet's shitty damage (pet's damage seems to be crap after all the 'fine tuning' compared to classic).
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  #12  
Old 10-28-2011, 04:36 PM
disco disco is offline
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Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
Aggro kiting is what people did anyways most of the time and it is still fine. Your dots will out dmg the pet's shitty damage (pet's damage seems to be crap after all the 'fine tuning' compared to classic).
summoned pet yes, but not a charmed one....
  #13  
Old 10-28-2011, 05:32 PM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by Aruden [You must be logged in to view images. Log in or Register.]
Mr. Sparkle, has your solo technique changed to accomodate the patch? How do you make sure that you out-damage your pet?
This is what I do in outdoor zones (I don't have a tank pet yet to solo effectively in dungeons):

Pull with Darkness
Send pet in
Add Heat Blood
Run and kite, occasionally stopping to cast a lifetap.

If Darkness is resisted, like on a yellow mob, I quickly Feign Death and attempt again. I also keep Allure of Death up at all times. What sucks is that those DOTs are low level and do low damage, especially with the 40% nerf to moving targets. It's 7 per tick with Darkness and 11 with Heat Blood, but Siphon Life takes care of the major DPS.

This obviously does not work in dungeons, and as I'm only 23 my pet can't tank yet so I avoid dungeons solo right now.

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Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Hooray for adding "classic" changes that get removed because the developers of the REAL game realized how fucking retarded they were!
That's what I've been saying too. These mechanics were terrible in classic and it's why they were changed, but here we won't be seeing Luclin so this pet XP nerf might be here forever. It shouldn't be. To be honest, it never should have existed in classic either, but it took the devs a while to fix it.

Same goes for race/class XP penalties and even the nerf to DOT damage when a mob is moving. All these things were eventually eliminated because they devs saw how retarted they were. There's no need to duplicate them here, not when we know they were removed later.
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  #14  
Old 10-28-2011, 05:43 PM
Kassel Kassel is offline
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Sparkle, do not forget to fear your mob so dots do full damage. Avoid lifetap if you can as its not great mana efficiency if you dont need the health.

Also, the whole point of the server is to be as close to classic as possible, the devs intentionally add nerfs to achieve their goal. The goal of this server is not to fix the mistakes of the past but to relive the experience as close as possible. You may not agree that this is the way to go, but its their server and their publicly stated goal
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  #15  
Old 10-28-2011, 06:01 PM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by Kassel [You must be logged in to view images. Log in or Register.]
Sparkle, do not forget to fear your mob so dots do full damage. Avoid lifetap if you can as its not great mana efficiency if you dont need the health.
Fear does not allow me to control additional mobs aggroing, and lifetapping lets me keep my health up with Allure of Death. I only need two, maybe three lifetaps. Fear has gotten me into trouble with adds, and my DOTs don't do enough damage to justify the risk, not yet. Soon though they will.

Quote:
Also, the whole point of the server is to be as close to classic as possible, the devs intentionally add nerfs to achieve their goal. The goal of this server is not to fix the mistakes of the past but to relive the experience as close as possible. You may not agree that this is the way to go, but its their server and their publicly stated goal
Well then what about fixing pet aggro and weapon delay? Those are classic too, but it's been said that weapon delay will never be changed here (who knows if aggro will be fixed). They intentionally added the nerf yes, but they're also intentionally not adding the buff.

It's been quoted a few times already, so I won't quote it again.

EDIT: Screw it, yes I will quote it again:

Quote:
I don't care how much anyone whines. Pet delays will not be lowered, if the weapon has a lower delay. But enough about that.
So there you have it. The nerfs are added intentionally and the buffs not added intentionally. That's why people are upset.
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  #16  
Old 10-28-2011, 06:12 PM
Falisaty Falisaty is offline
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what i want to know is how is DS dmg calculated is it part of the pets dmg or is it nutral does not count... at 56 the 33 pt dmg shield plus 2 nukes does about 50% dmg if not more dmg but if it is not calculated that way then no way im gana continue untill they fix pet agro.
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  #17  
Old 10-28-2011, 07:08 PM
Seaweedpimp Seaweedpimp is offline
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Quote:
Originally Posted by Falisaty [You must be logged in to view images. Log in or Register.]
what i want to know is how is DS dmg calculated is it part of the pets dmg or is it nutral does not count... at 56 the 33 pt dmg shield plus 2 nukes does about 50% dmg if not more dmg but if it is not calculated that way then no way im gana continue untill they fix pet agro.
pretty sure you would just think of it as like a third party that couldnt take exp just lowering the mobs total hitpoints.

In other words it wouldnt go toward you or your pets damage output.
  #18  
Old 10-28-2011, 07:18 PM
Hamahakki Hamahakki is offline
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Yeah, DS damage counts for no one, the mob's HP just goes down without affecting threat or exp.
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  #19  
Old 10-31-2011, 06:52 PM
Nagash Nagash is offline
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Well since last patch, my xp sucks. I've stopped buffing my pet, use more DoTs but it looks like my pet still outdamages me at level 40 (less xp now than before the patch when I was already 40).
Having said that, I bear in mind:
1) I'm 40 so xp is bound to suck (hello, hello hell level)
2) I got scales so xp is bound to suck even more
3) At least I can solo very easily (compared to a warrior or rogue solo, I'm sure I still make xp 50 times quicker)
4) I can easily get full xp: kill my pet before the mob dies and resummon one before next pull (not as if BS were hard to come by, especially as I hunt a lot skellies)
5) I'm in no rush to level
6) I still have a brilliant time and that's all that matters to me

Edited to add the following comment:

Quote:
Originally Posted by Charms [You must be logged in to view images. Log in or Register.]
Hooray for adding "classic" changes that get removed because the developers of the REAL game realized how fucking retarded they were!

Glad to see you guys are making the same mistakes this time around, classic ignorance that much is for sure. I'm not sure stupidity can be classic but if so, this change is probably a good example of it.
Yes this was removed from live when the devs realised it was stupid (so were xp nerf to hybrids and a lot of other things, good or bad). However, bear in mind that the purpose of the server is not to make EQ as it should have been but to try to make it as close as what it was. The difference is significant but remember that you accept it everytime you type in your password and select the server [You must be logged in to view images. Log in or Register.]

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Last edited by Nagash; 10-31-2011 at 06:58 PM..
  #20  
Old 11-01-2011, 02:33 AM
MrSparkle001 MrSparkle001 is offline
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Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Yes this was removed from live when the devs realised it was stupid (so were xp nerf to hybrids and a lot of other things, good or bad). However, bear in mind that the purpose of the server is not to make EQ as it should have been but to try to make it as close as what it was. The difference is significant but remember that you accept it everytime you type in your password and select the server [You must be logged in to view images. Log in or Register.]
Again though, refusal to fix pet weapon delay means it's not trying to make it as close as what it was. Low delay weapons speeding up pet attacks was as basic a mechanic as high damage weapons making low level pets do more damage. It was like "Pets 101". It wasn't some secret or exploit, it was a basic tactic all pet users used, and it should be included here.
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