![]() |
|
#11
|
||||
|
Quote:
__________________
I am Reiker.
![]() lol wut | |||
|
|
||||
|
#12
|
|||
|
VT required bits from all over Luclin as I recall, people mostly did those bits themselves or in small groups. I didn't mind the basement skellies.
The emp key was irritating to me as it was just constant cycling people in and out of the group for those pieces on the various floors for what seemed like weeks at a time. I was a college student at the time and online most of the day, so perhaps that's why I found it annoying. Little mobs, nothing exciting going on, just sitting at the one camp nonstop to key everyone. It wasn't difficult, just irritating. The raid encounters were indeed new and exciting. I realize you didn't need the key for the majority of the encounters within ssra, it is just apparently what I first think of this many years later when I think of the zone. I liked VT. Guess I'm the weirdo. | ||
|
|
|||
|
#13
|
||||
|
Quote:
Ssra DID require a pretty easily quested key for emp chamber (all in-zone) as well as shissar bane weapons to take him down, but everything else was unkeyed content that just required showing up with a force of above average knuckleheads. And if you think about it, requiring a key to fight the big boss is a necessary and pretty effective way of keeping the hot loot off of alts and randoms for at least a few months. Funny how nobody ever objects to PoA keys. VT was dog shit on a stick. VT key quest was the first time-sink in EQ (other than the game itself) to be so poorly disguised as something other than a time-sink. The second one was actually raiding VT. | |||
|
|
||||
|
#14
|
|||
|
I liked VT too...twice. Then you start to notice that raiding VT is like having a part-time job that doesn't pay you. And it is the apex zone of the game-thus-far. It just doesn't seem right after classics like PoH or ssra. Even Kael has more charm.
| ||
|
|
|||
|
#15
|
||||
|
Quote:
GoD was chock full of great raid content - hard encounters that required everyone do their part. Some of it was clearly tuned a bit too difficult and the flagging was a chore but the scripts were some of my favorites. Solteris was similar in that the content was so difficult that grinding the same event for 2+ months trying to crack it made for such an adrenaline rush when you finally got over the hump. | |||
|
|
||||
|
#16
|
|||
|
Hah, I'd forgotten about shissar bane weapons.
I agree that a key to fight a big boss is realistic. I guess I just shouldn't have been the sucker who agreed to help key the 524th rog who came back to play "for good again, honest, this time I'm staying!". Just made me bitter and irritable, obviously. Guess I'm the angry PMSing housewife, but without the housewife and without the PMS =p | ||
|
|
|||
|
#17
|
|||
|
I liked the thread about integrating some of the PoP Planes into classic, but I dont really like the idea of integrating anything Luclin. Please dont do Luclin anything here, ever.
| ||
|
|
|||
|
#18
|
|||
|
eff all that. Keep it pure. Custom zones would completely destroy the integrity of the server.
| ||
|
|
|||
|
#19
|
|||
|
i quit after we got emp, SSRA was my favorite raid content, by far. pretty much the mmorpg content that spawned WoW like content. It was the first content that required you doing something other than dpsing and healing.
| ||
|
|
|||
|
#20
|
|||
|
I hate the idea of selectively adding content or worse writing new stuff.
Personally Ssra was a pain in the ass. I mean, fun overall but a total nightmare as 90% of my time there was keying people (who promptly seemed to quit the game). | ||
|
|
|||
![]() |
|
|