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  #1  
Old 05-10-2014, 01:30 PM
Theturtlehermit Theturtlehermit is offline
Aviak


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the OP is correct. I MAINED a rogue on live for YEARS during the vanilla/kunark/velious era. Instill doubt had to have kick/bash/backstab timers up 5 seconds after you pushed the button (and the animation ended) , if kicked was evaded somehow no fear. Then the fear gets checked against fear resist... and even at 150 skill IT STILL FAILED TO EVEN TRY TO KICK 90% of the time. This makes solo in PVE for melee with ID to have a %1000 easier time. ITS BULLSHIT BALANCE!!! I WANT CLASSIC BALANCE!

Basically, Instill Doubt was 99% worthless in Classic. P99 has given those classes with ID an extra ability that isnt Classic and makes the game much easier for those classes. Bullshit Classic experience. And not to mention Overpowered.

Even if you had max skill for the Era in Instill Doubt, the multiple factors of it not even procing a kick at the end of the animation, the evade of the kick, and the fear resist meant that against dark blue trash mobs, when you pushed the Instill Doubt button , there was only like a 5% chance of the fear actually landing AT MAX SKILL.
Here on P1999 it seems like a 90-100% success rate at like lvl 20 lol
Last edited by Theturtlehermit; 05-10-2014 at 01:36 PM..
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  #2  
Old 05-10-2014, 03:32 PM
Pezy Pezy is offline
Kobold


Join Date: Dec 2011
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No, not an issue. The success rate may still be a bit higher than it was on live while at lower levels, but it's still just as awful as I remember once 40+.
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  #3  
Old 05-12-2014, 05:41 PM
Theturtlehermit Theturtlehermit is offline
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oh i see. well thats better. I am remembering times when i first started like a year or two ago.
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  #4  
Old 05-12-2014, 05:43 PM
Nirgon Nirgon is offline
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Quote:
Basically, Instill Doubt was 99% worthless in Classic.
yessir
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  #5  
Old 05-13-2014, 01:16 AM
Scrubosaur Scrubosaur is offline
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I used ID quite a bit while leveling my bard. The last time that I remember using it was fear kiting around KC in my low to mid 40's. The success rate was good enough that I decided to take ae fear song off my play list and instead use ID for the fear effect so that I could twist regen / haste / snare.
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  #6  
Old 10-23-2014, 03:53 PM
Zliz Zliz is offline
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A bit old thread, but I mained a Rogue from 2000-2002. When I was bored, probably around 2001/2002, I would stand behind Shady in EC, do ID until it fired, then melee him down. Shady is level 45 and I was level 60. I can't remember how it worked "in the wild" (while fighting mobs), but it would certainly land on Shady. A very very rough memory tells me I maybe had to ID 3-5 times typically until it would attempt to land on Shady.

So, it wasn't 99% worthless for sure.
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  #7  
Old 10-23-2014, 04:23 PM
Daldaen Daldaen is offline
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Quote:
Originally Posted by Zliz [You must be logged in to view images. Log in or Register.]
A bit old thread, but I mained a Rogue from 2000-2002. When I was bored, probably around 2001/2002, I would stand behind Shady in EC, do ID until it fired, then melee him down. Shady is level 45 and I was level 60. I can't remember how it worked "in the wild" (while fighting mobs), but it would certainly land on Shady. A very very rough memory tells me I maybe had to ID 3-5 times typically until it would attempt to land on Shady.

So, it wasn't 99% worthless for sure.
Agreed. Version we have that allows you to utilize it for leveling is far from classic.

It's success rate was pretty poor and its duration quite short.

I remember there was only one bard trainer in Freeport that would let you train this as a bard. So it was neat in that it was a rareish skill to have. But far from practical.
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  #8  
Old 10-23-2014, 06:57 PM
Velerin Velerin is offline
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Join Date: Aug 2013
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I don't think it was quite as good as it was here but it was definitely a reasonable method to solo back in the day. I used it + SBDs for snare on my rogue to solo random mobs in FM. The key was that your backstab ability had to be unused when the kick went off (about 5 secs after you pressed it) or it would autofail. Think a lot of people didn't know that and assumed it was useless.
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  #9  
Old 07-12-2015, 11:33 AM
Frudrura Frudrura is offline
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I am not sure this is as useful as people are saying... with 200 Intimidation skill, I can go maybe 3 consecutive seafuries start to finish without the skill working one time. Maybe I am missing something or perhaps whether the fear casts at all (whether it get resisted or not) is a function of the mobs level you are fighting compared to your level?

/rez

*Forgot to mention, it seems like when I do any type of instant clicky (jboots, monk epic) after hitting the Intimidation button and before it either says "Not scaring anyone" or a fear gets cast, it won't say anything. It seems to cancel the intimidation more or less, of course the animation continues, but I haven't seen it fear and it doesn't say anything after that.
Last edited by Frudrura; 07-12-2015 at 11:47 AM..
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  #10  
Old 08-13-2023, 11:35 AM
Elroz Elroz is offline
Aviak


Join Date: Oct 2013
Posts: 93
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found this in logs from AK server if it's worth anything here, shows a successful fear check proc being resisted :

[Fri Apr 12 19:17:40 2013] You have become better at Intimidation! (64)
[Fri Apr 12 19:17:40 2013] Zasarab was hit by non-melee for 9 points of damage.
[Fri Apr 12 19:17:40 2013] You kick Zasarab for 9 points of damage.
[Fri Apr 12 19:17:40 2013] Your target resisted the Fear spell.
Last edited by Elroz; 08-13-2023 at 11:41 AM..
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